diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm index 7a7379c834..2a24c0b451 100644 --- a/code/datums/components/crafting/recipes/recipes_clothing.dm +++ b/code/datums/components/crafting/recipes/recipes_clothing.dm @@ -263,6 +263,14 @@ time = 30 category = CAT_CLOTHING +/datum/crafting_recipe/durathread_reinforcement_kit + name = "Durathread Reinforcement Kit" + result = /obj/item/armorkit + reqs = list(/obj/item/stack/sheet/durathread = 4) + tools = list(/obj/item/stack/sheet/mineral/titanium, TOOL_WIRECUTTER) // tough needle for a tough fabric + time = 40 + category = CAT_CLOTHING + /datum/crafting_recipe/durathread_duffelbag name = "Durathread Dufflebag" result = /obj/item/storage/backpack/duffelbag/durathread diff --git a/code/game/objects/items/armor_kits.dm b/code/game/objects/items/armor_kits.dm new file mode 100644 index 0000000000..fa88b77600 --- /dev/null +++ b/code/game/objects/items/armor_kits.dm @@ -0,0 +1,44 @@ +// Armor kits! Reinforcing uniforms to maintain fashion and also armor capabilities. + +/obj/item/armorkit + name = "durathread armor kit" + desc = "A glorified sewing kit with durathread sheets, thread, and a titanium needle, for reinforcing jumpsuits and uniforms." + icon = 'icons/obj/clothing/reinf_kits.dmi' + w_class = WEIGHT_CLASS_SMALL + icon_state = "durathread_kit" // shoutout to my guy Toriate for being good at sprites tho + +/obj/item/armorkit/afterattack(atom/target, mob/user, proximity_flag, click_parameters) + // yeah have fun making subtypes and modifying the afterattack if you want to make variants + // idiot + // - hatter + var/used = FALSE + + if(isobj(target) && istype(target, /obj/item/clothing/under)) + var/obj/item/clothing/under/C = target + if(C.armor.melee < 10) + C.armor.melee = 10 + used = TRUE + if(C.armor.laser < 10) + C.armor.laser = 10 + used = TRUE + if(C.armor.fire < 40) + C.armor.fire = 40 + used = TRUE + if(C.armor.acid < 10) + C.armor.acid = 10 + used = TRUE + if(C.armor.bomb < 5) + C.armor.bomb = 5 + used = TRUE + + if(used) + user.visible_message("[user] uses [src] on [C], reinforcing it and tossing the empty case away afterwards.", \ + "You reinforce [C] with [src], making it a little more protective! You toss the empty casing away afterwards.") + C.name = "durathread [C.name]" // this disappears if it gets repaired, which is annoying + qdel(src) + return + else + to_chat(user, "You stare at [src] and [C], coming to the conclusion that you probably don't need to reinforce it any further.") + return + else + return diff --git a/icons/obj/clothing/reinf_kits.dmi b/icons/obj/clothing/reinf_kits.dmi new file mode 100644 index 0000000000..3b23d53342 Binary files /dev/null and b/icons/obj/clothing/reinf_kits.dmi differ diff --git a/tgstation.dme b/tgstation.dme index a63d1db60a..b3b32e6f67 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -970,6 +970,7 @@ #include "code\game\objects\items\AI_modules.dm" #include "code\game\objects\items\airlock_painter.dm" #include "code\game\objects\items\apc_frame.dm" +#include "code\game\objects\items\armor_kits.dm" #include "code\game\objects\items\balls.dm" #include "code\game\objects\items\binoculars.dm" #include "code\game\objects\items\blueprints.dm"