Update lockbox.dm
This commit is contained in:
@@ -1,119 +1,157 @@
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/obj/item/weapon/storage/lockbox
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name = "lockbox"
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desc = "A locked box."
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icon_state = "lockbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
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storage_slots = 4
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req_access = list(GLOB.access_armory)
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var/locked = 1
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
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if(W.GetID())
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if(broken)
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to_chat(user, "<span class='danger'>It appears to be broken.</span>")
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return
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if(allowed(user))
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locked = !locked
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if(locked)
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icon_state = icon_locked
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to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
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close_all()
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return
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else
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icon_state = icon_closed
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to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
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return
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else
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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return
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if(!locked)
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return ..()
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else
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to_chat(user, "<span class='danger'>It's locked!</span>")
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/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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to_chat(usr, "<span class='warning'>It's locked!</span>")
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return 0
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..()
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/obj/item/weapon/storage/lockbox/emag_act(mob/user)
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if(!broken)
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broken = 1
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locked = 0
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desc += "It appears to be broken."
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icon_state = src.icon_broken
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if(user)
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visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
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return
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/obj/item/weapon/storage/lockbox/show_to(mob/user)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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else
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..()
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return
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//Check the destination item type for contentto.
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/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return 0
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return ..()
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/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
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if(locked)
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return 0
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return ..()
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/obj/item/weapon/storage/lockbox/loyalty
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name = "lockbox of mindshield implants"
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req_access = list(GLOB.access_security)
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/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/weapon/implantcase/mindshield(src)
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new /obj/item/weapon/implanter/mindshield(src)
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/obj/item/weapon/storage/lockbox/clusterbang
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name = "lockbox of clusterbangs"
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desc = "You have a bad feeling about opening this."
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req_access = list(GLOB.access_security)
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/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
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new /obj/item/weapon/grenade/clusterbuster(src)
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/obj/item/weapon/storage/lockbox/medal
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name = "medal box"
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desc = "A locked box used to store medals of honor."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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/obj/item/weapon/storage/lockbox
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name = "lockbox"
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desc = "A locked box."
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icon_state = "lockbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
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storage_slots = 4
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req_access = list(GLOB.access_armory)
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var/locked = 1
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
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if(W.GetID())
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if(broken)
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to_chat(user, "<span class='danger'>It appears to be broken.</span>")
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return
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if(allowed(user))
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locked = !locked
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if(locked)
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icon_state = icon_locked
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to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
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close_all()
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return
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else
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icon_state = icon_closed
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to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
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return
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else
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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return
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if(!locked)
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return ..()
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else
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to_chat(user, "<span class='danger'>It's locked!</span>")
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/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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to_chat(usr, "<span class='warning'>It's locked!</span>")
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return 0
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..()
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/obj/item/weapon/storage/lockbox/emag_act(mob/user)
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if(!broken)
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broken = 1
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locked = 0
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desc += "It appears to be broken."
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icon_state = src.icon_broken
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if(user)
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visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
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return
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/obj/item/weapon/storage/lockbox/show_to(mob/user)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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else
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..()
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return
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//Check the destination item type for contentto.
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/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return 0
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return ..()
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/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
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if(locked)
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return 0
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return ..()
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/obj/item/weapon/storage/lockbox/loyalty
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name = "lockbox of mindshield implants"
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req_access = list(GLOB.access_security)
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/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/weapon/implantcase/mindshield(src)
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new /obj/item/weapon/implanter/mindshield(src)
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/obj/item/weapon/storage/lockbox/clusterbang
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name = "lockbox of clusterbangs"
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desc = "You have a bad feeling about opening this."
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req_access = list(GLOB.access_security)
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/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
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new /obj/item/weapon/grenade/clusterbuster(src)
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/obj/item/weapon/storage/lockbox/medal
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name = "medal box"
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desc = "A locked box used to store medals of honor."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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max_combined_w_class = 20
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req_access = list(GLOB.access_captain)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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req_access = list(GLOB.access_captain)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/medal/PopulateContents()
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/obj/item/weapon/storage/lockbox/medal/PopulateContents()
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new /obj/item/clothing/accessory/medal/silver/valor(src)
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new /obj/item/clothing/accessory/medal/bronze_heart(src)
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for(var/i in 1 to 3)
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/conduct(src)
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new /obj/item/clothing/accessory/medal/gold/captain(src)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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new /obj/item/clothing/accessory/medal/plasma(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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new /obj/item/clothing/accessory/medal/gold/heroism(src)
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/obj/item/weapon/storage/lockbox/secmedal
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name = "security medal box"
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desc = "A locked box used to store medals to be given to members of the security department."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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max_combined_w_class = 20
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req_access = list(GLOB.access_hos)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/secmedal/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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/obj/item/weapon/storage/lockbox/scimedal
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name = "science medal box"
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desc = "A locked box used to store medals to be given to members of the science department."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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storage_slots = 10
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max_combined_w_class = 20
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req_access = list(GLOB.access_rd)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/weapon/storage/lockbox/scimedal/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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