[MIRROR] Ammo cleanup (#2643)
* Ammo cleanup * Update briefcase.dm * Update manned_turret.dm * Update mime.dm * Update manned_turret.dm * Update manned_turret.dm * fixes * mime memes
This commit is contained in:
committed by
Poojawa
parent
235236c5a9
commit
6efb76fad5
@@ -1,100 +1,126 @@
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// .357 (Syndie Revolver)
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/obj/item/ammo_casing/a357
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name = ".357 bullet casing"
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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projectile_type = /obj/item/projectile/bullet/a357
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// 7.62 (Nagant Rifle)
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/obj/item/ammo_casing/a762
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name = "7.62 bullet casing"
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desc = "A 7.62 bullet casing."
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icon_state = "762-casing"
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caliber = "a762"
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projectile_type = /obj/item/projectile/bullet
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projectile_type = /obj/item/projectile/bullet/a762
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/obj/item/ammo_casing/a762/enchanted
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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projectile_type = /obj/item/projectile/bullet/a762_enchanted
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/weakbullet2
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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/obj/item/ammo_casing/c10mm/ap
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projectile_type = /obj/item/projectile/bullet/midbullet3/ap
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/obj/item/ammo_casing/c10mm/fire
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projectile_type = /obj/item/projectile/bullet/midbullet3/fire
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/obj/item/ammo_casing/c10mm/hp
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projectile_type = /obj/item/projectile/bullet/midbullet3/hp
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/c9mmap
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type =/obj/item/projectile/bullet/armourpiercing
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/obj/item/ammo_casing/c9mmtox
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c9mminc
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/c46x30mm
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/c46x30mmap
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type =/obj/item/projectile/bullet/armourpiercing
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/obj/item/ammo_casing/c46x30mmtox
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c46x30mminc
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet
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/obj/item/ammo_casing/c45nostamina
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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// 7.62x38mmR (Nagant Revolver)
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/obj/item/ammo_casing/n762
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name = "7.62x38mmR bullet casing"
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desc = "A 7.62x38mmR bullet casing."
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caliber = "n762"
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projectile_type = /obj/item/projectile/bullet
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projectile_type = /obj/item/projectile/bullet/n762
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// .50AE (Desert Eagle)
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/obj/item/ammo_casing/a50AE
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name = ".50AE bullet casing"
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/a50AE
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// .38 (Detective's Gun)
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/obj/item/ammo_casing/c38
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name = ".38 bullet casing"
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/c38
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// 10mm (Stechkin)
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/obj/item/ammo_casing/c10mm
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name = ".10mm bullet casing"
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/c10mm
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/obj/item/ammo_casing/c10mm/ap
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name = ".10mm armor-piercing bullet casing"
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desc = "A 10mm armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/c10mm_ap
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/obj/item/ammo_casing/c10mm/hp
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name = ".10mm hollow-point bullet casing"
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desc = "A 10mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/c10mm_hp
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/obj/item/ammo_casing/c10mm/fire
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name = ".10mm incendiary bullet casing"
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desc = "A 10mm incendiary bullet casing."
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projectile_type = /obj/item/projectile/bullet/incendiary/c10mm
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// 9mm (Stechkin APS)
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/obj/item/ammo_casing/c9mm
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name = "9mm bullet casing"
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/c9mm
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/obj/item/ammo_casing/c9mm/ap
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name = "9mm armor-piercing bullet casing"
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desc = "A 9mm armor-piercing bullet casing."
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projectile_type =/obj/item/projectile/bullet/c9mm_ap
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/obj/item/ammo_casing/c9mm/inc
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name = "9mm incendiary bullet casing"
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desc = "A 9mm incendiary bullet casing."
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projectile_type = /obj/item/projectile/bullet/incendiary/c9mm
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// 4.6x30mm (Autorifles)
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/obj/item/ammo_casing/c46x30mm
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name = "4.6x30mm bullet casing"
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/c46x30mm
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/obj/item/ammo_casing/c46x30mm/ap
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name = "4.6x30mm armor-piercing bullet casing"
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desc = "A 4.6x30mm armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/c46x30mm_ap
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/obj/item/ammo_casing/c46x30mm/inc
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name = "4.6x30mm incendiary bullet casing"
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desc = "A 4.6x30mm incendiary bullet casing."
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projectile_type = /obj/item/projectile/bullet/incendiary/c46x30mm
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// .45 (M1911)
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/obj/item/ammo_casing/c45
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name = ".45 bullet casing"
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/c45
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/obj/item/ammo_casing/c45/nostamina
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projectile_type = /obj/item/projectile/bullet/c45_nostamina
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// 5.56mm (M-90gl Carbine)
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/obj/item/ammo_casing/a556
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name = "5.56mm bullet casing"
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desc = "A 5.56mm bullet casing."
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caliber = "a556"
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projectile_type = /obj/item/projectile/bullet/heavybullet
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projectile_type = /obj/item/projectile/bullet/a556
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// 40mm (Grenade Launcher)
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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@@ -103,148 +129,93 @@
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icon_state = "40mmHE"
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projectile_type = /obj/item/projectile/bullet/a40mm
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// .50 (Sniper)
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/////SNIPER ROUNDS
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/obj/item/ammo_casing/point50
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/obj/item/ammo_casing/p50
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name = ".50 bullet casing"
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desc = "A .50 bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper
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projectile_type = /obj/item/projectile/bullet/p50
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icon_state = ".50"
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/obj/item/ammo_casing/soporific
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/obj/item/ammo_casing/p50/soporific
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name = ".50 soporific bullet casing"
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desc = "A .50 bullet casing, specialised in sending the target to sleep, instead of hell."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/soporific
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projectile_type = /obj/item/projectile/bullet/p50/soporific
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icon_state = "sleeper"
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/obj/item/ammo_casing/haemorrhage
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desc = "A .50 bullet casing, specialised in causing massive bloodloss."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
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icon_state = ".50"
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/obj/item/ammo_casing/penetrator
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/obj/item/ammo_casing/p50/penetrator
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name = ".50 penetrator round bullet casing"
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desc = "A .50 caliber penetrator round casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/penetrator
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icon_state = ".50"
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projectile_type = /obj/item/projectile/bullet/p50/penetrator
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/obj/item/ammo_casing/point50/gang
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desc = "A black market .50 bullet casing."
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projectile_type = /obj/item/projectile/bullet/sniper/gang
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/obj/item/ammo_casing/point50/gang/sleeper
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desc = "Am illegally modified tranquilizer round."
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projectile_type = /obj/item/projectile/bullet/sniper/gang/sleeper
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icon_state = "sleeper"
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/// SAW ROUNDS
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// 1.95x129mm (SAW)
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/obj/item/ammo_casing/mm195x129
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name = "1.95x129mm bullet casing"
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desc = "A 1.95x129mm bullet casing."
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icon_state = "762-casing"
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caliber = "mm195129"
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projectile_type = /obj/item/projectile/bullet/saw
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/obj/item/ammo_casing/mm195x129/bleeding
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desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, releases tiny shrapnel to induce internal bleeding."
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icon_state = "762-casing"
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projectile_type = /obj/item/projectile/bullet/saw/bleeding
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/obj/item/ammo_casing/mm195x129/hollow
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desc = "A 1.95x129mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/item/projectile/bullet/saw/hollow
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projectile_type = /obj/item/projectile/bullet/mm195x129
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/obj/item/ammo_casing/mm195x129/ap
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name = "1.95x129mm armor-piercing bullet casing"
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desc = "A 1.95x129mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
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projectile_type = /obj/item/projectile/bullet/saw/ap
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projectile_type = /obj/item/projectile/bullet/mm195x129_ap
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/obj/item/ammo_casing/mm195x129/hollow
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name = "1.95x129mm hollow-point bullet casing"
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desc = "A 1.95x129mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/item/projectile/bullet/mm195x129_hp
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/obj/item/ammo_casing/mm195x129/incen
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name = "1.95x129mm incendiary bullet casing"
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desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
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projectile_type = /obj/item/projectile/bullet/saw/incen
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projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129
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//SHOTGUN ROUNDS
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// Shotgun
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet
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projectile_type = /obj/item/projectile/bullet/shotgun_slug
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/shotgun/rubbershot
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name = "rubber shot"
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desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/rpellet
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pellets = 6
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variance = 25
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/weakbullet
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projectile_type = /obj/item/projectile/bullet/shotgun_beanbag
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shotgun
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/weak
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materials = list(MAT_METAL=250)
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pellets = 10
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variance = 25
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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propellant. It's like playing russian roulette, with a shotgun."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/overload
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/dragonsbreath
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name = "dragonsbreath shell"
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desc = "A shotgun shell which fires a spread of incendiary pellets."
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icon_state = "ishell2"
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projectile_type = /obj/item/projectile/bullet/incendiary/shotgun/dragonsbreath
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pellets = 4
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variance = 40
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variance = 35
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/stunshot
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projectile_type = /obj/item/projectile/bullet/shotgun_stunslug
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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name = "meteorshot shell"
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/obj/item/ammo_casing/shotgun/meteorslug
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name = "meteorslug shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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icon_state = "mshell"
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projectile_type = /obj/item/projectile/bullet/meteorshot
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/obj/item/ammo_casing/shotgun/breaching
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name = "breaching shell"
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desc = "An economic version of the meteorshot, utilizing similar technologies. Great for busting down doors."
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icon_state = "mshell"
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projectile_type = /obj/item/projectile/bullet/meteorshot/weak
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projectile_type = /obj/item/projectile/bullet/shotgun_meteorslug
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/obj/item/ammo_casing/shotgun/pulseslug
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name = "pulse slug"
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@@ -252,27 +223,39 @@
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energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
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would have difficulty with."
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icon_state = "pshell"
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projectile_type = /obj/item/projectile/beam/pulse/shot
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell
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projectile_type = /obj/item/projectile/beam/pulse/shotgun
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/frag12
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projectile_type = /obj/item/projectile/bullet/shotgun_frag12
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
|
||||
name = "dragonsbreath shell"
|
||||
desc = "A shotgun shell which fires a spread of incendiary pellets."
|
||||
icon_state = "ishell2"
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
|
||||
pellets = 4
|
||||
variance = 35
|
||||
/obj/item/ammo_casing/shotgun/buckshot
|
||||
name = "buckshot shell"
|
||||
desc = "A 12 gauge buckshot shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun_buckshot
|
||||
pellets = 6
|
||||
variance = 25
|
||||
|
||||
/obj/item/ammo_casing/shotgun/rubbershot
|
||||
name = "rubber shot"
|
||||
desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun_rubbershot
|
||||
pellets = 6
|
||||
variance = 25
|
||||
materials = list(MAT_METAL=4000)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/improvised
|
||||
name = "improvised shell"
|
||||
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
|
||||
icon_state = "improvshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun_improvised
|
||||
materials = list(MAT_METAL=250)
|
||||
pellets = 10
|
||||
variance = 25
|
||||
|
||||
/obj/item/ammo_casing/shotgun/ion
|
||||
name = "ion shell"
|
||||
@@ -319,4 +302,4 @@
|
||||
reagents.add_reagent("spore", 6)
|
||||
reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT
|
||||
reagents.add_reagent("coniine", 6)
|
||||
reagents.add_reagent("sodium_thiopental", 6)
|
||||
reagents.add_reagent("sodium_thiopental", 6)
|
||||
@@ -85,7 +85,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/ammo_casing/energy/c3dbullet
|
||||
projectile_type = /obj/item/projectile/bullet/midbullet3
|
||||
projectile_type = /obj/item/projectile/bullet/c3d
|
||||
select_name = "spraydown"
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
e_cost = 20
|
||||
|
||||
Reference in New Issue
Block a user