tweak mesmerize

range increased
added a "windup"
hardstun length increased to counteract windup
windup allows target to attempt to avoid via breaking line of sight at the time the windup completes
initial stun reduced to major slowdown, user also recieves slowdown to prevent sprint memes from just letting them follow around a corner if there is one
This commit is contained in:
raspyosu
2020-02-17 17:24:09 -05:00
parent 991f04877a
commit 6e32a466af
2 changed files with 33 additions and 25 deletions
+3 -1
View File
@@ -101,14 +101,16 @@
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
/obj/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"