Update alcohol_reagents.dm
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@@ -1546,9 +1546,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_desc = "It'll either knock the drunkenness out of you or knock you out cold. Both, probably."
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/datum/reagent/consumable/ethanol/crevice_spike/on_mob_add(mob/living/L) //damage only applies when drink first enters system and won't again until drink metabolizes out
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<<<<<<< HEAD
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L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
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=======
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L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
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/datum/reagent/consumable/ethanol/sake
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@@ -1616,4 +1613,3 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "mojito"
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glass_name = "Mojito"
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glass_desc = "A drink that looks as refreshing as it tastes."
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>>>>>>> 5a78cf1... Adds 5 new drinks (#37589)
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