Nerfs natural stamina recovery outside of stam-crit.

This commit is contained in:
Ghommie
2020-06-28 02:40:16 +02:00
parent 07c7432f43
commit 6e90560173
4 changed files with 13 additions and 6 deletions
+7
View File
@@ -274,6 +274,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define STAM_COST_NO_COMBAT_MULT 1.25
#define STAM_COST_W_CLASS_MULT 1.25
#define STAM_COST_THROW_MULT 2
#define STAM_COST_THROW_MOB 8 //multiplied by mob size + 1.
///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
@@ -284,6 +285,12 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
#define STAM_CRIT_GUN_DELAY 2.75
//stamina recovery defines. Blocked if combat mode is on.
#define STAM_RECOVERY_STAM_CRIT -7.5
#define STAM_RECOVERY_RESTING -5
#define STAM_RECOVERY_NORMAL -2
#define STAM_RECOVERY_LIMB 3 //limbs recover stamina separately from handle_status_effects(), and aren't blocked by combat mode.
/**
* should the current-attack-damage be lower than the item force multiplied by this value,
* a "inefficiently" prefix will be added to the message.