ah
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@@ -601,9 +601,8 @@ Difficulty: Normal
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if(only_hit_once)
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hit_things = only_hit_once
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friendly_fire_check = friendly_fire
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if (!donthurt)
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donthurt = list()
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nohurt = donthurt
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if(donthurt)
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hit_things += donthurt
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if(new_caster)
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hit_things += new_caster
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if(ismineralturf(loc)) //drill mineral turfs
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@@ -631,8 +630,6 @@ Difficulty: Normal
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if(!damage)
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return
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for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
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if (L in nohurt)
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continue
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hit_things += L
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if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
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continue
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