more shit

This commit is contained in:
kevinz000
2020-01-14 17:22:54 -07:00
parent eff86a449f
commit 6ead30eab3
6 changed files with 44 additions and 50 deletions
+1 -1
View File
@@ -576,7 +576,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
var/list/L = list()
L += "Ping: [round(client.lastping,1)]ms (Avg: [round(client.avgping,1)]ms)"
L += SSmapping.stat_map_name
L += "Round ID: [GLOB.round_id || "NULL"]")
L += "Round ID: [GLOB.round_id || "NULL"]"
L += SStime_track.stat_time_text
L += SSshuttle.emergency_shuttle_stat_text
stat(null, "[L.Join("\n")]")
+26 -26
View File
@@ -21,15 +21,15 @@
mob.dropItemToGround(mob.get_active_held_item())
return
/client/proc/Move_object(direct)
/client/proc/Move_object(direction)
if(mob && mob.control_object)
if(mob.control_object.density)
step(mob.control_object,direct)
step(mob.control_object,direction)
if(!mob.control_object)
return
mob.control_object.setDir(direct)
mob.control_object.setDir(direction)
else
mob.control_object.forceMove(get_step(mob.control_object,direct))
mob.control_object.forceMove(get_step(mob.control_object,direction))
#define MOVEMENT_DELAY_BUFFER 0.75
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
@@ -48,9 +48,9 @@
return FALSE
if(mob.control_object)
return Move_object(direct)
return Move_object(direction)
if(!isliving(mob))
return mob.Move(n, direct)
return mob.Move(n, direction)
if(mob.stat == DEAD)
mob.ghostize()
return FALSE
@@ -59,29 +59,29 @@
var/mob/living/L = mob //Already checked for isliving earlier
if(L.incorporeal_move) //Move though walls
Process_Incorpmove(direct)
Process_Incorpmove(direction)
return FALSE
if(mob.remote_control) //we're controlling something, our movement is relayed to it
return mob.remote_control.relaymove(mob, direct)
return mob.remote_control.relaymove(mob, direction)
if(isAI(mob))
return AIMove(n,direct,mob)
return AIMove(n,direction,mob)
if(Process_Grab()) //are we restrained by someone's grip?
return
if(mob.buckled) //if we're buckled to something, tell it we moved.
return mob.buckled.relaymove(mob, direct)
return mob.buckled.relaymove(mob, direction)
if(!mob.canmove)
return FALSE
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
var/atom/O = mob.loc
return O.relaymove(mob, direct)
return O.relaymove(mob, direction)
if(!mob.Process_Spacemove(direct))
if(!mob.Process_Spacemove(direction))
return FALSE
//We are now going to move
var/add_delay = mob.movement_delay()
@@ -96,16 +96,16 @@
if(L.confused > 40)
newdir = pick(GLOB.alldirs)
else if(prob(L.confused * 1.5))
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
newdir = angle2dir(dir2angle(direction) + pick(90, -90))
else if(prob(L.confused * 3))
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
newdir = angle2dir(dir2angle(direction) + pick(45, -45))
if(newdir)
direct = newdir
n = get_step(L, direct)
direction = newdir
n = get_step(L, direction)
. = ..()
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
if((direction & (direction - 1)) && mob.loc == n) //moved diagonally successfully
add_delay *= 2
if(mob.loc != oldloc)
move_delay += add_delay
@@ -114,7 +114,7 @@
mob.throwing.finalize(FALSE)
for(var/obj/O in mob.user_movement_hooks)
O.intercept_user_move(direct, mob, n, oldloc)
O.intercept_user_move(direction, mob, n, oldloc)
var/atom/movable/P = mob.pulling
if(P && !ismob(P) && P.density)
@@ -138,22 +138,22 @@
///Process_Incorpmove
///Called by client/Move()
///Allows mobs to run though walls
/client/proc/Process_Incorpmove(direct)
/client/proc/Process_Incorpmove(direction)
var/turf/mobloc = get_turf(mob)
if(!isliving(mob))
return
var/mob/living/L = mob
switch(L.incorporeal_move)
if(INCORPOREAL_MOVE_BASIC)
var/T = get_step(L,direct)
var/T = get_step(L,direction)
if(T)
L.forceMove(T)
L.setDir(direct)
L.setDir(direction)
if(INCORPOREAL_MOVE_SHADOW)
if(prob(50))
var/locx
var/locy
switch(direct)
switch(direction)
if(NORTH)
locx = mobloc.x
locy = (mobloc.y+2)
@@ -187,12 +187,12 @@
break
else
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
var/T = get_step(L,direct)
var/T = get_step(L,direction)
if(T)
L.forceMove(T)
L.setDir(direct)
L.setDir(direction)
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
var/turf/open/floor/stepTurf = get_step(L, direction)
if(stepTurf)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
@@ -209,7 +209,7 @@
return
L.forceMove(stepTurf)
L.setDir(direct)
L.setDir(direction)
return TRUE