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@@ -7,8 +7,6 @@
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#define STOP_ATTACK_PROC_CHAIN (1<<0)
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/// This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.
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#define DISCARD_LAST_ACTION (1<<1)
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/// Override automatic last_action set. There's usually a safety net in that attempting to attack a mob will set last_action even if the item itself doesn't specifically set it. If this is present, that doesn't happen.
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#define MANUALLY_HANDLE_LAST_ACTION (1<<2)
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// UnarmedAttack() flags
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/// Attack is from a parry counterattack
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