compile
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@@ -108,7 +108,7 @@
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if(!SEND_SIGNAL(victim, COMSIG_IS_SWIMMING)) //poor guy not swimming time to dunk them!
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victim.AddElement(/datum/element/swimming)
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controller.mobs_in_pool += victim
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if(locate(/obj/structure/pool/ladder) in victim.loc) //safe climbing
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if(locate(/obj/structure/pool/ladder) in src) //safe climbing
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return
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if(iscarbon(AM)) //FUN TIME!
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var/mob/living/carbon/H = victim
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@@ -31,13 +31,6 @@
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desc = "The less-loved portion of the jumping board."
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dir = EAST
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/obj/structure/pool/Rboard/CheckExit(atom/movable/O as mob|obj, target as turf)
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if(istype(O) && O.pass_flags & PASSGLASS)
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return TRUE
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if(get_dir(O.loc, target) == dir)
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return FALSE
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return TRUE
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/obj/structure/pool/Lboard
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name = "JumpBoard"
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icon_state = "boardleft"
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