Readds borers (#1999)
Readds the cortical borers and also syndi-borers. Syndi-borers now gives a response if you try to use it multiple times too quickly, and also prevents usage more than once while it's still waiting for ghost responses.
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@@ -835,6 +835,12 @@
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else
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dat += "<td width='20%'><a href='?src=\ref[src];jobban3=abductor;jobban4=\ref[M]'>Abductor</a></td>"
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//Borer
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if(jobban_isbanned(M, "borer") || isbanned_dept)
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dat += "<td width='20%'><a href='?src=\ref[src];jobban3=borer;jobban4=\ref[M]'><font color=red>Borer</font></a></td>"
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else
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dat += "<td width='20%'><a href='?src=\ref[src];jobban3=borer;jobban4=\ref[M]'>Borer</a></td>"
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//Alien
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if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
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dat += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'><font color=red>Alien</font></a></td>"
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@@ -280,7 +280,10 @@ Pipelines + Other Objects -> Pipe network
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return list()
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/obj/machinery/atmospherics/update_remote_sight(mob/user)
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user.sight |= (SEE_TURFS|BLIND)
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if(isborer(user))
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user.sight |= (SEE_PIXELS)
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else
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user.sight |= (SEE_TURFS|BLIND)
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//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
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/obj/machinery/atmospherics/proc/can_see_pipes()
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@@ -173,4 +173,7 @@
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if(!canmove || restrained()) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide
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to_chat(src, "You can't commit suicide whilst restrained! ((You can type Ghost instead however.))")
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return
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if(has_brain_worms())
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to_chat(src, "You can't bring yourself to commit suicide!")
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return
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return TRUE
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@@ -27,7 +27,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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//Something's wrong here
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var/list/medium = list("fake_alert"=15,"items"=10,"items_other"=10,"dangerflash"=10,"bolts"=5,"flood"=5,"husks"=10,"battle"=15,"self_delusion"=10)
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//AAAAH
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var/list/major = list("fake"=20,"death"=10,"xeno"=10,"singulo"=10,"delusion"=20,"koolaid"=10)
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var/list/major = list("fake"=20,"death"=10,"xeno"=10,"singulo"=10,"borer"=10,"delusion"=20,"koolaid"=10)
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handling_hal = 1
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while(hallucination > 20)
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@@ -217,6 +217,39 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/hallucination/simple/clown/scary
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image_state = "scary_clown"
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/obj/effect/hallucination/simple/borer
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image_icon = 'icons/mob/borer.dmi'
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image_state = "brainslug"
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/obj/effect/hallucination/borer
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//A borer unconsciouss you and crawls in your ear
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var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null
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var/obj/effect/hallucination/simple/borer/borer = null
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/obj/effect/hallucination/borer/Initialize(mapload, var/mob/living/carbon/T)
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..()
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target = T
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
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if(!U.welded)
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pump = U
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break
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if(pump)
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borer = new(pump.loc,target)
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for(var/i=0, i<11, i++)
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walk_to(borer, get_step(borer, get_cardinal_dir(borer, T)))
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if(borer.Adjacent(T))
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to_chat(T, "<span class='userdanger'>You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing.</span>")
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T.Stun(80)
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sleep(50)
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qdel(borer)
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sleep(rand(60, 90))
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to_chat(T, "<span class='changeling'><i>Primary [rand(1000,9999)] states:</i> [pick("Hello","Hi","You're my slave now!","Don't try to get rid of me...")]</span>")
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break
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sleep(4)
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if(!QDELETED(borer))
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qdel(borer)
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qdel(src)
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/obj/effect/hallucination/simple/bubblegum
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name = "Bubblegum"
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image_icon = 'icons/mob/lavaland/96x96megafauna.dmi'
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@@ -726,6 +759,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
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switch(hal_type)
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if("xeno")
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new /obj/effect/hallucination/xeno_attack(src.loc,src)
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if("borer")
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new /obj/effect/hallucination/borer(src.loc,src)
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if("singulo")
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new /obj/effect/hallucination/singularity_scare(src.loc,src)
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if("koolaid")
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@@ -339,6 +339,7 @@ h1.alert, h2.alert {color: #000000;}
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.alien {color: #543354;}
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.noticealien {color: #00c000;}
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.alertalien {color: #00c000; font-weight: bold;}
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.borer {color: #543354; font-style: italic;}
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.changeling {color: #800080; font-style: italic;}
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.interface {color: #330033;}
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@@ -46,6 +46,10 @@
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
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..()
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if(!special)
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if(C.has_brain_worms())
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var/mob/living/simple_animal/borer/B = C.has_brain_worms()
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B.leave_victim() //Should remove borer if the brain is removed - RR
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if(!gc_destroyed || (owner && !owner.gc_destroyed))
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transfer_identity(C)
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C.update_hair()
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@@ -84,6 +84,10 @@
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stat("Tank Pressure", internal.air_contents.return_pressure())
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stat("Distribution Pressure", internal.distribute_pressure)
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var/mob/living/simple_animal/borer/B = has_brain_worms()
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if(B && B.controlling)
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stat("Chemicals", B.chemicals)
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if(mind)
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if(mind.changeling)
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stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]")
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@@ -77,6 +77,13 @@
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else if(implement_type in implements_extract)
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current_type = "extract"
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var/list/organs = target.getorganszone(target_zone)
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var/mob/living/simple_animal/borer/B = target.has_brain_worms()
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if(target.has_brain_worms())
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user.visible_message("[user] begins to extract [B] from [target]'s [parse_zone(target_zone)].",
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"<span class='notice'>You begin to extract [B] from [target]'s [parse_zone(target_zone)]...</span>")
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return TRUE
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if(!organs.len)
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to_chat(user, "<span class='notice'>There are no removeable organs in [target]'s [parse_zone(target_zone)]!</span>")
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return -1
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@@ -126,6 +133,13 @@
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"<span class='notice'>You insert [tool] into [target]'s [parse_zone(target_zone)].</span>")
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else if(current_type == "extract")
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var/mob/living/simple_animal/borer/B = target.has_brain_worms()
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if(B && B.victim == target)
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user.visible_message("[user] successfully extracts [B] from [target]'s [parse_zone(target_zone)]!",
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"<span class='notice'>You successfully extract [B] from [target]'s [parse_zone(target_zone)].</span>")
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add_logs(user, target, "surgically removed [B] from", addition="INTENT: [uppertext(user.a_intent)]")
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B.leave_victim()
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return FALSE
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if(I && I.owner == target)
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user.visible_message("[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!",
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"<span class='notice'>You successfully extract [I] from [target]'s [parse_zone(target_zone)].</span>")
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@@ -1,4 +1,4 @@
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/*/datum/uplink_item/stealthy_tools/syndi_borer
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/datum/uplink_item/stealthy_tools/syndi_borer
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name = "Syndicate Brain Slug"
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desc = "A small cortical borer, modified to be completely loyal to the owner. \
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Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \
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@@ -7,7 +7,7 @@
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refundable = TRUE
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cost = 10
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surplus = 20 //Let's not have this be too common
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exclude_modes = list(/datum/game_mode/nuclear) */
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/holoparasite
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name="Holoparasite Injector"
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