the one where i buff a 4 tc item, give trilby a (You), and squash my commits
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@@ -179,9 +179,10 @@
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new /obj/item/stack/medical/gauze(src)
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new /obj/item/stack/medical/gauze(src)
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new /obj/item/defibrillator/compact/combat/loaded(src)
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new /obj/item/defibrillator/compact/combat/loaded(src)
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new /obj/item/reagent_containers/hypospray/combat(src)
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new /obj/item/reagent_containers/hypospray/combat(src)
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new /obj/item/reagent_containers/pill/patch/styptic(src)
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new /obj/item/reagent_containers/medspray/styptic(src)
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new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
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new /obj/item/reagent_containers/medspray/silver_sulf(src)
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new /obj/item/reagent_containers/syringe/lethal/choral(src)
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new /obj/item/healthanalyzer/advanced(src)
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new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
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new /obj/item/clothing/glasses/hud/health/night(src)
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new /obj/item/clothing/glasses/hud/health/night(src)
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/*
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/*
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@@ -1186,7 +1186,30 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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M.adjustToxLoss(-5*REM, 0)
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M.adjustToxLoss(-5*REM, 0)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
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M.adjustCloneLoss(-3*REM, 0)
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M.adjustCloneLoss(-3*REM, 0)
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M.adjustStaminaLoss(-25*REM,0)
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.blood_volume += 40 // blood fall out man bad
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..()
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. = 1
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/datum/reagent/medicine/lesser_syndicate_nanites // the one in the injector
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name = "Regenerative Nanites"
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id = "lesser_syndicate_nanites"
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description = "Miniature medical robots that restore damage and get operatives back in the fight."
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reagent_state = SOLID
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color = "#555555"
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pH = 11
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/datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(-3*REM, 0) // hidden gold shh
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M.adjustFireLoss(-3*REM, 0)
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M.adjustOxyLoss(-15, 0)
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M.adjustToxLoss(-3*REM, 0)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
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M.adjustCloneLoss(-3*REM, 0)
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M.adjustStaminaLoss(-20*REM,0)
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M.adjustStaminaLoss(-20*REM,0)
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.blood_volume += 20 // blood fall out man bad
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..()
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..()
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. = 1
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. = 1
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@@ -56,12 +56,12 @@
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/obj/item/reagent_containers/hypospray/combat
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/obj/item/reagent_containers/hypospray/combat
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name = "combat stimulant injector"
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat and get people back in the fight."
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amount_per_transfer_from_this = 10
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amount_per_transfer_from_this = 10
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icon_state = "combat_hypo"
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icon_state = "combat_hypo"
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volume = 90
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volume = 90
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ignore_flags = 1 // So they can heal their comrades.
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ignore_flags = 1 // So they can heal their comrades.
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list_reagents = list("epinephrine" = 30, "omnizine" = 30, "leporazine" = 15, "atropine" = 15)
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list_reagents = list("epinephrine" = 30, "lesser_syndicate_nanites" = 30, "leporazine" = 15, "atropine" = 15)
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/obj/item/reagent_containers/hypospray/combat/nanites
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/obj/item/reagent_containers/hypospray/combat/nanites
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical compounds for rapid healing."
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical compounds for rapid healing."
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