add owner argument

This commit is contained in:
kevinz000
2020-03-16 03:24:19 -07:00
parent 5d2fb654e8
commit 703fca5f90
12 changed files with 16 additions and 16 deletions
+1 -1
View File
@@ -148,7 +148,7 @@
tool_behaviour = TOOL_SAW
toolspeed = 0.7
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
return NONE
/obj/item/melee/transforming/energy/sword/saber
+1 -1
View File
@@ -75,7 +75,7 @@
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
AddElement(/datum/element/sword_point)
/obj/item/melee/sabre/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
/obj/item/melee/sabre/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
return BLOCK_NONE
return ..()