whew
This commit is contained in:
+2
-1
@@ -94,8 +94,9 @@
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The below is only really for safety, or you can alter the way
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it functions and re-insert it above.
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*/
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/mob/living/silicon/ai/UnarmedAttack(atom/A)
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/mob/living/silicon/ai/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_ai(src)
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/mob/living/silicon/ai/RangedAttack(atom/A)
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A.attack_ai(src)
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@@ -269,10 +269,9 @@
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proximity_flag is not currently passed to attack_hand, and is instead used
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in human click code to allow glove touches only at melee range.
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*/
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/mob/proc/UnarmedAttack(atom/A, proximity_flag)
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/mob/proc/UnarmedAttackUnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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return
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/*
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Ranged unarmed attack:
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@@ -175,8 +175,9 @@
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A)
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/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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+24
-35
@@ -4,7 +4,7 @@
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Otherwise pretty standard.
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*/
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/mob/living/carbon/human/UnarmedAttack(atom/A, proximity)
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/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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if(!has_active_hand()) //can't attack without a hand.
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to_chat(src, "<span class='notice'>You look at your arm and sigh.</span>")
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@@ -20,16 +20,16 @@
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var/override = 0
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for(var/datum/mutation/human/HM in dna.mutations)
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override += HM.on_attack_hand(A, proximity)
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override += HM.on_attack_hand(A, proximity, intent, flags)
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if(override)
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return
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SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
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A.attack_hand(src)
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A.attack_hand(src, intent, flags)
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//Return TRUE to cancel other attack hand effects that respect it.
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/atom/proc/attack_hand(mob/user)
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/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = FALSE
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if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
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add_fingerprint(user)
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@@ -104,8 +104,8 @@
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/*
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Animals & All Unspecified
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*/
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/mob/living/UnarmedAttack(atom/A)
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A.attack_animal(src)
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/mob/living/UnarmedAttackUnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_animal(src, intent, flags)
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/atom/proc/attack_animal(mob/user)
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SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user)
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@@ -116,8 +116,8 @@
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/*
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Monkeys
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*/
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/mob/living/carbon/monkey/UnarmedAttack(atom/A)
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A.attack_paw(src)
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/mob/living/carbon/monkey/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_paw(src, intent, flags)
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/atom/proc/attack_paw(mob/user)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_NO_ATTACK_HAND)
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@@ -162,8 +162,8 @@
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Aliens
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Defaults to same as monkey in most places
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*/
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/mob/living/carbon/alien/UnarmedAttack(atom/A)
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A.attack_alien(src)
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/mob/living/carbon/alien/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_alien(src, intent, flags)
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/atom/proc/attack_alien(mob/living/carbon/alien/user)
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attack_paw(user)
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@@ -173,29 +173,29 @@
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return
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// Babby aliens
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/mob/living/carbon/alien/larva/UnarmedAttack(atom/A)
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A.attack_larva(src)
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/mob/living/carbon/alien/larva/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_larva(src, intent, flags)
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/atom/proc/attack_larva(mob/user)
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return
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/*
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Slimes
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Nothing happening here
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*/
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/mob/living/simple_animal/slime/UnarmedAttack(atom/A)
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A.attack_slime(src)
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/mob/living/simple_animal/slime/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_slime(src, intent, flags)
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/atom/proc/attack_slime(mob/user)
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return
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/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
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return
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/*
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Drones
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*/
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/mob/living/simple_animal/drone/UnarmedAttack(atom/A)
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A.attack_drone(src)
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/mob/living/simple_animal/drone/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_drone(src, intent, flags)
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/atom/proc/attack_drone(mob/living/simple_animal/drone/user)
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attack_hand(user) //defaults to attack_hand. Override it when you don't want drones to do same stuff as humans.
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@@ -203,55 +203,44 @@
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/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
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return
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/*
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True Devil
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*/
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/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity)
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/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_hand(src)
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/*
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Brain
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*/
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/mob/living/brain/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default
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/mob/living/brain/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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return
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/*
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pAI
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*/
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/mob/living/silicon/pai/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default
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/mob/living/silicon/pai/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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return
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/*
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Simple animals
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*/
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/mob/living/simple_animal/UnarmedAttack(atom/A, proximity)
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/mob/living/simple_animal/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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if(!dextrous)
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return ..()
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if(!ismob(A))
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A.attack_hand(src)
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A.attack_hand(src, intent, flags)
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update_inv_hands()
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/*
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Hostile animals
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*/
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/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
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/mob/living/simple_animal/hostile/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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target = A
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if(dextrous && !ismob(A))
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..()
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else
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AttackingTarget()
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/*
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New Players:
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Have no reason to click on anything at all.
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