whew
This commit is contained in:
@@ -107,7 +107,7 @@
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stat |= BROKEN
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update_icon()
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/obj/machinery/pdapainter/attack_hand(mob/user)
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/obj/machinery/pdapainter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -122,7 +122,7 @@
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else
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icon_state = "airlock_sensor_off"
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/obj/machinery/airlock_sensor/attack_hand(mob/user)
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/obj/machinery/airlock_sensor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -161,4 +161,4 @@
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/obj/machinery/airlock_sensor/Destroy()
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SSradio.remove_object(src,frequency)
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return ..()
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return ..()
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@@ -100,7 +100,7 @@
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stat |= BROKEN
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update_icon()
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/obj/machinery/aug_manipulator/attack_hand(mob/user)
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/obj/machinery/aug_manipulator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -129,7 +129,7 @@
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A.id = id
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initialized_button = 1
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/obj/machinery/button/attack_hand(mob/user)
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/obj/machinery/button/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -79,7 +79,7 @@
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charging = null
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update_icon()
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/obj/machinery/cell_charger/attack_hand(mob/user)
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/obj/machinery/cell_charger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -8,7 +8,7 @@
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icon_state = "arcade"
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circuit = /obj/item/circuitboard/computer/arcade/amputation
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/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
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/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!iscarbon(user))
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return
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var/mob/living/carbon/c_user = user
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@@ -28,4 +28,4 @@
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for(var/i=1; i<=rand(3,5); i++)
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prizevend(user)
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else
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to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
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to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
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@@ -95,7 +95,7 @@
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return FALSE
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return ..()
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/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
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/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -59,7 +59,7 @@
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return defib.get_cell()
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//defib interaction
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/obj/machinery/defibrillator_mount/attack_hand(mob/living/user)
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/obj/machinery/defibrillator_mount/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!defib)
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to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
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return
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@@ -31,7 +31,7 @@
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if(user.Adjacent(src))
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. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
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/obj/machinery/dish_drive/attack_hand(mob/living/user)
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/obj/machinery/dish_drive/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!contents.len)
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to_chat(user, "<span class='warning'>There's nothing in [src]!</span>")
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return
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@@ -759,7 +759,7 @@
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/obj/machinery/door/airlock/attack_paw(mob/user)
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return attack_hand(user)
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/obj/machinery/door/airlock/attack_hand(mob/user)
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/obj/machinery/door/airlock/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -139,7 +139,7 @@
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do_animate("deny")
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return
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/obj/machinery/door/attack_hand(mob/user)
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/obj/machinery/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -82,7 +82,7 @@
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else
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stat |= NOPOWER
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/obj/machinery/door/firedoor/attack_hand(mob/user)
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/obj/machinery/door/firedoor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -161,7 +161,7 @@
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else
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return ..()
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/obj/machinery/computer/prototype_cloning/attack_hand(mob/user)
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/obj/machinery/computer/prototype_cloning/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(..())
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return
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interact(user)
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@@ -141,7 +141,7 @@
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if(user)
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log_game("[user] reset a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/attack_hand(mob/user)
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/obj/machinery/firealarm/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(buildstage != 2)
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return ..()
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add_fingerprint(user)
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@@ -50,7 +50,7 @@
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harvesting = FALSE
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warming_up = FALSE
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/obj/machinery/harvester/attack_hand(mob/user)
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/obj/machinery/harvester/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(state_open)
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close_machine()
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else if(!harvesting)
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@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
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new_disk.forceMove(src)
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disk = new_disk
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/obj/machinery/holopad/tutorial/attack_hand(mob/user)
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/obj/machinery/holopad/tutorial/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!istype(user))
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return
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if(user.incapacitated() || !is_operational())
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@@ -26,7 +26,7 @@
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on = TRUE
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icon_state = "igniter1"
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/obj/machinery/igniter/attack_hand(mob/user)
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/obj/machinery/igniter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -158,7 +158,7 @@
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attached.transfer_blood_to(beaker, amount)
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user)
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/obj/machinery/iv_drip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -168,7 +168,7 @@
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return ..()
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/obj/machinery/porta_turret_construct/attack_hand(mob/user)
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/obj/machinery/porta_turret_construct/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -31,7 +31,7 @@
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return parent_turret.attack_ai(user)
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/obj/machinery/porta_turret_cover/attack_hand(mob/user)
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/obj/machinery/porta_turret_cover/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -108,7 +108,7 @@
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return ..()
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/obj/machinery/recharger/attack_hand(mob/user)
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/obj/machinery/recharger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -68,7 +68,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
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return
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/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
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/obj/machinery/power/singularity_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -297,7 +297,7 @@ GLOBAL_LIST_INIT(dye_registry, list(
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else
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return ..()
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/obj/machinery/washing_machine/attack_hand(mob/user)
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/obj/machinery/washing_machine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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