Merge pull request #6351 from Citadel-Station-13/upstream-merge-36604
[MIRROR] Code improvements on bullet damage decals
This commit is contained in:
@@ -31,17 +31,6 @@
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var/list/dent_decals
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var/static/list/dent_decal_list = list(
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WALL_DENT_HIT = list(
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mutable_appearance('icons/effects/effects.dmi', "impact1", BULLET_HOLE_LAYER),
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mutable_appearance('icons/effects/effects.dmi', "impact2", BULLET_HOLE_LAYER),
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mutable_appearance('icons/effects/effects.dmi', "impact3", BULLET_HOLE_LAYER)
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),
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WALL_DENT_SHOT = list(
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mutable_appearance('icons/effects/effects.dmi', "bullet_hole", BULLET_HOLE_LAYER)
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)
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)
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/turf/closed/wall/examine(mob/user)
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..()
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deconstruction_hints(user)
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@@ -199,11 +188,11 @@
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return FALSE
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to_chat(user, "<span class='notice'>You begin fixing dents on the wall...</span>")
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if(W.use_tool(src, user, slicing_duration, volume=100))
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if(W.use_tool(src, user, 0, volume=100))
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if(iswallturf(src) && LAZYLEN(dent_decals))
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to_chat(user, "<span class='notice'>You fix some dents on the wall.</span>")
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cut_overlay(dent_decals)
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LAZYCLEARLIST(dent_decals)
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dent_decals.Cut()
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return TRUE
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return FALSE
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@@ -302,12 +291,22 @@
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if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
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return
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var/mutable_appearance/decal = pick(dent_decal_list[denttype])
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var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER)
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switch(denttype)
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if(WALL_DENT_SHOT)
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decal.icon_state = "bullet_hole"
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if(WALL_DENT_HIT)
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decal.icon_state = "impact[rand(1, 3)]"
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decal.pixel_x = x
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decal.pixel_y = y
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cut_overlay(dent_decals)
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LAZYADD(dent_decals, decal)
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if(LAZYLEN(dent_decals))
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cut_overlay(dent_decals)
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dent_decals += decal
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else
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dent_decals = list(decal)
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add_overlay(dent_decals)
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#undef MAX_DENT_DECALS
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