whew
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@@ -8,7 +8,7 @@
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icon_state = "arcade"
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circuit = /obj/item/circuitboard/computer/arcade/amputation
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/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
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/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!iscarbon(user))
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return
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var/mob/living/carbon/c_user = user
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@@ -28,4 +28,4 @@
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for(var/i=1; i<=rand(3,5); i++)
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prizevend(user)
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else
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to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
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to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
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@@ -95,7 +95,7 @@
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return FALSE
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return ..()
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/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
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/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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