From 6f2d4ac4dfda559e6d5543a9db441120fa6a5acf Mon Sep 17 00:00:00 2001 From: Dan-Neposh Date: Sat, 1 Aug 2020 23:36:36 -0400 Subject: [PATCH] makes clockwork guardians have no projectile deflection --- .../antagonists/clockcult/clock_mobs/clockwork_marauder.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm index f941c84abe..79b919b1e9 100644 --- a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm +++ b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm @@ -143,6 +143,8 @@ movement_type = FLYING AIStatus = AI_OFF //this has to be manually set so that the guardian doesn't start bashing the host, how annoying -_- loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor) + max_shield_health = 0 + shield_health = 0 var/true_name = "Meme Master 69" //Required to call forth the guardian var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort") var/mob/living/host //The mob that the guardian is living inside of