From 6e10c020ec64a533171870b9ccdfa47aaf56ec09 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Fri, 13 Oct 2017 10:26:07 -0500 Subject: [PATCH] Update syndieminibomb.dm --- .../objects/items/grenades/syndieminibomb.dm | 56 ------------------- 1 file changed, 56 deletions(-) diff --git a/code/game/objects/items/grenades/syndieminibomb.dm b/code/game/objects/items/grenades/syndieminibomb.dm index 22092af5fe..8279dc399d 100644 --- a/code/game/objects/items/grenades/syndieminibomb.dm +++ b/code/game/objects/items/grenades/syndieminibomb.dm @@ -1,58 +1,3 @@ -<<<<<<< HEAD -/obj/item/grenade/syndieminibomb - desc = "A syndicate manufactured explosive used to sow destruction and chaos" - name = "syndicate minibomb" - icon = 'icons/obj/grenade.dmi' - icon_state = "syndicate" - item_state = "flashbang" - origin_tech = "materials=3;magnets=4;syndicate=3" - - -/obj/item/grenade/syndieminibomb/prime() - update_mob() - explosion(src.loc,1,2,4,flame_range = 2) - qdel(src) - -/obj/item/grenade/syndieminibomb/concussion - name = "HE Grenade" - desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction." - icon_state = "concussion" - origin_tech = "materials=3;magnets=4;syndicate=2" - -/obj/item/grenade/syndieminibomb/concussion/prime() - update_mob() - explosion(src.loc,0,2,3,flame_range = 3) - qdel(src) - -/obj/item/grenade/syndieminibomb/concussion/frag - name = "frag grenade" - desc = "Fire in the hole." - icon_state = "frag" - -/obj/item/grenade/gluon - desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors." - name = "gluon frag grenade" - icon = 'icons/obj/grenade.dmi' - icon_state = "bluefrag" - item_state = "flashbang" - var/freeze_range = 4 - var/rad_damage = 35 - var/stamina_damage = 30 - -/obj/item/grenade/gluon/prime() - update_mob() - playsound(loc, 'sound/effects/empulse.ogg', 50, 1) - radiation_pulse(loc,freeze_range,freeze_range+1,rad_damage) - for(var/turf/T in view(freeze_range,loc)) - if(isfloorturf(T)) - var/turf/open/floor/F = T - F.wet = TURF_WET_PERMAFROST - addtimer(CALLBACK(F, /turf/open/floor.proc/MakeDry, TURF_WET_PERMAFROST), rand(3000, 3100)) - for(var/mob/living/carbon/L in T) - L.adjustStaminaLoss(stamina_damage) - L.bodytemperature -= 230 - qdel(src) -======= /obj/item/grenade/syndieminibomb desc = "A syndicate manufactured explosive used to sow destruction and chaos." name = "syndicate minibomb" @@ -106,4 +51,3 @@ L.adjustStaminaLoss(stamina_damage) L.bodytemperature -= 230 qdel(src) ->>>>>>> 456cd10... Radiation rework and subsystem (#30909)