Merge pull request #11098 from Trilbyspaceclone/bows!
Silk into clothing, bows, arrows, quivers and more!
This commit is contained in:
@@ -199,6 +199,31 @@
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unit_name = "advanced shotgun shell"
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export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
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/////////////////////////
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//Bow and Arrows/////////
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/////////////////////////
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/datum/export/weapon/bows
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cost = 450
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unit_name = "bow"
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export_types = list(/obj/item/gun/ballistic/bow)
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/datum/export/weapon/arrows
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cost = 150
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
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/datum/export/weapon/bow_teaching
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cost = 500
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unit_name = "stone tablets"
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export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
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/datum/export/weapon/quiver
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cost = 100
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unit_name = "quiver"
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export_types = list(/obj/item/storage/belt/quiver)
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/////////////////////////
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//The Traitor Sell Outs//
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/////////////////////////
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@@ -5,4 +5,22 @@
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caliber = "arrow"
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icon_state = "arrow"
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throwforce = 3 //good luck hitting someone with the pointy end of the arrow
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throw_speed = 3
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throw_speed = 3
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/obj/item/ammo_casing/caseless/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned wooden arrow."
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icon_state = "asharrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
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/obj/item/ammo_casing/caseless/arrow/bone
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name = "bone arrow"
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desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
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icon_state = "bonearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
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/obj/item/ammo_casing/caseless/arrow/bronze
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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icon_state = "bronzearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze
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@@ -50,4 +50,19 @@
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icon_state = "bow_[get_ammo() ? (chambered ? "firing" : "loaded") : "unloaded"]"
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/obj/item/gun/ballistic/bow/can_shoot()
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return chambered
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return chambered
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/obj/item/gun/ballistic/bow/ashen
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name = "bone bow"
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desc = "Some sort of primitive projectile weapon made of bone and sinew. Used to fire arrows."
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icon_state = "ashenbow"
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item_state = "ashenbow"
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force = 8
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/obj/item/gun/ballistic/bow/pipe
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name = "pipe bow"
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desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
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icon_state = "pipebow"
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item_state = "pipebow"
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inaccuracy_modifier = 1.1 //Made of pipe and in a rush
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force = 0
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@@ -3,4 +3,23 @@
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desc = "Woosh!"
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damage = 15
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icon_state = "arrow"
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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/obj/item/projectile/bullet/reusable/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned arrow."
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damage = 25
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ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
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/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
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name = "bone arrow"
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desc = "Arrow made of bone and sinew."
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damage = 35
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armour_penetration = 40
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ammo_type = /obj/item/ammo_casing/caseless/arrow/bone
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/obj/item/projectile/bullet/reusable/arrow/bronze //Just some AP shots
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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armour_penetration = 10
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ammo_type = /obj/item/ammo_casing/caseless/arrow/bronze
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