[MIRROR] Fixes loading zlevels with static lighting. (#7051)
* Fixes loading zlevels with static lighting. (#38365) * Fixes loading zlevels with static lighting. * Actually this whole part is unnecessary now because change turf handles the change properly now. * Correct * Fixes loading zlevels with static lighting.
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kevinz000
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cc4ffe31dd
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6d9543511f
@@ -59,7 +59,6 @@
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repopulate_sorted_areas()
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SSlighting.initialize_lighting_objects(block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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smooth_zlevel(world.maxz)
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