tweak mesmerize
range increased added a "windup" hardstun length increased to counteract windup windup allows target to attempt to avoid via breaking line of sight at the time the windup completes initial stun reduced to major slowdown, user also recieves slowdown to prevent sprint memes from just letting them follow around a corner if there is one
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@@ -101,14 +101,16 @@
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/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
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. = ..()
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ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
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owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
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/datum/status_effect/no_combat_mode/mesmerize/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
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owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
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/obj/screen/alert/status_effect/mesmerized
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name = "Mesmerized"
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desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
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desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
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icon = 'icons/mob/actions/bloodsucker.dmi'
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icon_state = "power_mez"
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