nerfs ash drake swallow time
hopefully fixes telescopic nomming as well.
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@@ -25,7 +25,7 @@
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desc = "The maw of the dreaded Ash drake closes around you, engulfing you into a swelteringly hot, disgusting enviroment. The acidic saliva tingles over your form while that tongue pushes you further back...towards the dark gullet beyond."
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vore_verb = "scoop"
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vore_sound = "Stomach Move"
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swallow_time = 20
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swallow_time = 60
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escapechance = 25
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// From above, will transfer into gullet
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transferchance = 25
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@@ -81,25 +81,18 @@
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if(. && isliving(target))
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var/mob/living/L = target
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if(L.stat != DEAD)
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if(vore_active == TRUE && L.devourable == TRUE)
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if(L.Adjacent(targets_from))
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dragon_feeding(src,L)
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else if(!client && ranged && ranged_cooldown <= world.time)
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OpenFire()
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if(L.loc == src.contents)
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LoseTarget()
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return 0
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else if(!client && ranged && ranged_cooldown <= world.time)
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if(!client && ranged && ranged_cooldown <= world.time)
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OpenFire()
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else if(L.stat >= SOFT_CRIT)
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if(vore_active == TRUE && L.devourable == TRUE)
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if(L.Adjacent(targets_from))
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if(isliving(target) && !target.Adjacent(targets_from))
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return
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else
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dragon_feeding(src,L)
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if(L.loc == src.contents)
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LoseTarget()
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return 0
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if(L.loc == src.contents)
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LoseTarget()
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return 0
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else
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devour(L)
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