Batons knockdown and slowdown on rightclick, otherwise they stagger, but always do damage. Damage respects melee armor, but power cells grant armor pen based on max charge.
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@@ -554,7 +554,7 @@
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if(B.cell)
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if(B.cell.charge > 0 && B.turned_on)
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flick("baton_active", src)
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var/stunforce = B.stamforce
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var/stunforce = B.stamina_loss_amount
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user.DefaultCombatKnockdown(stunforce * 2)
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user.stuttering = stunforce/20
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B.deductcharge(B.hitcost)
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