Merge pull request #11098 from Trilbyspaceclone/bows!
Silk into clothing, bows, arrows, quivers and more!
This commit is contained in:
@@ -13,3 +13,9 @@
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long pice of silk looks like cable coil."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "silkstring"
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@@ -89,4 +89,31 @@
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parts = list(/obj/item/bodypart/head = 1,
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/obj/item/twohanded/bonespear = 1)
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result = /obj/structure/headpike/bone
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category = CAT_PRIMAL
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/datum/crafting_recipe/quiver
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name = "Quiver"
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always_availible = FALSE
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result = /obj/item/storage/belt/quiver
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time = 80
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reqs = list(/obj/item/stack/sheet/leather = 3,
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/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_bow
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name = "Bone Bow"
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result = /obj/item/gun/ballistic/bow/ashen
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time = 200
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 8,
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/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bow_tablet
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name = "Sandstone Bow Making Manual"
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result = /obj/item/book/granter/crafting_recipe/bone_bow
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time = 600 //Scribing
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always_availible = FALSE
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reqs = list(/obj/item/stack/rods = 1,
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/obj/item/stack/sheet/mineral/sandstone = 4)
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category = CAT_PRIMAL
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@@ -199,6 +199,16 @@
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//////////////////
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/datum/crafting_recipe/pipebow
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name = "Pipe Bow"
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstring = 10)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/smartdartgun
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name = "Smart dartgun"
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result = /obj/item/gun/syringe/dart
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@@ -278,6 +288,37 @@
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///AMMO CRAFTING//
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//////////////////
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/datum/crafting_recipe/arrow
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name = "Arrow"
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result = /obj/item/ammo_casing/caseless/arrow
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time = 40
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/weaponcrafting/silkstring = 1,
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/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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/datum/crafting_recipe/bone_arrow
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name = "Bone Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/bone
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time = 40
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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/obj/item/ammo_casing/caseless/arrow/ashen = 1)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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/datum/crafting_recipe/ashen_arrow
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name = "Harden Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/ashen
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tools = list(/obj/structure/bonfire)
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time = 20
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always_availible = FALSE
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reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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/datum/crafting_recipe/smartdart
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name = "Medical smartdart"
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result = /obj/item/reagent_containers/syringe/dart
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@@ -490,7 +490,13 @@
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oneuse = FALSE
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remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
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//Later content when I have free time - Trilby Date:24-Aug-2019
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/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
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name = "Sandstone manual on bows"
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desc = "A standstone slab with everything you need to know for making bows and arrows just like an ashwalker would."
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crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet)
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icon_state = "stone_tablet"
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oneuse = FALSE
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remarks = list("Sticking burning arrows into the sand makes them stronger?", "Breaking the bone apart to get shards, not sharpening the bone.", "Sinew is just like rope?")
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/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
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name = "Under The Oven"
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@@ -376,6 +376,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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/*
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* Silk
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*/
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GLOBAL_LIST_INIT(silk_recipes, list ( \
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new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
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new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
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null, \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \
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))
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/obj/item/stack/sheet/silk
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name = "silk"
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desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
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@@ -385,14 +393,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/silk
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//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
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// recipes = GLOB.silk_recipes
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// return ..()
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/obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.silk_recipes
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return ..()
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/*
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* Durathread
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*/
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GLOBAL_LIST_INIT(durathread_recipes, list ( \
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GLOBAL_LIST_INIT(durathread_recipes, list ( \
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new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
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new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
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@@ -66,6 +66,14 @@
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var/datum/language_holder/holder = new_spawn.get_language_holder()
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holder.selected_default_language = /datum/language/draconic
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//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_bow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/ashen_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/quiver)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bow_tablet)
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if(ishuman(new_spawn))
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var/mob/living/carbon/human/H = new_spawn
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H.underwear = "Nude"
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@@ -199,6 +199,31 @@
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unit_name = "advanced shotgun shell"
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export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
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/////////////////////////
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//Bow and Arrows/////////
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/////////////////////////
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/datum/export/weapon/bows
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cost = 450
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unit_name = "bow"
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export_types = list(/obj/item/gun/ballistic/bow)
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/datum/export/weapon/arrows
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cost = 150
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
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/datum/export/weapon/bow_teaching
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cost = 500
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unit_name = "stone tablets"
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export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
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/datum/export/weapon/quiver
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cost = 100
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unit_name = "quiver"
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export_types = list(/obj/item/storage/belt/quiver)
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/////////////////////////
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//The Traitor Sell Outs//
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/////////////////////////
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@@ -5,4 +5,22 @@
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caliber = "arrow"
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icon_state = "arrow"
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throwforce = 3 //good luck hitting someone with the pointy end of the arrow
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throw_speed = 3
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throw_speed = 3
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/obj/item/ammo_casing/caseless/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned wooden arrow."
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icon_state = "asharrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
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/obj/item/ammo_casing/caseless/arrow/bone
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name = "bone arrow"
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desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
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icon_state = "bonearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
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/obj/item/ammo_casing/caseless/arrow/bronze
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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icon_state = "bronzearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze
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@@ -50,4 +50,19 @@
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icon_state = "bow_[get_ammo() ? (chambered ? "firing" : "loaded") : "unloaded"]"
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/obj/item/gun/ballistic/bow/can_shoot()
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return chambered
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return chambered
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/obj/item/gun/ballistic/bow/ashen
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name = "bone bow"
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desc = "Some sort of primitive projectile weapon made of bone and sinew. Used to fire arrows."
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icon_state = "ashenbow"
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item_state = "ashenbow"
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force = 8
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/obj/item/gun/ballistic/bow/pipe
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name = "pipe bow"
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desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
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icon_state = "pipebow"
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item_state = "pipebow"
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inaccuracy_modifier = 1.1 //Made of pipe and in a rush
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force = 0
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@@ -3,4 +3,23 @@
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desc = "Woosh!"
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damage = 15
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icon_state = "arrow"
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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/obj/item/projectile/bullet/reusable/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned arrow."
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damage = 25
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ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
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/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
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name = "bone arrow"
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desc = "Arrow made of bone and sinew."
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damage = 35
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armour_penetration = 40
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ammo_type = /obj/item/ammo_casing/caseless/arrow/bone
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/obj/item/projectile/bullet/reusable/arrow/bronze //Just some AP shots
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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armour_penetration = 10
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ammo_type = /obj/item/ammo_casing/caseless/arrow/bronze
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