changes holofan, adds holofirelock
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@@ -78,12 +78,20 @@
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/obj/item/holosign_creator/atmos
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name = "ATMOS holofan projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
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desc = "A holographic projector that creates holographic fans that prevent changes in atmosphere conditions. Somehow."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/atmos
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creation_time = 0
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max_signs = 3
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/obj/item/holosign_creator/firelock
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name = "ATMOS holofirelock projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/firelock
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creation_time = 0
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max_signs = 3
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/obj/item/holosign_creator/medical
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name = "\improper PENLITE barrier projector"
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desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
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@@ -69,9 +69,9 @@
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos
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name = "holo firelock"
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
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icon_state = "holo_firelock"
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name = "holo fan"
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desc = "A holographic barrier resembling a tiny fan. Though it does not prevent solid objects from passing through, gas is kept out. Somehow."
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icon_state = "holo_fan"
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density = FALSE
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anchored = TRUE
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CanAtmosPass = ATMOS_PASS_NO
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@@ -81,6 +81,28 @@
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. = ..()
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air_update_turf(TRUE)
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/obj/structure/holosign/barrier/firelock
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name = "holo firelock"
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects or gas from passing through, temperature changes are kept out."
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icon_state = "holo_firelock"
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density = TRUE
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anchored = TRUE
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alpha = 150
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/obj/structure/holosign/barrier/firelock/BlockSuperconductivity()
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return TRUE
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/obj/structure/holosign/barrier/firelock/fire_act(exposed_temperature,exposed_volume)
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return
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/obj/structure/holosign/barrier/firelock/CanPass(atom/movable/mover, turf/target)
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if(mover.pass_flags & (PASSGLASS|PASSTABLE|PASSGRILLE))
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return 1
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if(iscarbon(mover))
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var/mob/living/carbon/C = mover
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if(allow_walk && C.m_intent == MOVE_INTENT_WALK)
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return 1
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/obj/structure/holosign/barrier/cyborg
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name = "Energy Field"
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desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
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