Readds borers (#1999)
Readds the cortical borers and also syndi-borers. Syndi-borers now gives a response if you try to use it multiple times too quickly, and also prevents usage more than once while it's still waiting for ghost responses.
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@@ -162,11 +162,14 @@
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_state = check_virus()
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var/mob/living/simple_animal/borer/B = has_brain_worms()
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holder.pixel_y = I.Height() - world.icon_size
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if(status_flags & XENO_HOST)
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (status_flags & FAKEDEATH))
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holder.icon_state = "huddead"
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else if(has_brain_worms() && B != null && B.controlling)
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holder.icon_state = "hudbrainworm"
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else if(virus_state == 2)
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holder.icon_state = "hudill"
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else if(virus_state == 1)
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@@ -4,6 +4,7 @@ obj/item/weapon/antag_spawner/syndi_borer
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desc = "Releases a modified cortical borer to assist the user."
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icon = 'icons/obj/device.dmi' //Temporary? Doesn't really look like a container for xenofauna... but IDK what else could work.
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icon_state = "locator"
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var/polling = FALSE
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obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
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var/mob/living/simple_animal/borer/syndi_borer/B = new /mob/living/simple_animal/borer/syndi_borer(T)
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@@ -31,14 +32,18 @@ obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owne
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if(used)
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to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
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return 0
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if(polling == TRUE)
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to_chat(user, "<span class='warning'>[src] is busy activating!</span>")
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return 0
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return 1
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/obj/item/weapon/antag_spawner/syndi_borer/attack_self(mob/user)
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if(!(check_usability(user)))
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return
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polling = TRUE
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var/list/borer_candidates = pollCandidatesForMob("Do you want to play as a syndicate cortical borer?", ROLE_BORER, null, ROLE_BORER, 150, src)
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if(borer_candidates.len)
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polling = FALSE
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if(!(check_usability(user)))
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return
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used = 1
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@@ -49,4 +54,5 @@ obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owne
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S.start()
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qdel(src)
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else
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polling = FALSE
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to_chat(user, "<span class='warning'>Unable to connect to release specimen. Please wait and try again later or use the container on your uplink to get your points refunded.</span>")
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@@ -10,6 +10,17 @@
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/obj/effect/proc_holder/changeling/panacea/sting_action(mob/user)
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to_chat(user, "<span class='notice'>We cleanse impurities from our form.</span>")
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var/mob/living/simple_animal/borer/B = user.has_brain_worms()
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if(B)
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if(B.controlling)
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B.detatch()
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B.leave_victim()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit(0, toxic = TRUE)
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to_chat(user, "<span class='notice'>A parasite exits our form.</span>")
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var/list/bad_organs = list(
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user.getorgan(/obj/item/organ/body_egg),
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user.getorgan(/obj/item/organ/zombie_infection))
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@@ -269,6 +269,42 @@
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if(cult.len && !istype(SSticker.mode,/datum/game_mode/cult))
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datum_cult_completion()
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if(GLOB.borers.len)
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var/borerwin = FALSE
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var/borertext = "<br><font size=3><b>The borers were:</b></font>"
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for(var/mob/living/simple_animal/borer/B in GLOB.borers)
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if((B.key || B.controlling) && B.stat != DEAD)
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borertext += "<br>[B.controlling ? B.victim.key : B.key] was [B.truename] ("
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var/turf/location = get_turf(B)
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if(location.z == ZLEVEL_CENTCOM && B.victim)
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borertext += "escaped with host"
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else
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borertext += "failed"
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borertext += ")"
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to_chat(world, borertext)
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var/total_borers = 0
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for(var/mob/living/simple_animal/borer/B in GLOB.borers)
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if((B.key || B.victim) && B.stat != DEAD)
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total_borers++
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if(total_borers)
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var/total_borer_hosts = 0
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for(var/mob/living/carbon/C in GLOB.mob_list)
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var/mob/living/simple_animal/borer/D = C.has_brain_worms()
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var/turf/location = get_turf(C)
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if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
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total_borer_hosts++
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if(GLOB.total_borer_hosts_needed <= total_borer_hosts)
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borerwin = TRUE
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to_chat(world, "<b>There were [total_borers] borers alive at round end!</b>")
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to_chat(world, "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [GLOB.total_borer_hosts_needed] hosts to escape.</b>")
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if(borerwin)
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to_chat(world, "<b><font color='green'>The borers were successful!</font></b>")
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else
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to_chat(world, "<b><font color='red'>The borers have failed!</font></b>")
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CHECK_TICK
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return 0
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@@ -59,6 +59,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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name = "cortical borer"
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real_name = "cortical borer"
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desc = "A small, quivering, slug-like creature."
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icon = 'icons/mob/borer.dmi'
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icon_state = "brainslug"
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icon_living = "brainslug"
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icon_dead = "brainslug_dead"
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@@ -512,7 +513,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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to_chat(src, "<span class='warning'>You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread.</span>")
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to_chat(M, "<span class='userdanger'>You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing.</span>")
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M.Stun(3)
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M.Stun(60)
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used_dominate = world.time
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@@ -613,9 +614,9 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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victim.setToxLoss(0)
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victim.setOxyLoss(0)
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victim.setCloneLoss(0)
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victim.SetParalysis(0)
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victim.SetStunned(0)
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victim.SetWeakened(0)
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victim.SetUnconscious(0)
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victim.SetStun(0)
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victim.SetKnockdown(0)
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victim.radiation = 0
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victim.heal_overall_damage(victim.getBruteLoss(), victim.getFireLoss())
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victim.reagents.clear_reagents()
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@@ -768,11 +769,11 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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switch(punishment) //Hardcoding this stuff.
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if("Blindness")
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victim.blind_eyes(2)
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victim.blind_eyes(4)
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if("Deafness")
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victim.minimumDeafTicks(20)
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victim.minimumDeafTicks(40)
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if("Stun")
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victim.Weaken(10)
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victim.Knockdown(100)
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log_game("[src]/([src.ckey]) punished [victim]/([victim.ckey] with [punishment]")
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@@ -1,6 +1,7 @@
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This folder contains all "mini-antagonists" - antagonists that can still spice up the round but aren't enough to be a roundtype in their own right.
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Currently, that list consists of:
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-Abductors
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-Borers
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-Swarmers
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-Prophets of sin
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-The Jungle Fever virus (infected monkey bites human, human becomes another infected monkey)
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@@ -120,6 +120,11 @@ MASS SPECTROMETER
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if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
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to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillator immediately!</span>")
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(C.has_brain_worms())
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to_chat(user, "<span class='danger'>Foreign organism detected in subject's cranium. Recommended treatment: Dosage of sucrose solution and removal of object via surgery.</span>")
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to_chat(user, "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>")
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// Damage descriptions
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