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@@ -11,6 +11,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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name = "item"
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icon = 'icons/obj/items_and_weapons.dmi'
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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attack_hand_speed = 0
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attack_hand_is_action = FALSE
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attack_hand_unwieldlyness = 0
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///icon state name for inhand overlays
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var/item_state = null
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