diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 811c4cfc3f..7353af909a 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -28,6 +28,7 @@ var/mob/living/carbon/occupant = null var/step_in = 10 //make a step in step_in/10 sec. var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South. + var/normal_step_energy_drain = 10 //How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain. var/step_energy_drain = 10 var/melee_energy_drain = 15 var/overload_step_energy_drain_min = 100 @@ -210,7 +211,8 @@ var/obj/item/stock_parts/scanning_module/SM = locate() in contents var/obj/item/stock_parts/capacitor/CP = locate() in contents if(SM) - step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best + normal_step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best + step_energy_drain = normal_step_energy_drain qdel(SM) if(CP) armor["energy"] += (CP.rating * 10) //Each level of capacitor protects the mech against emp by 10% diff --git a/code/game/mecha/mecha_actions.dm b/code/game/mecha/mecha_actions.dm index 96576db154..ec6bd6e471 100644 --- a/code/game/mecha/mecha_actions.dm +++ b/code/game/mecha/mecha_actions.dm @@ -209,7 +209,7 @@ chassis.leg_overload_mode = 0 chassis.bumpsmash = 0 chassis.step_in = initial(chassis.step_in) - chassis.step_energy_drain = initial(chassis.step_energy_drain) + chassis.step_energy_drain = chassis.normal_step_energy_drain chassis.occupant_message("You disable leg actuators overload.") UpdateButtonIcon()