whew
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@@ -7,7 +7,7 @@
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density = FALSE
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can_buckle = 1
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/obj/structure/sacrificealtar/attack_hand(mob/living/user)
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/obj/structure/sacrificealtar/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -30,7 +30,7 @@
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var/time_between_uses = 1800
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var/last_process = 0
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/obj/structure/healingfountain/attack_hand(mob/living/user)
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/obj/structure/healingfountain/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -48,4 +48,4 @@
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if(last_process + time_between_uses > world.time)
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icon_state = "fountain"
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else
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icon_state = "fountain-red"
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icon_state = "fountain-red"
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