Revert "Revert "Fixes rocket launchers, buffing their accuracy etc.""
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@@ -86,6 +86,7 @@
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pin = /obj/item/firing_pin/implant/pindicate
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burst_size = 1
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fire_delay = 0
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inaccuracy_modifier = 0.7
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casing_ejector = FALSE
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weapon_weight = WEAPON_HEAVY
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magazine_wording = "rocket"
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@@ -108,34 +109,34 @@
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/obj/item/gun/ballistic/rocketlauncher/can_shoot()
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return chambered?.BB
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/obj/item/gun/ballistic/rocketlauncher/process_chamber()
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if(chambered)
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chambered = null
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if(magazine)
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QDEL_NULL(magazine)
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update_icon()
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/obj/item/gun/ballistic/rocketlauncher/attack_self_tk(mob/user)
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return //too difficult to remove the rocket with TK
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/obj/item/gun/ballistic/rocketlauncher/attack_self(mob/living/user)
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if(magazine)
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if(chambered)
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chambered.forceMove(magazine)
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magazine.stored_ammo.Insert(1, chambered)
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var/obj/item/ammo_casing/AC = chambered
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if(AC)
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if(!user.put_in_hands(AC))
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AC.bounce_away(FALSE, NONE)
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to_chat(user, "<span class='notice'>You remove \the [AC] from \the [src]!</span>")
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playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
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chambered = null
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else
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stack_trace("Removed [magazine] from [src] without a chambered round")
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magazine.forceMove(drop_location())
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if(user.is_holding(src))
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user.put_in_hands(magazine)
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playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
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to_chat(user, "<span class='notice'>You work the [magazine] out from [src].</span>")
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magazine = null
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else
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to_chat(user, "<span class='notice'>There's no rocket in [src].</span>")
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to_chat(user, "<span class='notice'>There's no [magazine_wording] in [src].</span>")
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update_icon()
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/obj/item/gun/ballistic/rocketlauncher/attackby(obj/item/A, mob/user, params)
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if(magazine && istype(A, /obj/item/ammo_casing))
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if(user.temporarilyRemoveItemFromInventory(A))
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if(!chambered)
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to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
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playsound(src, "gun_insert_full_magazine", 70, 1)
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chamber_round()
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update_icon()
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return TRUE
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else
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to_chat(user, "<span class='warning'>You cannot seem to get \the [A] out of your hands!</span>")
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/obj/item/gun/ballistic/rocketlauncher/update_icon()
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icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
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