add owner argument
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@@ -115,7 +115,7 @@
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/obj/item/grenade/attack_paw(mob/user)
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return attack_hand(user)
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/obj/item/grenade/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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/obj/item/grenade/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
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var/obj/item/projectile/P = hitby
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if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
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