Merge remote-tracking branch 'origin/master' into TGUI-3.0

This commit is contained in:
Artur
2020-07-02 23:23:47 +03:00
190 changed files with 4635 additions and 3663 deletions
+76
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@@ -50,6 +50,82 @@
-->
<div class="commit sansserif">
<h2 class="date">02 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing a few issues with twohanded items.</li>
<li class="bugfix">Unum decks now work correctly.</li>
<li class="bugfix">Abductor walls are once again buildable with alien alloy.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes pride and envy ruin a bit smaller!</li>
<li class="rscadd">Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.</li>
<li class="rscadd">more trash and better dagger placement on food ruin</li>
<li class="rscadd">Snowboim now has snowballs and toy gifts for the two skeles daw!</li>
<li class="tweak">Beach boim now has carp light branding beer, as well as soap!</li>
<li class="tweak">Greed ruin now uses nice slick walls and carpet!</li>
<li class="tweak">Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...</li>
<li class="rscadd">Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through</li>
<li class="rscadd">Pizza party has a few more gifts, some candy and snap pops yay!</li>
<li class="balance">Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bohbombing is a thing now</li>
</ul>
<h2 class="date">30 June 2020</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a gap on the male insect anthro torso sprite when facing south.</li>
<li class="bugfix">Fixed mecha ID access not being removable.</li>
<li class="bugfix">Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum dolor")</li>
<li class="bugfix">fixed an issue about using stacks with only 1 amount left.</li>
<li class="bugfix">Fixed a peeve on attack messages against carbons/humans.</li>
<li class="bugfix">Fixed missing hypnochair board.</li>
<li class="bugfix">Fixed material walls and tiles. My bad on that port.</li>
</ul>
<h3 class="author">Ghommie (inspired by MrDoomBringer's work on tgstation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New check skills UI.</li>
</ul>
<h3 class="author">Ghommie (porting PRs by XTDM, coiax, MrDoomBringer) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Random Events now have a follow link for ghosts!</li>
<li class="rscadd">Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.</li>
<li class="rscadd">Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.</li>
<li class="rscadd">When a person is cloned, any mental traumas are cloned as well.</li>
<li class="rscadd">The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.</li>
<li class="rscadd">The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.</li>
<li class="rscadd">Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.</li>
<li class="rscadd">Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.</li>
<li class="admin">When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created two_handed component</li>
<li class="refactor">Updated all existing two handed items to use the new component</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">typing indicators no longer generates duplicate message boxes.</li>
<li class="rscadd">config errors now have line numbers.</li>
<li class="tweak">outgoing mentorpms are now blue instead of green for the sender.</li>
<li class="soundadd">*squish</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now select your tongue and speech verb in the character customization menu!</li>
<li class="rscadd">skeleton is now split into two more types, greater and lesser</li>
<li class="bugfix">non-carbon blood is now not white</li>
<li class="spellcheck">fixed a bunch of grammar/spelling mistakes</li>
</ul>
<h2 class="date">29 June 2020</h2>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
+71
View File
@@ -26137,3 +26137,74 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- balance: Made teratomas from sdgf less powergame
timothyteakettle:
- bugfix: slimes no longer have white blood by default
2020-06-30:
Fikou:
- rscadd: spray cans, airlock painters, and decal painters added to engineering/service/autolathe
(where applicable)
Ghommie:
- bugfix: Fixed a gap on the male insect anthro torso sprite when facing south.
- bugfix: Fixed mecha ID access not being removable.
- bugfix: Fixed a peeve with the hypno trance status effect not sanitizing some
heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum
dolor")
- bugfix: fixed an issue about using stacks with only 1 amount left.
- bugfix: Fixed a peeve on attack messages against carbons/humans.
- bugfix: Fixed missing hypnochair board.
- bugfix: Fixed material walls and tiles. My bad on that port.
Ghommie (inspired by MrDoomBringer's work on tgstation):
- rscadd: New check skills UI.
Ghommie (porting PRs by XTDM, coiax, MrDoomBringer):
- tweak: Random Events now have a follow link for ghosts!
- rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
just goes a little wrong.
- rscadd: Sometimes a low level cloning pod will make errors in replicating your
brain, leaving you with a mild brain trauma.
- rscadd: When a person is cloned, any mental traumas are cloned as well.
- rscadd: The wizard federation announces that the Curse of Madness is out of beta
and is now available for purchase for 4 points. It causes long-lasting brain
traumas to all inhabitants of a target space station.
- rscadd: The wizard federation declines responsibility for any self-harm caused
by curses cast while inside the targeted station.
- rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
types have appeared across Nanotrasen-controlled space.
- rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
the same chance as Summon Guns or Summon Magic.
- admin: When an admin triggers Curse of Madness manually, they can specify their
own dark truth to horrify the station with.
nightred:
- code_imp: Created two_handed component
- refactor: Updated all existing two handed items to use the new component
silicons:
- bugfix: typing indicators no longer generates duplicate message boxes.
- rscadd: config errors now have line numbers.
- tweak: outgoing mentorpms are now blue instead of green for the sender.
- soundadd: '*squish'
timothyteakettle:
- rscadd: you can now select your tongue and speech verb in the character customization
menu!
- rscadd: skeleton is now split into two more types, greater and lesser
- bugfix: non-carbon blood is now not white
- spellcheck: fixed a bunch of grammar/spelling mistakes
2020-07-02:
Ghommie:
- bugfix: Fixing a few issues with twohanded items.
- bugfix: Unum decks now work correctly.
- bugfix: Abductor walls are once again buildable with alien alloy.
Trilbyspaceclone:
- tweak: Makes pride and envy ruin a bit smaller!
- rscadd: Pride now has rings, lipstick wigs and silver walls/door making a nice
and polished look then cyan blue walls.
- rscadd: more trash and better dagger placement on food ruin
- rscadd: Snowboim now has snowballs and toy gifts for the two skeles daw!
- tweak: Beach boim now has carp light branding beer, as well as soap!
- tweak: Greed ruin now uses nice slick walls and carpet!
- tweak: Founten ruin looks a lot better with its carpets and well maintained fluff
things, but walls suffered and no longer can salvage ruined metal...
- rscadd: Alien nest has a bit more glowy floors of resin looking a bit more lived
in by the drones. As well as the "door" now being see through resin rather then
the thicker stuff that you cant see through
- rscadd: Pizza party has a few more gifts, some candy and snap pops yay!
- balance: Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl.
How lazy!
silicons:
- bugfix: bohbombing is a thing now
@@ -1,15 +0,0 @@
author: "Ghommie (porting PRs by XTDM, coiax, MrDoomBringer)"
delete-after: True
changes:
- tweak: "Random Events now have a follow link for ghosts!"
- rscadd: "Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong."
- rscadd: "Sometimes a low level cloning pod will make errors in replicating your brain,
leaving you with a mild brain trauma."
- rscadd: "When a person is cloned, any mental traumas are cloned as well."
- rscadd: "The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station."
- rscadd: "The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station."
- rscadd: "Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space."
- rscadd: "Curse of Madness can now be triggered by a wizard's Summon Events,
at the same chance as Summon Guns or Summon Magic."
- admin: "When an admin triggers Curse of Madness manually, they can
specify their own dark truth to horrify the station with."
@@ -1,4 +0,0 @@
author: "Ghommie (inspired by MrDoomBringer's work on tgstation)"
delete-after: True
changes:
- rscadd: "New check skills UI."
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- soundadd: "*squish"
@@ -1,5 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "you can now select your tongue and speech verb in the character customization menu!"
- rscadd: "skeleton is now split into two more types, greater and lesser"
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- rscadd: "config errors now have line numbers."
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- spellcheck: "fixed a bunch of grammar/spelling mistakes"
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- tweak: "outgoing mentorpms are now blue instead of green for the sender."
@@ -1,4 +0,0 @@
author: "silicons"
delete-after: True
changes:
- bugfix: "typing indicators no longer generates duplicate message boxes."
@@ -1,4 +0,0 @@
author: "Fikou"
delete-after: True
changes:
- rscadd: "spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "You can't (un)equip garments on/from obscured inventory slots anymore."
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Lowered shaft miners' paycheck, they have other ways to make cash."
@@ -0,0 +1,5 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8"
- balance: "The stamina cost for throwing mobs now scales with their mob size variable."
@@ -1,10 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed a gap on the male insect anthro torso sprite when facing south."
- bugfix: "Fixed mecha ID access not being removable."
- bugfix: "Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say\"honks*clownem ipsum dolor\")"
- bugfix: "fixed an issue about using stacks with only 1 amount left."
- bugfix: "Fixed a peeve on attack messages against carbons/humans."
- bugfix: "Fixed missing hypnochair board."
- bugfix: "Fixed material walls and tiles. My bad on that port."
@@ -0,0 +1,4 @@
author: "bunny232"
delete-after: True
changes:
- tweak: "Witchhunter hat no longer obscures mask ears ,eyes, face and mouth"
@@ -0,0 +1,7 @@
author: "LetterN"
delete-after: True
changes:
- tweak: "Ported some tags from tgui-3.0 to Vending.js"
- bugfix: "vending icons"
- bugfix: "r&d icons"
- bugfix: "chem master icons"
@@ -1,4 +1,4 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "non-carbon blood is now not white"
- bugfix: "bloodpacks initialise correctly now"