diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm
index 02d5d9b065..086067a6fb 100644
--- a/_maps/map_files/BoxStation/BoxStation.dmm
+++ b/_maps/map_files/BoxStation/BoxStation.dmm
@@ -15799,7 +15799,7 @@
/area/hydroponics)
"aKJ" = (
/obj/machinery/vending/cola/black,
-/obj/structure/sign/poster/contraband/sun_kist{
+/obj/structure/sign/poster/contraband/starkist{
pixel_y = 32
},
/turf/open/floor/wood,
diff --git a/_maps/map_files/LambdaStation/lambda.dmm b/_maps/map_files/LambdaStation/lambda.dmm
index 30aeb69362..808d2f5ccb 100644
--- a/_maps/map_files/LambdaStation/lambda.dmm
+++ b/_maps/map_files/LambdaStation/lambda.dmm
@@ -133,8 +133,10 @@
/area/space/nearstation)
"aaA" = (
/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
},
/area/asteroid/nearstation)
"aaB" = (
@@ -814,7 +816,12 @@
/turf/open/floor/plasteel/dark,
/area/security/prison)
"aco" = (
-/turf/closed/mineral/random/low_chance,
+/turf/closed/mineral/random/low_chance{
+ baseturfs = /turf/open/floor/plating/asteroid;
+ initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
+ },
/area/asteroid/nearstation)
"acp" = (
/turf/closed/wall/r_wall,
@@ -9593,6 +9600,41 @@
/turf/open/floor/plasteel,
/area/security/prison)
"asd" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
+ initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
+ },
+/area/asteroid/nearstation)
+"ase" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer1{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
+/area/security/warden)
+"asf" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 4
},
@@ -9609,9 +9651,12 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/security/warden)
-"ase" = (
+"asg" = (
/obj/machinery/door/airlock/security{
name = "Armory";
req_access_txt = "3"
@@ -9639,9 +9684,25 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
dir = 4
},
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel/dark,
/area/security/armory)
-"asf" = (
+"ash" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/armory)
+"asi" = (
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -9662,59 +9723,9 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
dir = 4
},
-/turf/open/floor/plasteel/dark,
-/area/security/armory)
-"asg" = (
-/obj/effect/turf_decal/tile/neutral,
-/obj/effect/turf_decal/tile/neutral{
- dir = 8
+/obj/structure/cable{
+ icon_state = "4-8"
},
-/obj/effect/turf_decal/tile/neutral{
- dir = 4
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 1
- },
-/obj/effect/turf_decal/stripes/corner{
- dir = 1
- },
-/obj/effect/turf_decal/stripes/corner{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
- dir = 9
- },
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 10
- },
-/turf/open/floor/plasteel/dark,
-/area/security/armory)
-"ash" = (
-/obj/effect/turf_decal/tile/neutral,
-/obj/effect/turf_decal/tile/neutral{
- dir = 8
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 4
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 1
- },
-/turf/open/floor/plasteel/dark,
-/area/security/armory)
-"asi" = (
-/obj/effect/turf_decal/tile/neutral,
-/obj/effect/turf_decal/tile/neutral{
- dir = 8
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 4
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 1
- },
-/obj/machinery/holopad,
-/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/dark,
/area/security/armory)
"asj" = (
@@ -11104,49 +11115,47 @@
/turf/open/floor/plasteel/dark,
/area/security/armory)
"auA" = (
-/obj/effect/turf_decal/tile/red{
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
dir = 8
},
-/obj/machinery/power/apc{
- areastring = "/area/security/armory";
- dir = 2;
- name = "Armoury APC";
- pixel_y = -26
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
},
-/obj/structure/cable{
- icon_state = "0-4"
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
},
-/obj/effect/turf_decal/tile/red,
-/obj/machinery/flasher/portable,
-/turf/open/floor/plasteel/dark,
-/area/security/armory)
-"auB" = (
-/obj/structure/rack,
-/obj/item/storage/box/rubbershot{
- pixel_x = -3;
- pixel_y = 3
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
},
-/obj/item/storage/box/rubbershot{
- pixel_x = -3;
- pixel_y = 3
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
},
-/obj/item/storage/box/rubbershot,
-/obj/item/storage/box/rubbershot,
-/obj/item/storage/box/rubbershot{
- pixel_x = 3;
- pixel_y = -3
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ dir = 9
},
-/obj/item/storage/box/rubbershot{
- pixel_x = 3;
- pixel_y = -3
- },
-/obj/effect/turf_decal/tile/red{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 10
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/armory)
+"auB" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
},
/obj/structure/cable{
icon_state = "4-8"
},
-/obj/effect/turf_decal/tile/red,
/turf/open/floor/plasteel/dark,
/area/security/armory)
"auC" = (
@@ -11841,10 +11850,10 @@
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
-/obj/effect/turf_decal/stripes/line,
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
- icon_state = "scrub_map_on-3";
- dir = 8
+/obj/machinery/holopad,
+/obj/effect/turf_decal/bot,
+/obj/structure/cable{
+ icon_state = "2-8"
},
/turf/open/floor/plasteel/dark,
/area/security/armory)
@@ -13653,26 +13662,26 @@
/turf/closed/wall,
/area/crew_quarters/heads/hos)
"ayk" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer1{
- dir = 1
- },
-/obj/effect/turf_decal/tile/red{
- dir = 1
- },
-/obj/effect/turf_decal/tile/red{
- dir = 4
- },
+/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
-/obj/structure/cable{
- icon_state = "2-8"
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
},
-/turf/open/floor/plasteel,
-/area/security/warden)
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
+ icon_state = "scrub_map_on-3";
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/armory)
"ayl" = (
/obj/structure/table/wood,
/obj/effect/turf_decal/tile/red{
@@ -21539,11 +21548,11 @@
name = "Brig Blast door"
},
/obj/effect/turf_decal/delivery,
+/obj/structure/disposalpipe/segment,
/obj/effect/turf_decal/stripes/red/corner{
icon_state = "warninglinecorner_red";
- dir = 4
+ dir = 8
},
-/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/security/brig)
"aLI" = (
@@ -21565,11 +21574,11 @@
name = "Brig Blast door"
},
/obj/effect/turf_decal/delivery,
+/obj/structure/disposalpipe/segment,
/obj/effect/turf_decal/stripes/red/corner{
icon_state = "warninglinecorner_red";
- dir = 1
+ dir = 4
},
-/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/security/brig)
"aLK" = (
@@ -26864,6 +26873,10 @@
pixel_x = 0;
pixel_y = -28
},
+/obj/machinery/computer/bounty{
+ icon_state = "computer";
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aVy" = (
@@ -27269,15 +27282,14 @@
/turf/open/floor/plasteel,
/area/hydroponics)
"aWq" = (
-/obj/structure/sink{
- dir = 8;
- pixel_x = -12;
- pixel_y = 2
- },
/obj/effect/turf_decal/trimline/green/filled/line{
icon_state = "trimline_fill";
dir = 8
},
+/obj/machinery/light{
+ dir = 8;
+ light_color = "#e8eaff"
+ },
/turf/open/floor/plasteel,
/area/hydroponics)
"aWr" = (
@@ -27490,7 +27502,7 @@
req_access_txt = "19"
},
/obj/machinery/door/poddoor/preopen{
- id = "bridgedoors";
+ id = "bridgemaintenance";
name = "Bridge Access Blast door"
},
/obj/effect/turf_decal/delivery,
@@ -28204,7 +28216,9 @@
"aYd" = (
/obj/structure/table/reinforced,
/obj/machinery/door/window/eastright,
-/obj/machinery/door/window/brigdoor/westright,
+/obj/machinery/door/window/brigdoor/westright{
+ req_access_txt = "57"
+ },
/obj/machinery/door/poddoor/shutters/preopen{
id = "hop";
name = "Privacy Shutters"
@@ -28314,23 +28328,6 @@
/area/crew_quarters/bar/atrium)
"aYk" = (
/obj/effect/turf_decal/tile/bar,
-/obj/effect/turf_decal/tile/bar{
- dir = 1
- },
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
- dir = 4
- },
-/obj/machinery/airalarm/directional/south,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/crew_quarters/bar/atrium)
-"aYl" = (
-/obj/effect/turf_decal/tile/bar,
/obj/effect/turf_decal/tile/bar{
dir = 1
},
@@ -28347,8 +28344,22 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 4
},
+/obj/machinery/airalarm/directional/south,
/turf/open/floor/plasteel,
/area/crew_quarters/bar)
+"aYl" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/trimline/green/filled/line{
+ icon_state = "trimline_fill";
+ dir = 1
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/hydroponics)
"aYm" = (
/obj/structure/chair{
dir = 8
@@ -28398,12 +28409,14 @@
/turf/open/floor/plasteel,
/area/crew_quarters/bar)
"aYp" = (
-/obj/structure/cable{
- icon_state = "4-8"
- },
/obj/effect/turf_decal/trimline/green/filled/line{
icon_state = "trimline_fill";
- dir = 1
+ dir = 8
+ },
+/obj/structure/sink{
+ dir = 8;
+ pixel_x = -12;
+ pixel_y = 2
},
/turf/open/floor/plasteel,
/area/hydroponics)
@@ -28441,10 +28454,6 @@
/turf/open/floor/plasteel,
/area/hydroponics)
"aYv" = (
-/obj/machinery/light{
- dir = 4;
- light_color = "#e8eaff"
- },
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
dir = 9
},
@@ -28455,6 +28464,10 @@
icon_state = "trimline_fill";
dir = 4
},
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 12
+ },
/turf/open/floor/plasteel,
/area/hydroponics)
"aYw" = (
@@ -29403,19 +29416,27 @@
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
-/obj/machinery/button{
+/obj/machinery/button/door{
id = "bridgespace";
name = "Bridge External Shutters";
pixel_x = -25;
- pixel_y = 35
+ pixel_y = 35;
+ req_access_txt = "19"
},
-/obj/machinery/button{
- id = "bridgespace";
- name = "Bridge Access Shutters";
+/obj/machinery/button/door{
+ id = "bridgedoors";
+ name = "Bridge Access Blastdoors";
pixel_x = -25;
pixel_y = 26;
req_access_txt = "19"
},
+/obj/machinery/button/door{
+ id = "bridgemaintenance";
+ name = "Bridge Maintenance Blastdoor";
+ pixel_x = -35;
+ pixel_y = 30;
+ req_access_txt = "19"
+ },
/turf/open/floor/plasteel/dark,
/area/bridge)
"bag" = (
@@ -29820,7 +29841,9 @@
name = "Cargo Desk";
req_access_txt = "50"
},
-/obj/machinery/door/window/brigdoor/eastright,
+/obj/machinery/door/window/brigdoor/eastright{
+ req_access_txt = "31"
+ },
/obj/structure/table/reinforced,
/turf/open/floor/plating,
/area/hallway/primary/central)
@@ -31336,6 +31359,7 @@
/area/security/vacantoffice/b)
"bdG" = (
/obj/machinery/airalarm/directional/north,
+/obj/effect/landmark/event_spawn,
/turf/open/floor/plasteel/grimy,
/area/security/vacantoffice/b)
"bdH" = (
@@ -33576,14 +33600,20 @@
/turf/open/floor/plating,
/area/maintenance/disposal)
"bhX" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+/obj/effect/turf_decal/tile/red{
+ dir = 8
},
-/turf/closed/mineral{
- initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+/obj/machinery/power/apc{
+ areastring = "/area/security/armory";
+ dir = 2;
+ name = "Armoury APC";
+ pixel_y = -26
},
-/area/asteroid/nearstation)
+/obj/effect/turf_decal/tile/red,
+/obj/machinery/flasher/portable,
+/obj/structure/cable,
+/turf/open/floor/plasteel/dark,
+/area/security/armory)
"bhY" = (
/obj/effect/landmark/event_spawn,
/obj/structure/disposalpipe/segment,
@@ -33754,8 +33784,22 @@
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/cafeteria)
"bip" = (
-/turf/closed/wall,
-/area/maintenance/central)
+/obj/structure/table,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/machinery/recharger,
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/open/floor/plasteel,
+/area/hallway/primary/central)
"biq" = (
/obj/machinery/holopad,
/obj/effect/turf_decal/bot,
@@ -33842,14 +33886,31 @@
/turf/closed/wall,
/area/maintenance/department/cargo)
"biA" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 4
+/obj/structure/rack,
+/obj/item/storage/box/rubbershot{
+ pixel_x = -3;
+ pixel_y = 3
},
-/turf/closed/mineral{
- initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+/obj/item/storage/box/rubbershot{
+ pixel_x = -3;
+ pixel_y = 3
},
-/area/asteroid/nearstation)
+/obj/item/storage/box/rubbershot,
+/obj/item/storage/box/rubbershot,
+/obj/item/storage/box/rubbershot{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/item/storage/box/rubbershot{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red,
+/turf/open/floor/plasteel/dark,
+/area/security/armory)
"biB" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -36928,7 +36989,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
/obj/structure/cable,
/obj/machinery/power/apc{
- areastring = "/area/vacant_room/office";
+ areastring = "/area/secuirty/vacantoffice/b";
dir = 4;
name = "Vacant Office APC";
pixel_x = 27
@@ -37962,22 +38023,17 @@
/turf/open/floor/plating,
/area/hallway/secondary/exit/departure_lounge)
"bpP" = (
-/obj/structure/table,
-/obj/effect/turf_decal/tile/red{
- dir = 8
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 2;
+ name = "Fuel Pipe to Incinerator"
},
-/obj/effect/turf_decal/tile/red{
- dir = 4
- },
-/obj/effect/turf_decal/tile/red{
- dir = 1
- },
-/obj/machinery/recharger,
-/obj/structure/cable{
+/obj/structure/cable/yellow{
icon_state = "1-8"
},
+/obj/machinery/airalarm/directional/east,
/turf/open/floor/plasteel,
-/area/hallway/secondary/exit/departure_lounge)
+/area/maintenance/disposal/incinerator)
"bpQ" = (
/obj/effect/turf_decal/tile/red{
dir = 4
@@ -38250,13 +38306,18 @@
/turf/open/floor/plasteel/freezer,
/area/medical/abandoned)
"bqt" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+/obj/effect/turf_decal/trimline/green/filled/line{
+ icon_state = "trimline_fill";
+ dir = 8
},
-/obj/machinery/airalarm/directional/south,
-/obj/item/twohanded/required/kirbyplants/random,
+/obj/item/radio/intercom{
+ dir = 8;
+ pixel_x = -28
+ },
+/obj/structure/table,
+/obj/machinery/smartfridge/disks,
/turf/open/floor/plasteel,
-/area/crew_quarters/cafeteria)
+/area/hydroponics)
"bqu" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -41439,9 +41500,6 @@
/turf/open/floor/plasteel/white,
/area/medical/chemistry)
"bwe" = (
-/obj/machinery/door/airlock/medical{
- name = "Medical Storage"
- },
/obj/machinery/door/firedoor,
/obj/structure/cable{
icon_state = "1-2"
@@ -41458,6 +41516,10 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
+/obj/machinery/door/airlock/medical/glass{
+ name = "Medbay Storage";
+ req_access_txt = "5"
+ },
/turf/open/floor/plasteel/white,
/area/medical/storage)
"bwf" = (
@@ -44828,11 +44890,18 @@
/turf/closed/wall,
/area/medical/medbay/front_office)
"bCr" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
/obj/effect/turf_decal/trimline/green/filled/line{
icon_state = "trimline_fill";
dir = 4
},
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#e8eaff"
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
+ icon_state = "scrub_map_on-3";
+ dir = 1
+ },
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bCs" = (
@@ -45198,7 +45267,7 @@
},
/obj/effect/turf_decal/trimline/green/filled/line{
icon_state = "trimline_fill";
- dir = 8
+ dir = 10
},
/turf/open/floor/plasteel/white,
/area/medical/virology)
@@ -46317,8 +46386,12 @@
/turf/open/floor/plasteel,
/area/security/checkpoint/engineering)
"bEP" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/green/filled/line{
+ icon_state = "trimline_fill";
+ dir = 8
},
/turf/open/floor/plasteel/white,
/area/medical/virology)
@@ -46399,13 +46472,6 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
-/obj/machinery/light{
- dir = 8
- },
-/obj/effect/turf_decal/trimline/green/filled/line{
- icon_state = "trimline_fill";
- dir = 8
- },
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bEY" = (
@@ -46766,9 +46832,8 @@
/turf/open/floor/plasteel,
/area/security/checkpoint/engineering)
"bFF" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/open/floor/plasteel/white,
-/area/medical/virology)
+/turf/open/floor/plating/asteroid,
+/area/space)
"bFG" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
dir = 4
@@ -46867,20 +46932,29 @@
/turf/open/floor/plating/asteroid,
/area/hydroponics/garden/abandoned)
"bFS" = (
-/obj/machinery/light{
- dir = 4;
- light_color = "#e8eaff"
+/obj/structure/cable{
+ icon_state = "1-2"
},
-/obj/effect/turf_decal/trimline/green/filled/line{
- icon_state = "trimline_fill";
- dir = 4
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/door/firedoor,
+/obj/effect/turf_decal/tile/blue,
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
},
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
- icon_state = "scrub_map_on-3";
+/obj/effect/turf_decal/tile/blue{
dir = 1
},
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/machinery/door/airlock/medical{
+ name = "Medbay Break Room";
+ req_access_txt = "5"
+ },
/turf/open/floor/plasteel/white,
-/area/medical/virology)
+/area/medical)
"bFT" = (
/obj/item/seeds/berry,
/turf/open/floor/plating,
@@ -47091,12 +47165,23 @@
/area/medical/medbay/central)
"bGn" = (
/obj/structure/table,
-/obj/effect/turf_decal/trimline/green/filled/line{
+/obj/item/circular_saw{
+ pixel_y = 2
+ },
+/obj/item/scalpel{
+ pixel_y = 15
+ },
+/obj/effect/turf_decal/trimline/blue/filled/line{
icon_state = "trimline_fill";
- dir = 4
+ dir = 9
+ },
+/obj/item/radio/intercom{
+ frequency = 1485;
+ name = "Station Intercom (Medbay)";
+ pixel_x = -30
},
/turf/open/floor/plasteel/white,
-/area/medical/virology)
+/area/medical/surgery)
"bGo" = (
/obj/effect/turf_decal/tile/bar,
/obj/effect/turf_decal/tile/bar{
@@ -48899,26 +48984,21 @@
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"bJE" = (
-/obj/machinery/door/airlock/medical{
- name = "Medical Break Room";
- req_one_access_txt = "47"
- },
/obj/structure/cable{
- icon_state = "1-2"
+ icon_state = "1-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 5
+ },
/obj/structure/disposalpipe/segment,
-/obj/machinery/door/firedoor,
-/obj/effect/turf_decal/tile/blue,
-/obj/effect/turf_decal/tile/blue{
- dir = 8
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ icon_state = "trimline_fill";
+ dir = 9
},
-/obj/effect/turf_decal/tile/blue{
- dir = 1
- },
-/obj/effect/turf_decal/tile/blue{
- dir = 4
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24
},
/turf/open/floor/plasteel/white,
/area/medical)
@@ -49046,19 +49126,14 @@
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"bJN" = (
-/obj/structure/table,
-/obj/item/circular_saw{
- pixel_y = 2
- },
-/obj/item/scalpel{
- pixel_y = 15
- },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
+/obj/structure/disposalpipe/segment,
/obj/effect/turf_decal/trimline/blue/filled/line{
icon_state = "trimline_fill";
- dir = 9
+ dir = 8
},
/turf/open/floor/plasteel/white,
-/area/medical/surgery)
+/area/medical)
"bJO" = (
/obj/structure/cable{
icon_state = "2-4"
@@ -49312,20 +49387,17 @@
/turf/open/floor/plating,
/area/maintenance/port)
"bKk" = (
+/obj/machinery/power/apc{
+ areastring = "/area/security/vacantoffice/a";
+ dir = 8;
+ name = "Vacant Office APC";
+ pixel_x = -25
+ },
/obj/structure/cable{
- icon_state = "1-4"
+ icon_state = "0-2"
},
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 5
- },
-/obj/structure/disposalpipe/segment,
-/obj/effect/turf_decal/trimline/blue/filled/line{
- icon_state = "trimline_fill";
- dir = 9
- },
-/turf/open/floor/plasteel/white,
-/area/medical)
+/turf/open/floor/wood,
+/area/security/vacantoffice/a)
"bKl" = (
/obj/structure/cable{
icon_state = "2-8"
@@ -49665,18 +49737,12 @@
/turf/open/floor/plating,
/area/hydroponics/garden/abandoned)
"bKT" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
-/obj/structure/disposalpipe/segment,
-/obj/machinery/firealarm{
- dir = 8;
- pixel_x = -24
+/obj/item/poster/random_contraband,
+/turf/open/floor/plating,
+/turf/open/floor/plating{
+ icon_state = "platingdmg2"
},
-/obj/effect/turf_decal/trimline/blue/filled/line{
- icon_state = "trimline_fill";
- dir = 8
- },
-/turf/open/floor/plasteel/white,
-/area/medical)
+/area/maintenance/aft)
"bKU" = (
/obj/effect/landmark/start/medical_doctor,
/turf/open/floor/plasteel/white,
@@ -53390,23 +53456,25 @@
/turf/open/floor/plasteel,
/area/hallway/primary/starboard)
"bQO" = (
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
-/obj/effect/turf_decal/tile/neutral{
- dir = 1
- },
-/obj/effect/turf_decal/tile/neutral{
- dir = 4
- },
-/obj/effect/turf_decal/tile/neutral{
+/obj/structure/chair/comfy/black{
dir = 8
},
-/obj/effect/turf_decal/tile/neutral,
-/turf/open/floor/plasteel/dark/telecomms,
-/area/ai_monitored/turret_protected/aisat/foyer)
+/obj/machinery/button/door{
+ id = "bridgedoors";
+ name = "Bridge Access Blastdoors";
+ pixel_x = 26;
+ pixel_y = 32;
+ req_access_txt = "19"
+ },
+/obj/machinery/button/door{
+ id = "bridgespace";
+ name = "Bridge External Shutters";
+ pixel_x = 36;
+ pixel_y = 32;
+ req_access_txt = "19"
+ },
+/turf/open/floor/carpet,
+/area/bridge)
"bQP" = (
/obj/machinery/light{
dir = 8;
@@ -54779,10 +54847,14 @@
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bTy" = (
-/obj/structure/lattice,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 4
+ },
/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
},
/area/asteroid/nearstation)
"bTz" = (
@@ -59820,11 +59892,14 @@
/turf/closed/wall/r_wall,
/area/engine/break_room)
"cce" = (
+/obj/structure/lattice,
/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
},
-/area/maintenance/department/cargo)
+/area/asteroid/nearstation)
"ccf" = (
/turf/closed/wall/r_wall,
/area/maintenance/starboard/aft)
@@ -64533,14 +64608,13 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"cmq" = (
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 10
- },
/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
},
-/area/asteroid/nearstation)
+/area/maintenance/department/cargo)
"cmr" = (
/obj/machinery/atmospherics/pipe/simple/purple/visible{
dir = 5
@@ -64819,24 +64893,9 @@
/turf/open/floor/plating,
/area/chapel/main)
"cmT" = (
-/obj/structure/chair/comfy/black{
- dir = 8
- },
-/obj/machinery/button{
- id = "bridgespace";
- name = "Bridge External Shutters";
- pixel_x = 36;
- pixel_y = 30
- },
-/obj/machinery/button{
- id = "bridgespace";
- name = "Bridge Access Shutters";
- pixel_x = 26;
- pixel_y = 30;
- req_access_txt = "19"
- },
-/turf/open/floor/carpet,
-/area/bridge)
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/wall/r_wall,
+/area/maintenance/disposal/incinerator)
"cmU" = (
/obj/structure/flora/ausbushes/ppflowers,
/turf/open/floor/grass,
@@ -65489,17 +65548,14 @@
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"coh" = (
-/obj/machinery/power/apc{
- areastring = "/area/vacant_room/office/a";
- dir = 8;
- name = "Vacant Office APC";
- pixel_x = -25
- },
/obj/structure/cable{
- icon_state = "0-2"
+ icon_state = "0-4"
},
-/turf/open/floor/wood,
-/area/security/vacantoffice/a)
+/turf/open/floor/plating,
+/turf/open/floor/plating{
+ icon_state = "platingdmg2"
+ },
+/area/maintenance/department/electrical)
"coi" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/dark/visible{
@@ -66985,13 +67041,14 @@
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"crd" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/machinery/atmospherics/pipe/simple/dark/visible{
+/obj/structure/disposalpipe/segment{
dir = 4
},
-/obj/machinery/power/apc/auto_name/north,
-/turf/open/floor/plasteel,
-/area/maintenance/disposal/incinerator)
+/turf/open/floor/plating,
+/turf/open/floor/plating{
+ icon_state = "platingdmg2"
+ },
+/area/maintenance/aft)
"cre" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer1{
@@ -67020,17 +67077,6 @@
},
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
-"crh" = (
-/obj/effect/decal/cleanable/dirt,
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 2;
- name = "Fuel Pipe to Incinerator"
- },
-/obj/structure/cable/yellow{
- icon_state = "1-8"
- },
-/turf/open/floor/plasteel,
-/area/maintenance/disposal/incinerator)
"cri" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -68773,10 +68819,6 @@
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
-"cuO" = (
-/obj/machinery/atmospherics/pipe/simple/supply/visible,
-/turf/closed/wall/r_wall,
-/area/maintenance/disposal/incinerator)
"cuP" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -69010,7 +69052,8 @@
/turf/open/floor/plating,
/area/engine/atmos)
"cvr" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ icon_state = "pipe11-2";
dir = 5
},
/turf/closed/wall/r_wall,
@@ -69033,7 +69076,7 @@
/turf/open/space,
/area/engine/atmos)
"cvu" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/closed/wall/r_wall,
@@ -70259,14 +70302,9 @@
},
/turf/open/floor/plating,
/area/hallway/primary/fore)
-"cyf" = (
-/obj/machinery/the_singularitygen/tesla,
-/turf/open/floor/plating,
-/area/engine/engineering)
"cyg" = (
-/obj/effect/turf_decal/box,
-/obj/machinery/the_singularitygen,
-/turf/open/floor/plasteel,
+/obj/machinery/the_singularitygen/tesla,
+/turf/open/floor/plating/airless,
/area/engine/engineering)
"cyh" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
@@ -71924,22 +71962,6 @@
/obj/structure/grille,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
-"cAV" = (
-/obj/structure/sink{
- dir = 8;
- pixel_x = -12;
- pixel_y = 2
- },
-/obj/effect/turf_decal/trimline/green/filled/line{
- icon_state = "trimline_fill";
- dir = 8
- },
-/obj/item/radio/intercom{
- dir = 8;
- pixel_x = -28
- },
-/turf/open/floor/plasteel,
-/area/hydroponics)
"cAW" = (
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plating,
@@ -79436,11 +79458,16 @@
/turf/open/floor/engine,
/area/engine/engineering)
"cNv" = (
-/turf/closed/mineral{
- initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
- name = "asteroid"
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 10
},
-/area/maintenance/department/crew_quarters/dorms)
+/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
+ initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
+ },
+/area/asteroid/nearstation)
"cNw" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -84400,18 +84427,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/qm/private)
-"cXS" = (
-/obj/item/coin/twoheaded{
- name = "quarter"
- },
-/turf/closed/wall,
-/area/quartermaster/sorting)
-"cXT" = (
-/obj/item/coin/twoheaded{
- name = "quarter"
- },
-/turf/closed/wall,
-/area/janitor)
"cXU" = (
/obj/structure/cable/yellow{
icon_state = "2-8"
@@ -84583,30 +84598,18 @@
/turf/open/floor/plasteel,
/area/engine/engineering)
"cYi" = (
-/obj/item/poster/random_contraband,
-/turf/open/floor/plating,
-/turf/open/floor/plating{
- icon_state = "platingdmg2"
+/turf/closed/mineral{
+ baseturfs = /turf/open/floor/plating/asteroid;
+ initial_gas_mix = "o2=22;n2=82;TEMP=293.15";
+ name = "asteroid";
+ turf_type = /turf/open/floor/plating/asteroid
},
-/area/maintenance/aft)
+/area/maintenance/department/crew_quarters/dorms)
"cYj" = (
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/turf/open/floor/plating,
-/turf/open/floor/plating{
- icon_state = "platingdmg2"
- },
-/area/maintenance/department/electrical)
-"cYk" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/open/floor/plating,
-/turf/open/floor/plating{
- icon_state = "platingdmg2"
- },
-/area/maintenance/aft)
+/obj/effect/turf_decal/box,
+/obj/machinery/the_singularitygen,
+/turf/open/floor/plasteel/airless,
+/area/engine/engineering)
"cYl" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
@@ -95221,7 +95224,7 @@ aaA
abY
aeG
abY
-bhX
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aaA
aaA
aaA
@@ -95478,7 +95481,7 @@ aaA
abY
aeG
abY
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aaA
aaA
aaA
@@ -95735,7 +95738,7 @@ aaA
abY
aeG
abY
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aaA
aaA
aaA
@@ -95992,7 +95995,7 @@ aaA
abY
aeG
abY
-bhX
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aaA
aaA
aco
@@ -96249,7 +96252,7 @@ aaA
abY
aeG
abY
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aaA
aaA
aco
@@ -96506,7 +96509,7 @@ aaA
abY
aeG
abY
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aaA
aaA
aco
@@ -96763,7 +96766,7 @@ aaA
abY
aeG
abY
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aaA
aaA
aco
@@ -96781,7 +96784,7 @@ aaA
aco
aco
aaA
-biA
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aaR
aaR
aaR
@@ -97020,7 +97023,7 @@ aaA
abY
aeG
abY
-bhX
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aaA
aaA
aaA
@@ -97038,7 +97041,7 @@ aaA
aaA
aaA
aaA
-biA
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aaA
aaR
aaR
@@ -97277,7 +97280,7 @@ aaA
abY
aeG
abY
-bhX
+asd
aaA
aaA
aaA
@@ -97295,7 +97298,7 @@ aaA
aaA
aaA
aaA
-biA
+bTy
aaA
aaA
aaR
@@ -100208,7 +100211,7 @@ bNs
bOm
bPF
bQn
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bRC
bSj
bTa
@@ -110692,7 +110695,7 @@ aab
aab
bba
bcg
-cmT
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bcg
bba
aab
@@ -117713,7 +117716,7 @@ cjy
cfQ
cCG
cqg
-coh
+bKk
clM
cWn
cnw
@@ -119979,7 +119982,7 @@ bwR
bAY
bwR
bCT
-bwR
+bsN
bsN
aaA
bDK
@@ -120236,13 +120239,13 @@ bAy
bWT
bAy
bDa
-bwi
bsN
aaA
aaA
aaA
aaA
aaA
+aaA
bDK
bDK
bDK
@@ -120492,7 +120495,6 @@ bAl
bAz
bBx
bCr
-bFS
bwr
bsN
aaA
@@ -120502,6 +120504,7 @@ aaA
aaA
aaA
aaA
+aaA
bFH
cUu
bJs
@@ -120750,7 +120753,6 @@ bAA
bBy
bwR
bwR
-bwR
bsN
bsN
bsN
@@ -120759,6 +120761,7 @@ aaA
aaA
aaA
aaA
+aaA
bFH
bIt
cPz
@@ -121008,14 +121011,14 @@ bBz
bFc
bwR
bDP
-bEX
-btT
+bEP
bGr
bsN
bsN
bsN
bsN
aaA
+aaA
bFH
cTt
bJs
@@ -121265,14 +121268,14 @@ bBd
bwo
bwR
bDX
-bEP
-bum
+bEX
bGs
bsN
bHy
cbi
bsN
aaA
+aaA
bFH
bFI
bJs
@@ -121523,13 +121526,13 @@ bwq
cEF
bDY
bEQ
-bFF
bGP
bGN
bHA
bIs
bsN
aaA
+aaA
bFH
cOB
bLQ
@@ -121780,13 +121783,13 @@ bXr
bwR
bXU
bER
-bER
bHd
bsN
bsN
bsN
bsN
aaA
+aaA
bFH
bFI
bJr
@@ -122037,12 +122040,12 @@ bwr
bsN
bEa
bEY
-bGn
bHB
bsN
aaA
aaA
aaA
+aaA
bFH
bFH
bFH
@@ -122296,7 +122299,7 @@ bsN
bsN
bsN
bsN
-bsN
+aaA
aaA
aaA
bFH
@@ -124406,7 +124409,7 @@ bYa
bYa
bYa
bYa
-cYi
+bKT
bYa
bYa
ceG
@@ -124836,7 +124839,7 @@ bgr
bjL
bgr
bgr
-bqt
+bqu
bgp
bnu
bAs
@@ -125079,7 +125082,7 @@ aTX
aSK
aSK
aSK
-aYk
+aYj
aRH
bax
bbI
@@ -125336,7 +125339,7 @@ aZV
aVh
aWe
aZW
-aYl
+aYk
aRN
aRN
aRN
@@ -126723,11 +126726,11 @@ cmd
aaA
cSc
cVT
-cYj
+coh
cXu
cXz
ceG
-cYk
+crd
cTU
cyo
aab
@@ -126879,10 +126882,10 @@ aRO
cJN
aSY
aWq
-aVs
+aYp
aYw
cMT
-cAV
+bqt
aVs
bcK
bgp
@@ -128724,7 +128727,7 @@ bwC
bGZ
bJe
bIy
-bJN
+bGn
bKR
bLr
bLD
@@ -129155,7 +129158,7 @@ amV
aoi
atL
aqL
-ayk
+ase
aza
auv
avq
@@ -129270,7 +129273,7 @@ bSa
ccX
cUQ
bRA
-cNv
+cYi
cfv
chd
cqp
@@ -129412,7 +129415,7 @@ alC
aqA
atV
aqL
-asd
+asf
aCp
auw
avr
@@ -129669,7 +129672,7 @@ amg
aok
apC
amg
-ase
+asg
aET
aPK
amg
@@ -129926,7 +129929,7 @@ amW
aol
apD
aGS
-asf
+asi
atv
aux
amg
@@ -129962,7 +129965,7 @@ cAS
aUm
aWm
aRO
-aYp
+aYl
aZn
aSX
aSX
@@ -130183,7 +130186,7 @@ amX
aom
apE
aqO
-asg
+auA
atw
auy
amg
@@ -130265,9 +130268,9 @@ bBI
bHL
bIA
bJB
+bFS
bJE
-bKk
-bKT
+bJN
bLt
bMb
bKA
@@ -130440,7 +130443,7 @@ amY
aon
apF
aqP
-ash
+auB
atx
auz
amg
@@ -130697,9 +130700,9 @@ amZ
apq
apG
aqQ
-asi
avI
-auA
+ayk
+bhX
amg
aAu
aAu
@@ -130956,7 +130959,7 @@ apF
aqR
ash
atz
-auB
+biA
amg
aaA
aaA
@@ -131241,7 +131244,7 @@ aHM
bgo
aQj
boh
-aRO
+aRZ
aTa
aUo
aZO
@@ -131776,7 +131779,7 @@ bit
bit
bla
bit
-cXT
+bit
bvp
bns
bmq
@@ -131863,9 +131866,9 @@ cwT
cwp
cwS
cwT
-ctE
-cyf
-ctE
+cwS
+cyg
+cwS
cwT
cwS
cWG
@@ -132120,9 +132123,9 @@ cwT
cwp
cwS
cwU
-ctE
-cyg
-ctE
+cwS
+cYj
+cwS
cwU
cwS
cWG
@@ -132377,9 +132380,9 @@ cwT
cwp
cwS
cwT
-ctE
-ctE
-ctE
+cwS
+cwS
+cwS
cwT
cwS
cWG
@@ -132796,8 +132799,8 @@ bbV
cIT
cIZ
bbV
-bip
-bip
+aRZ
+aRZ
bit
bjl
bkb
@@ -132831,7 +132834,7 @@ bCE
bDx
cBs
aaR
-aaR
+bFF
aaR
aaR
bpe
@@ -135368,8 +135371,8 @@ ber
ber
bgH
bda
-cce
-cce
+cmq
+cmq
aQz
bjo
aYM
@@ -135625,8 +135628,8 @@ bem
bfA
bgJ
bda
-cce
-cce
+cmq
+cmq
aQz
cnu
aRj
@@ -135690,7 +135693,7 @@ aaA
aaA
aaA
aaA
-cmq
+cNv
cds
cfA
cdX
@@ -135882,8 +135885,8 @@ bfT
bfA
bhS
bda
-cce
-cce
+cmq
+cmq
aQz
aQz
aQz
@@ -136139,8 +136142,8 @@ beo
bgG
bhT
bda
-cce
-cce
+cmq
+cmq
aQz
cSX
cTb
@@ -136395,9 +136398,9 @@ bcY
cXY
bfC
bhT
-cXS
-cce
-cce
+bda
+cmq
+cmq
aQz
cSY
cTc
@@ -136653,8 +136656,8 @@ beq
bfD
bgK
bda
-cce
-cce
+cmq
+cmq
aQz
cSZ
cTd
@@ -137681,7 +137684,7 @@ aQz
aaA
aaA
aaA
-bhX
+asd
aaA
aaA
aQz
@@ -139993,7 +139996,7 @@ aaA
aaA
aaA
aaA
-bTy
+cce
aaA
aaa
aaa
@@ -140006,7 +140009,7 @@ bnL
bot
boK
bpl
-bpP
+bip
bqH
brn
brG
@@ -142645,7 +142648,7 @@ aaA
aaA
aaA
cnp
-crd
+cog
cpi
cqc
cre
@@ -143419,7 +143422,7 @@ cnp
cnp
cpl
cqf
-crh
+bpP
cSf
csV
ctS
@@ -143680,7 +143683,7 @@ cnp
csf
csW
ctT
-cuO
+cmT
cvz
aab
aab
diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index 9f0c1026d4..a08aaf094f 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -44145,20 +44145,20 @@
/obj/structure/window/reinforced{
dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "N2O to Pure"
- },
/obj/machinery/atmospherics/pipe/simple/green/visible,
/obj/effect/turf_decal/tile/red{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel/cafeteria,
/area/engine/atmos)
"bIZ" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 4
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "N2O to Pure"
},
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
@@ -47309,10 +47309,6 @@
/area/engine/atmos)
"bPw" = (
/obj/machinery/atmospherics/pipe/simple/green/visible,
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Plasma to Pure"
- },
/obj/structure/window/reinforced{
dir = 4
},
@@ -47330,6 +47326,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPx" = (
@@ -49775,10 +49774,6 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUH" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "CO2 to Pure"
- },
/obj/machinery/atmospherics/pipe/simple/green/visible,
/obj/structure/window/reinforced{
dir = 4
@@ -49797,6 +49792,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"bUI" = (
@@ -53199,13 +53197,10 @@
name = "Inner Pipe Access";
req_access_txt = "24"
},
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 1;
- name = "O2 to Pure"
- },
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 4
},
+/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"cbl" = (
@@ -81741,6 +81736,14 @@
/obj/machinery/door/firedoor,
/turf/open/floor/plating,
/area/crew_quarters/cryopod)
+"eJq" = (
+/obj/machinery/atmospherics/pipe/simple/cyan/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "CO2 to Pure"
+ },
+/turf/open/floor/plasteel/dark,
+/area/engine/atmos)
"eZe" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -82128,6 +82131,13 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
+"kJW" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 1;
+ name = "O2 to Pure"
+ },
+/turf/open/floor/plasteel/dark,
+/area/engine/atmos)
"kOt" = (
/obj/item/multitool,
/obj/item/screwdriver,
@@ -82351,6 +82361,14 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
+"njd" = (
+/obj/machinery/atmospherics/pipe/simple/cyan/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Plasma to Pure"
+ },
+/turf/open/floor/plasteel/dark,
+/area/engine/atmos)
"nnK" = (
/obj/item/stack/sheet/glass/fifty,
/obj/item/paper_bin,
@@ -126398,7 +126416,7 @@ dDm
bIS
bZK
cbk
-ccP
+kJW
ceh
cfx
bAR
@@ -127673,11 +127691,11 @@ bIZ
bKG
bMl
dhj
-bIZ
+njd
bKG
bMl
bKG
-bIZ
+eJq
bKG
bMl
bYB
diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm
index f9c3653b35..daff5e51ad 100644
--- a/_maps/map_files/generic/CentCom.dmm
+++ b/_maps/map_files/generic/CentCom.dmm
@@ -10005,6 +10005,12 @@
/obj/structure/chair/stool,
/turf/open/floor/plasteel,
/area/syndicate_mothership)
+"wZ" = (
+/obj/structure/bed,
+/obj/item/bedsheet/syndie,
+/obj/effect/landmark/holding_facility,
+/turf/open/indestructible/hotelwood,
+/area/centcom/holding)
"xa" = (
/obj/machinery/door/window/northright{
dir = 4;
@@ -12452,6 +12458,13 @@
},
/turf/open/floor/plasteel/dark,
/area/centcom/evac)
+"CQ" = (
+/obj/effect/landmark/holding_facility,
+/mob/living/simple_animal/bot/medbot{
+ name = "Syndicate Hospitality Drone"
+ },
+/turf/open/indestructible/hotelwood,
+/area/centcom/holding)
"CR" = (
/obj/machinery/computer/security{
dir = 8
@@ -17251,10 +17264,21 @@
/obj/structure/window/reinforced/fulltile,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
+"Ql" = (
+/obj/machinery/light,
+/obj/effect/landmark/holding_facility,
+/turf/open/indestructible/hotelwood,
+/area/centcom/holding)
"Qm" = (
/obj/singularity/wizard/mapped,
/turf/open/indestructible/binary,
/area/fabric_of_reality)
+"Qn" = (
+/obj/machinery/vr_sleeper/hugbox{
+ dir = 8
+ },
+/turf/open/indestructible/hotelwood,
+/area/centcom/holding)
"Qo" = (
/turf/open/floor/mineral/plastitanium/red,
/area/centcom/evac)
@@ -17794,7 +17818,7 @@
/area/syndicate_mothership)
"Tn" = (
/obj/structure/table/wood/fancy,
-/obj/item/candle/infinite{
+/obj/item/candle/infinite/hugbox{
pixel_y = 6
},
/turf/open/indestructible/hotelwood,
@@ -17820,7 +17844,6 @@
dir = 4
},
/obj/structure/window/reinforced/tinted{
- icon_state = "twindow";
dir = 1
},
/turf/open/floor/plasteel/white,
@@ -17897,7 +17920,6 @@
dir = 8
},
/obj/structure/window/reinforced/tinted{
- icon_state = "twindow";
dir = 1
},
/obj/machinery/washing_machine,
@@ -17939,10 +17961,13 @@
/obj/vehicle/ridden/janicart,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
-"Ud" = (
-/obj/effect/landmark/holding_facility,
+"Uc" = (
+/obj/machinery/vending/sustenance,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
+"Ud" = (
+/turf/closed/indestructible/wood,
+/area/centcom/holding)
"Ug" = (
/obj/machinery/door/poddoor/shuttledock{
checkdir = 1;
@@ -17962,6 +17987,11 @@
},
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
+"Ui" = (
+/obj/structure/table,
+/obj/item/clothing/mask/luchador/tecnicos,
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"Uj" = (
/obj/machinery/door/airlock/centcom{
name = "Restroom";
@@ -18204,6 +18234,11 @@
/obj/structure/window/reinforced/tinted,
/turf/open/floor/plasteel/freezer,
/area/syndicate_mothership)
+"Vk" = (
+/obj/structure/table,
+/obj/item/storage/belt/champion/wrestling/holodeck,
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"Vt" = (
/obj/item/paper/fluff/stations/centcom/disk_memo,
/obj/structure/noticeboard{
@@ -18368,6 +18403,11 @@
},
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
+"Wx" = (
+/obj/structure/table,
+/obj/item/clothing/mask/luchador,
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"Wz" = (
/obj/structure/table,
/obj/item/storage/backpack/duffelbag/med/surgery,
@@ -18741,6 +18781,11 @@
},
/turf/open/floor/plasteel/cafeteria,
/area/centcom/holding)
+"Yv" = (
+/obj/structure/table,
+/obj/item/clothing/mask/luchador/rudos,
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"Yw" = (
/turf/closed/indestructible/fakedoor{
name = "External Access"
@@ -18750,6 +18795,9 @@
/obj/machinery/door/airlock/titanium,
/turf/open/floor/mineral/titanium,
/area/centcom/evac)
+"YC" = (
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"YJ" = (
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/reagent_containers/food/drinks/shaker,
@@ -18822,6 +18870,14 @@
},
/turf/open/floor/plasteel,
/area/centcom/supplypod)
+"Zl" = (
+/obj/structure/table,
+/obj/item/clothing/gloves/boxing,
+/obj/item/clothing/gloves/boxing/blue,
+/obj/item/clothing/gloves/boxing/green,
+/obj/item/clothing/gloves/boxing/yellow,
+/turf/open/floor/holofloor/wood,
+/area/holodeck/rec_center/wrestlingarena)
"Zr" = (
/obj/machinery/light,
/turf/open/floor/plasteel/dark,
@@ -18844,6 +18900,10 @@
/obj/effect/landmark/start/nukeop_leader,
/turf/open/floor/wood,
/area/syndicate_mothership)
+"ZB" = (
+/obj/effect/landmark/holding_facility,
+/turf/open/indestructible/hotelwood,
+/area/centcom/holding)
"ZE" = (
/obj/structure/sink{
dir = 4;
@@ -43829,11 +43889,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+Ud
+Ud
+Ud
+Ud
+Ud
aa
aa
aa
@@ -44086,11 +44146,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+Ud
+Uc
+ZB
+ZB
+Ud
aa
aa
aa
@@ -44343,11 +44403,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+Ud
+ZB
+CQ
+Ql
+Ud
aa
aa
aa
@@ -44600,11 +44660,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+Ud
+wZ
+ZB
+Qn
+Ud
aa
aa
aa
@@ -44857,11 +44917,11 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
+Ud
+Ud
+Ud
+Ud
+Ud
aa
aa
aa
@@ -46174,8 +46234,8 @@ Sd
HH
Nd
WM
-Ud
-Ud
+Sd
+Sd
NT
Nj
Po
@@ -46431,8 +46491,8 @@ Sd
XM
NT
Sd
-Ud
-Ud
+Sd
+Sd
NT
YU
zT
@@ -46688,8 +46748,8 @@ Sd
Tn
NT
Sd
-Ud
-Ud
+Sd
+Sd
NT
YU
zT
@@ -46945,8 +47005,8 @@ Sd
GY
NT
Sd
-Ud
-Ud
+Sd
+Sd
NT
YU
zT
@@ -47202,8 +47262,8 @@ Qk
Vu
Nd
Gs
-Ud
-Ud
+Sd
+Sd
NT
Mt
PA
@@ -71951,18 +72011,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+ab
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ab
aa
aa
aa
@@ -72208,18 +72268,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+bj
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+fx
aa
aa
aa
@@ -72465,18 +72525,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+bj
+Vk
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+Vk
+fx
aa
aa
aa
@@ -72722,18 +72782,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+bj
+Vk
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+Vk
+fx
aa
aa
aa
@@ -72979,18 +73039,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+bj
+Vk
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+YC
+Vk
+fx
aa
aa
aa
@@ -73236,18 +73296,18 @@ aa
aa
aa
aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
-aa
+bj
+YC
+YC
+Wx
+YC
+Yv
+Ui
+YC
+Zl
+YC
+YC
+fx
aa
aa
aa
@@ -73494,16 +73554,16 @@ ae
ae
ae
ab
-ae
-ae
-ae
-ae
-ae
-ae
-ae
-ae
-ae
-ae
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
+ag
ab
aa
aa
diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm
index 174b44c6fc..578255d086 100644
--- a/code/__DEFINES/citadel_defines.dm
+++ b/code/__DEFINES/citadel_defines.dm
@@ -25,6 +25,7 @@
#define GENITAL_CAN_AROUSE (1<<8)
#define GENITAL_UNDIES_HIDDEN (1<<9)
#define UPDATE_OWNER_APPEARANCE (1<<10)
+#define GENITAL_CAN_TAUR (1<<11)
#define DEF_VAGINA_SHAPE "Human"
diff --git a/code/__DEFINES/dcs/flags.dm b/code/__DEFINES/dcs/flags.dm
index 128c9f1938..3210341cc3 100644
--- a/code/__DEFINES/dcs/flags.dm
+++ b/code/__DEFINES/dcs/flags.dm
@@ -39,3 +39,17 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
+
+#define SPELL_SKIP_ALL_REQS (1<<0)
+#define SPELL_SKIP_CENTCOM (1<<1)
+#define SPELL_SKIP_STAT (1<<2)
+#define SPELL_SKIP_CLOTHES (1<<3)
+#define SPELL_SKIP_ANTIMAGIC (1<<4)
+#define SPELL_SKIP_VOCAL (1<<5)
+#define SPELL_SKIP_MOBTYPE (1<<6)
+#define SPELL_WIZARD_HAT (1<<7)
+#define SPELL_WIZARD_ROBE (1<<8)
+#define SPELL_CULT_HELMET (1<<9)
+#define SPELL_CULT_ARMOR (1<<10)
+#define SPELL_WIZARD_GARB (SPELL_WIZARD_HAT|SPELL_WIZARD_ROBE)
+#define SPELL_CULT_GARB (SPELL_CULT_HELMET|SPELL_CULT_ARMOR)
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index bd77e374aa..1ef8b9bb66 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -149,7 +149,9 @@
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
- #define COMPONENT_BLOCK_GHOSTING 1
+ #define COMPONENT_BLOCK_GHOSTING (1<<0)
+ #define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
+ #define COMPONENT_FREE_GHOSTING (1<<2)
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
@@ -177,6 +179,8 @@
// #define SPEECH_FORCED 7
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
+#define COMSIG_MOB_SPELL_CAST_CHECK "mob_spell_cast_check" //called from base of /obj/effect/proc_holder/spell/cast_check(): (spell)
+
// /mob/living signals
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index a8c0353591..476d99fd9b 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -147,6 +147,7 @@
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
+#define TRAIT_PASSTABLE "passtable"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
@@ -173,6 +174,9 @@
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
+#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles
+#define INNATE_TRAIT "innate"
+
// item traits
#define TRAIT_NODROP "nodrop"
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index f7546193aa..febd333578 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -184,6 +184,7 @@
"cock_length" = COCK_SIZE_DEF,
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
+ "cock_taur" = FALSE,
"has_balls" = FALSE,
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"balls_size" = BALLS_SIZE_DEF,
@@ -579,3 +580,16 @@ GLOBAL_LIST_EMPTY(species_list)
chosen = pick(mob_spawn_meancritters)
var/mob/living/simple_animal/C = new chosen(spawn_location)
return C
+
+/proc/passtable_on(target, source)
+ var/mob/living/L = target
+ if(!HAS_TRAIT(L, TRAIT_PASSTABLE) && L.pass_flags & PASSTABLE)
+ ADD_TRAIT(L, TRAIT_PASSTABLE, INNATE_TRAIT)
+ ADD_TRAIT(L, TRAIT_PASSTABLE, source)
+ L.pass_flags |= PASSTABLE
+
+/proc/passtable_off(target, source)
+ var/mob/living/L = target
+ REMOVE_TRAIT(L, TRAIT_PASSTABLE, source)
+ if(!HAS_TRAIT(L, TRAIT_PASSTABLE))
+ L.pass_flags &= ~PASSTABLE
diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm
index 52fe90ed2d..2e27588ae5 100644
--- a/code/__HELPERS/time.dm
+++ b/code/__HELPERS/time.dm
@@ -25,7 +25,8 @@ GLOBAL_VAR_INIT(midnight_rollovers, 0)
GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
/proc/update_midnight_rollover()
if (world.timeofday < GLOB.rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS!
- return GLOB.midnight_rollovers++
+ GLOB.midnight_rollovers++
+ GLOB.rollovercheck_last_timeofday = world.timeofday
return GLOB.midnight_rollovers
/proc/weekdayofthemonth()
diff --git a/code/datums/action.dm b/code/datums/action.dm
index 19e418579e..74df2bf9a1 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -659,7 +659,7 @@
return FALSE
var/obj/effect/proc_holder/spell/S = target
if(owner)
- return S.can_cast(owner)
+ return S.can_cast(owner, FALSE, TRUE)
return FALSE
/datum/action/spell_action/alien
diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm
index 5636be6b2a..ba47b64b97 100644
--- a/code/datums/components/crafting/recipes/recipes_clothing.dm
+++ b/code/datums/components/crafting/recipes/recipes_clothing.dm
@@ -33,6 +33,13 @@
/obj/item/organ/ears/cat = 1)
category = CAT_CLOTHING
+/datum/crafting_recipe/papermask
+ name = "Paper Mask"
+ result = /obj/item/clothing/mask/paper
+ time = 10
+ reqs = list(/obj/item/paper = 20)
+ category = CAT_CLOTHING
+
////////
//Huds//
////////
diff --git a/code/datums/elements/ghost_role_eligibility.dm b/code/datums/elements/ghost_role_eligibility.dm
index 28567c579b..81fd593d5f 100644
--- a/code/datums/elements/ghost_role_eligibility.dm
+++ b/code/datums/elements/ghost_role_eligibility.dm
@@ -1,15 +1,21 @@
/datum/element/ghost_role_eligibility
- element_flags = ELEMENT_DETACH
+ element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
+ id_arg_index = 3
var/list/timeouts = list()
var/list/mob/eligible_mobs = list()
+ var/penalizing = FALSE
+ var/free_ghost = FALSE
-/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
+/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE,free_ghosting = FALSE, penalize_on_ghost = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
+ penalizing = penalize_on_ghost
+ free_ghost = free_ghosting
var/mob/M = target
if(!(M in eligible_mobs))
eligible_mobs += M
+ RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
@@ -32,6 +38,7 @@
. = ..()
if(M in eligible_mobs)
eligible_mobs -= M
+ UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
@@ -56,3 +63,11 @@
if(!silent && M.client)
to_chat(M, "You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].")
return FALSE
+
+/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
+ . = 0
+ if(!penalizing)
+ . |= COMPONENT_DO_NOT_PENALIZE_GHOSTING
+ if(free_ghost)
+ . |= COMPONENT_FREE_GHOSTING
+ return .
diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index 3cd5367f65..220aee4608 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -76,6 +76,7 @@
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
+ dynamic_hair_suffix = ""
var/mob/living/held_mob
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
@@ -162,6 +163,11 @@
L.visible_message("[held_mob] escapes from [L]!", "[held_mob] escapes your grip!")
release()
+/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
+ if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
+ return FALSE
+ return ..()
+
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
diff --git a/code/datums/elements/spellcasting.dm b/code/datums/elements/spellcasting.dm
new file mode 100644
index 0000000000..b325fd3a3a
--- /dev/null
+++ b/code/datums/elements/spellcasting.dm
@@ -0,0 +1,37 @@
+/datum/element/spellcasting //allows to cast certain spells or skip requirements.
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
+ id_arg_index = 2
+ var/cast_flags
+ var/cast_slots
+ var/list/users_by_item = list()
+
+/datum/element/spellcasting/Attach(datum/target, _flags, _slots)
+ . = ..()
+ if(isitem(target))
+ RegisterSignal(target, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
+ RegisterSignal(target, COMSIG_ITEM_DROPPED, .proc/on_drop)
+ else if(ismob(target))
+ RegisterSignal(target, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
+ else
+ return ELEMENT_INCOMPATIBLE
+ cast_flags = _flags
+ cast_slots = _slots
+
+/datum/element/spellcasting/Detach(datum/target)
+ . = ..()
+ UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAST_CHECK))
+ if(users_by_item[target])
+ var/mob/user = users_by_item[target]
+ UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
+
+/datum/element/spellcasting/proc/on_equip(datum/source, mob/equipper, slot)
+ if(slot in cast_slots)
+ RegisterSignal(equipper, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
+ users_by_item[source] = equipper
+
+/datum/element/spellcasting/proc/on_drop(datum/source, mob/user)
+ UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
+ users_by_item -= source
+
+/datum/element/spellcasting/proc/on_cast(mob/caster, obj/effect/proc_holder/spell)
+ return cast_flags
diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index 2b7d9e0a09..a9e1b8a729 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -63,11 +63,11 @@
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if((D.mobility_flags & MOBILITY_STAND))
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
- D.DefaultCombatKnockdown(50)
+ D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.visible_message("[A] kicks [D] in the head, sending them face first into the floor!", \
"You are kicked in the head by [A], sending you crashing to the floor!", "You hear a sickening sound of flesh hitting flesh!", COMBAT_MESSAGE_RANGE, A)
- if(!(D.mobility_flags & MOBILITY_STAND))
+ else if(!(D.mobility_flags & MOBILITY_STAND))
D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
D.adjustStaminaLoss(40)
D.drop_all_held_items()
diff --git a/code/datums/martial/wrestling.dm b/code/datums/martial/wrestling.dm
index 6ed2245dfd..349efdd342 100644
--- a/code/datums/martial/wrestling.dm
+++ b/code/datums/martial/wrestling.dm
@@ -18,6 +18,8 @@
var/datum/action/drop/drop = new/datum/action/drop()
/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(!can_use(A, D))
+ return 0
switch(streak)
if("drop")
streak = ""
@@ -448,6 +450,8 @@
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(check_streak(A,D))
return 1
+ if(!can_use(A,D))
+ return ..()
if(A.pulling == D || A == D) // don't stun grab yoursel
return FALSE
A.start_pulling(D)
@@ -476,3 +480,19 @@
if(H.get_item_by_slot(SLOT_BELT) == src)
style.remove(H)
return
+
+//Subtype of wrestling, reserved for the wrestling belts found in the holodeck
+/datum/martial_art/wrestling/holodeck
+ name = "Holodeck Wrestling"
+
+/obj/item/storage/belt/champion/wrestling/holodeck
+ name = "Holodeck Wrestling Belt"
+ style = new /datum/martial_art/wrestling/holodeck
+
+//Make sure that moves can only be used on people wearing the holodeck belt
+/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
+ return 0
+ else
+ return ..()
+
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 57b9a25904..45a0f86a98 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -470,7 +470,6 @@
/datum/objective/steal,
/datum/objective/download,
/datum/objective/nuclear,
- /datum/objective/capture,
/datum/objective/absorb,
/datum/objective/custom
)
diff --git a/code/datums/mutations/_mutations.dm b/code/datums/mutations/_mutations.dm
index 2156581cb1..9edaa7605c 100644
--- a/code/datums/mutations/_mutations.dm
+++ b/code/datums/mutations/_mutations.dm
@@ -31,6 +31,7 @@
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
+ var/list/conflicts //any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
var/chromosome_name //purely cosmetic
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
@@ -60,6 +61,14 @@
return TRUE
if(limb_req && !H.get_bodypart(limb_req))
return TRUE
+ for(var/M in H.dna.mutations)//check for conflicting powers
+ var/datum/mutation/human/mewtayshun = M
+ if(LAZYLEN(mewtayshun.conflicts))
+ for(var/cons in mewtayshun.conflicts)
+ var/datum/mutation/human/conflicter = cons
+ if(conflicter == type)
+ to_chat(H, "You feel your genes resisting something.")
+ return TRUE
owner = H
dna = H.dna
dna.mutations += src
diff --git a/code/datums/mutations/actions.dm b/code/datums/mutations/actions.dm
index f036b25518..e933e02c15 100644
--- a/code/datums/mutations/actions.dm
+++ b/code/datums/mutations/actions.dm
@@ -41,7 +41,7 @@
desc = "You can breathe fire at a target."
school = "evocation"
charge_max = 600
- clothes_req = FALSE
+ clothes_req = NONE
range = 20
base_icon_state = "fireball"
action_icon_state = "fireball0"
@@ -121,7 +121,7 @@
name = "Convoke Void" //magic the gathering joke here
desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
school = "evocation"
- clothes_req = FALSE
+ clothes_req = NONE
charge_max = 600
invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
invocation_type = "shout"
@@ -155,7 +155,7 @@
dropmessage = "You let the electricity from your hand dissipate."
hand_path = /obj/item/melee/touch_attack/shock
charge_max = 400
- clothes_req = FALSE
+ clothes_req = NONE
action_icon_state = "zap"
/obj/item/melee/touch_attack/shock
@@ -211,7 +211,7 @@
name = "Remember the Scent"
desc = "Get a scent off of the item you're currently holding to track it. With an empty hand, you'll track the scent you've remembered."
charge_max = 100
- clothes_req = FALSE
+ clothes_req = NONE
range = -1
include_user = TRUE
action_icon_state = "nose"
@@ -289,8 +289,7 @@
/obj/effect/proc_holder/spell/self/self_amputation
name = "Drop a limb"
desc = "Concentrate to make a random limb pop right off your body."
- clothes_req = FALSE
- human_req = FALSE
+ clothes_req = NONE
charge_max = 100
action_icon_state = "autotomy"
@@ -327,8 +326,7 @@
/obj/effect/proc_holder/spell/self/lay_genetic_web
name = "Lay Web"
desc = "Drops a web. Only you will be able to traverse your web easily, making it pretty good for keeping you safe."
- clothes_req = FALSE
- human_req = FALSE
+ clothes_req = NONE
charge_max = 4 SECONDS //the same time to lay a web
action_icon = 'icons/mob/actions/actions_genetic.dmi'
action_icon_state = "lay_web"
@@ -369,8 +367,7 @@
/obj/effect/proc_holder/spell/self/tongue_spike
name = "Launch spike"
desc = "Shoot your tongue out in the direction you're facing, embedding it and dealing damage until they remove it."
- clothes_req = FALSE
- human_req = TRUE
+ clothes_req = NONE
charge_max = 100
action_icon = 'icons/mob/actions/actions_genetic.dmi'
action_icon_state = "spike"
diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm
index cc286058f1..ab7fe986fb 100644
--- a/code/datums/mutations/body.dm
+++ b/code/datums/mutations/body.dm
@@ -75,20 +75,21 @@
quality = POSITIVE
difficulty = 16
instability = 5
+ conflicts = list(GIGANTISM)
locked = TRUE // Default intert species for now, so locked from regular pool.
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.transform = owner.transform.Scale(1, 0.8)
- owner.pass_flags |= PASSTABLE
+ passtable_on(owner, GENETIC_MUTATION)
owner.visible_message("[owner] suddenly shrinks!", "Everything around you seems to grow..")
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.transform = owner.transform.Scale(1, 1.25)
- owner.pass_flags &= ~PASSTABLE
+ passtable_off(owner, GENETIC_MUTATION)
owner.visible_message("[owner] suddenly grows!", "Everything around you seems to shrink..")
@@ -333,6 +334,7 @@
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
quality = MINOR_NEGATIVE
difficulty = 12
+ conflicts = list(DWARFISM)
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
if(..())
diff --git a/code/game/area/areas/holodeck.dm b/code/game/area/areas/holodeck.dm
index 10e3249d64..d32091f98b 100644
--- a/code/game/area/areas/holodeck.dm
+++ b/code/game/area/areas/holodeck.dm
@@ -99,6 +99,9 @@
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
+/area/holodeck/rec_center/wrestlingarena
+ name = "Holodeck - Wrestling Arena"
+
// Bad programs
/area/holodeck/rec_center/burn
diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm
index de57bf0402..b8a5e72d55 100644
--- a/code/game/gamemodes/dynamic/dynamic.dm
+++ b/code/game/gamemodes/dynamic/dynamic.dm
@@ -511,7 +511,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
drafted_rules -= starting_rule
starting_rule.trim_candidates()
- starting_rule.scale_up(extra_rulesets_amount, threat)
+ starting_rule.scale_up(extra_rulesets_amount, threat_level)
if (starting_rule.pre_execute())
log_threat("[starting_rule.ruletype] - [starting_rule.name] [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
if(starting_rule.flags & HIGHLANDER_RULESET)
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
index f6755057e2..cec6f31e99 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
@@ -241,5 +241,5 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
- flags = TRAITOR_RULESET
+ flags = TRAITOR_RULESET | MINOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm
index 71eb7ec533..35d5a04488 100644
--- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm
+++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm
@@ -53,6 +53,8 @@ Property weights are:
var/turf/T = get_turf(H)
if(H.stat != DEAD && is_station_level(T.z) && !("Station" in H.faction))
threat += H.threat()
+ for(var/obj/item/phylactery/P in GLOB.poi_list)
+ threat += 25 // can't be giving them too much of a break
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
if (M?.mind?.assigned_role && M.stat != DEAD)
var/datum/job/J = SSjob.GetJob(M.mind.assigned_role)
@@ -135,17 +137,19 @@ Property weights are:
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
rule.trim_candidates()
- var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
- /* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
- pick this particular ruleset.
- Let's use a toy example: there's 60 threat level and 10 threat spent.
- We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
- Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
- When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
- is 2.26 times as likely to be picked, all other things considered.
- Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
- */
- var/threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
+ var/threat_weight = 1
+ if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
+ var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
+ /* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
+ pick this particular ruleset.
+ Let's use a toy example: there's 60 threat level and 10 threat spent.
+ We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
+ Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
+ When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
+ is 2.26 times as likely to be picked, all other things considered.
+ Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
+ */
+ threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
@@ -168,8 +172,10 @@ Property weights are:
rule.candidates = list(newPlayer)
rule.trim_candidates()
- var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
- var/threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
+ var/threat_weight = 1
+ if(!(rule.flags & MINOR_RULESET))
+ var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
+ threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
@@ -200,7 +206,7 @@ Property weights are:
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
- flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
+ flags = WAROPS_ALWAYS_ALLOWED
min_players = 40
var/refund_cooldown = 0
@@ -245,7 +251,10 @@ Property weights are:
config_tag = "random"
weight = 1
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
- forced_threat_level = 100
+
+/datum/dynamic_storyteller/random/on_start()
+ ..()
+ GLOB.dynamic_forced_threat_level = rand(0,100)
/datum/dynamic_storyteller/random/get_midround_cooldown()
return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
@@ -318,9 +327,10 @@ Property weights are:
property_weights = list("story_potential" = 2)
-/datum/dynamic_storyteller/story/do_process()
+/datum/dynamic_storyteller/story/calculate_threat()
var/current_time = (world.time / SSautotransfer.targettime)*180
- mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.5),0.1)
+ mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
+ ..()
/datum/dynamic_storyteller/classic
name = "Classic"
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index b42b41aba4..4497f9faef 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -663,7 +663,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
if(count)
target_amount = count
update_explanation_text()
-
+/*
/datum/objective/capture
name = "capture"
var/captured_amount = 0
@@ -709,7 +709,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
if(count)
target_amount = count
update_explanation_text()
-
+*/
//Changeling Objectives
/datum/objective/absorb
diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm
index 3cc5bc4aa8..d2cdd2e029 100644
--- a/code/game/gamemodes/objective_sabotage.dm
+++ b/code/game/gamemodes/objective_sabotage.dm
@@ -77,14 +77,14 @@
/datum/sabotage_objective/processing/supermatter/can_run()
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
-
+/*
/datum/sabotage_objective/station_integrity
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
sabotage_type = "integrity"
/datum/sabotage_objective/station_integrity/check_conditions()
return 5-(max(SSticker.station_integrity*4,320)/80)
-
+*/
/datum/sabotage_objective/cloner
name = "Destroy all Nanotrasen cloning machines."
sabotage_type = "cloner"
@@ -98,6 +98,9 @@
special_equipment = list(/obj/item/aiModule/syndicate)
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
+/datum/sabotage_objective/ai_law/can_run()
+ return length(active_ais())
+
/datum/sabotage_objective/ai_law/check_conditions()
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index cdae0ea713..42904383bb 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -207,11 +207,14 @@
/obj/machinery/sleeper/ui_data()
var/list/data = list()
+ var/chemical_list = list()
+ var/blood_percent = 0
+
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
- data["efficiency"] = efficiency
- data["current_vol"] = reagents.total_volume
- data["tot_capacity"] = reagents.maximum_volume
+ data["blood_levels"] = blood_percent
+ data["blood_status"] = "Patient either has no blood, or does not require it to function."
+ data["chemical_list"] = chemical_list
data["chems"] = list()
for(var/chem in available_chems)
@@ -247,10 +250,13 @@
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
- data["occupant"]["reagents"] = list()
- if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
+
+ if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
- data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
+ chemical_list += list(list("name" = R.name, "volume" = R.volume))
+ else
+ chemical_list = "Patient has no reagents."
+
data["occupant"]["failing_organs"] = list()
var/mob/living/carbon/C = mob_occupant
if(C)
@@ -259,21 +265,25 @@
continue
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
- if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
- var/blood_id = C.get_blood_id()
- if(blood_id)
- data["occupant"]["blood"] = list() // We can start populating this list.
- var/blood_type = C.dna.blood_type
- if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
- var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
- if(R)
- blood_type = R.name
- else
- blood_type = blood_id
- data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
- data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
- data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
- data["occupant"]["blood"]["bloodType"] = blood_type
+ if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
+ if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
+ blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
+ var/blood_id = C.get_blood_id()
+ var/blood_warning = ""
+ if(blood_percent < 80)
+ blood_warning = "Patient has low blood levels."
+ if(blood_percent < 60)
+ blood_warning = "Patient has DANGEROUSLY low blood levels."
+ if(blood_id)
+ var/blood_type = C.dna.blood_type
+ if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
+ var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
+ if(R)
+ blood_type = R.name
+ else
+ blood_type = blood_id
+ data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
+ data["blood_levels"] = blood_percent
return data
/obj/machinery/sleeper/ui_act(action, params)
@@ -309,14 +319,14 @@
if(allowed(usr))
if(!is_operational())
return
- reagents.remove_reagent(chem, 10)
+ reagents.remove_reagent(chem, 1000)
return
if(chem in available_chems)
if(!is_operational())
return
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
if(R.purity < 0.8)*/
- reagents.remove_reagent(chem, 10)
+ reagents.remove_reagent(chem, 1000)
else
visible_message("Access Denied.")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm
index 3e32c4ceeb..5c30489b00 100644
--- a/code/game/machinery/computer/arcade/minesweeper.dm
+++ b/code/game/machinery/computer/arcade/minesweeper.dm
@@ -159,6 +159,8 @@
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
exploding_hell = TRUE
explode_EVERYTHING()
+ if(QDELETED(src))
+ return
if(mine_sound)
switch(rand(1,3)) //Play every time a mine is hit
if(1)
@@ -367,10 +369,10 @@
var/row_limit = rows-1
var/column_limit = columns-1
var/mine_limit_v2 = mine_limit
- if(rows > 11)
- row_limit = 10
- if(columns > 11)
- column_limit = 10
+ if(rows > 21)
+ row_limit = 20
+ if(columns > 21)
+ column_limit = 20
if(mine_limit > (rows*columns) * 0.25)
mine_limit_v2 = 24
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
@@ -378,12 +380,27 @@
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
else
explosion(loc, 1, 3, rand(1,5), rand(1,10))
- for(var/y69=y-row_limit;y69You start unwinding the cable restraints back into coil")
+ if(!do_after(user, 25, TRUE, user))
+ return
+ qdel(src)
+ var/obj/item/stack/cable_coil/coil = new(get_turf(user))
+ coil.amount = 15
+ user.put_in_hands(coil)
+ coil.color = color
+ to_chat(user, "You unwind the cable restraints back into coil")
+
/obj/item/restraints/handcuffs/cable/red
item_color = "red"
color = "#ff0000"
@@ -162,6 +162,13 @@
/obj/item/restraints/handcuffs/cable/white
item_color = "white"
+/obj/item/restraints/handcuffs/cable/random
+
+/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
+ . = ..()
+ var/list/cable_colors = GLOB.cable_colors
+ color = pick(cable_colors)
+
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index bd9ac276a2..b8f15ec295 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -494,7 +494,7 @@
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
- S.AddElement(/datum/element/ghost_role_eligibility)
+ S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
diff --git a/code/game/objects/items/implants/implant_spell.dm b/code/game/objects/items/implants/implant_spell.dm
index 5db7dc761c..496638c51f 100644
--- a/code/game/objects/items/implants/implant_spell.dm
+++ b/code/game/objects/items/implants/implant_spell.dm
@@ -21,7 +21,7 @@
if (!spell)
return FALSE
if (autorobeless && spell.clothes_req)
- spell.clothes_req = FALSE
+ spell.clothes_req = NONE
target.AddSpell(spell)
return TRUE
diff --git a/code/game/objects/items/pinpointer.dm b/code/game/objects/items/pinpointer.dm
index 0c9c1704a9..090c2f6d57 100644
--- a/code/game/objects/items/pinpointer.dm
+++ b/code/game/objects/items/pinpointer.dm
@@ -83,7 +83,7 @@
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
- if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
+ if(H && (H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index b596e40e36..51f5349f81 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -182,8 +182,8 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
null, \
new /datum/stack_recipe_list("airlock assemblies", list( \
- new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
- new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
)), \
))
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 130bc55244..64a0026424 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -15,7 +15,7 @@
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
- var/stamforce = 25
+ var/stamforce = 35
var/status = FALSE
var/knockdown = TRUE
var/obj/item/stock_parts/cell/cell
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index bc9c3255a6..7f40e3d698 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -498,7 +498,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "catwhip"
/obj/item/melee/skateboard
- name = "skateboard"
+ name = "improvised skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
@@ -506,11 +506,37 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("smacked", "whacked", "slammed", "smashed")
+ ///The vehicle counterpart for the board
+ var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
- new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
+ if(!user.canUseTopic(src, TRUE, FALSE, TRUE))
+ return
+ var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))
+ S.buckle_mob(user)
qdel(src)
+/obj/item/melee/skateboard/pro
+ name = "skateboard"
+ desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
+ icon_state = "skateboard2"
+ item_state = "skateboard2"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
+
+/obj/item/melee/skateboard/hoverboard
+ name = "hoverboard"
+ desc = "A blast from the past, so retro!"
+ icon_state = "hoverboard_red"
+ item_state = "hoverboard_red"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
+
+/obj/item/melee/skateboard/hoverboard/admin
+ name = "\improper Board Of Directors"
+ desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
+ icon_state = "hoverboard_nt"
+ item_state = "hoverboard_nt"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
+
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 79600d5bf2..ac6ea27821 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -243,6 +243,7 @@
//door.req_access = req_access
door.electronics = electronics
door.heat_proof = heat_proof_finished
+ door.security_level = 0
if(electronics.one_access)
door.req_one_access = electronics.accesses
else
diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm
index 28d74422fc..fe9c4e7bbc 100644
--- a/code/game/objects/structures/door_assembly_types.dm
+++ b/code/game/objects/structures/door_assembly_types.dm
@@ -114,7 +114,7 @@
airlock_type = /obj/machinery/door/airlock/highsecurity
noglass = TRUE
material_type = /obj/item/stack/sheet/plasteel
- material_amt = 6
+ material_amt = 4
/obj/structure/door_assembly/door_assembly_vault
name = "vault door assembly"
@@ -124,7 +124,7 @@
airlock_type = /obj/machinery/door/airlock/vault
noglass = TRUE
material_type = /obj/item/stack/sheet/plasteel
- material_amt = 8
+ material_amt = 6
/obj/structure/door_assembly/door_assembly_shuttle
name = "shuttle airlock assembly"
diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm
index 65145c0eed..c918e7b867 100644
--- a/code/game/objects/structures/ghost_role_spawners.dm
+++ b/code/game/objects/structures/ghost_role_spawners.dm
@@ -674,17 +674,14 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
- new_spawn.AddElement(/datum/element/ghost_role_eligibility)
+ new_spawn.AddElement(/datum/element/ghost_role_eligibility, free_ghosting = TRUE)
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
- ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
+ ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still eligible for ghost roles popups.
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
- to_chat(new_spawn,"You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!")
- to_chat(new_spawn,"You can turn yourself into a ghost and freely reenter your body with the ghost action.")
- var/datum/action/ghost/G = new(new_spawn)
- G.Grant(new_spawn)
+ to_chat(new_spawn,"Ghosting is free!")
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
diff --git a/code/modules/antagonists/abductor/abductee/abductee.dm b/code/modules/antagonists/abductor/abductee/abductee.dm
index 901d2f5b11..780c3f7419 100644
--- a/code/modules/antagonists/abductor/abductee/abductee.dm
+++ b/code/modules/antagonists/abductor/abductee/abductee.dm
@@ -31,4 +31,5 @@
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
- qdel(brain_trauma)
+ if(!QDELETED(brain_trauma))
+ qdel(brain_trauma)
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index edeb74eeaf..148e5cfbd5 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -353,6 +353,11 @@
brightness_on = 0
actions_types = list()
+
+/obj/item/clothing/head/helmet/space/hardsuit/cult/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_CULT_HELMET, ITEM_SLOT_HEAD)
+
/obj/item/clothing/suit/space/hardsuit/cult
name = "\improper Nar'Sien hardened armor"
icon_state = "cult_armor"
@@ -363,6 +368,10 @@
armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
+/obj/item/clothing/suit/space/hardsuit/cult/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_CULT_ARMOR, ITEM_SLOT_OCLOTHING)
+
/obj/item/sharpener/cult
name = "eldritch whetstone"
desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
diff --git a/code/modules/antagonists/revenant/revenant_abilities.dm b/code/modules/antagonists/revenant/revenant_abilities.dm
index a99e3900b0..2d84ed7c22 100644
--- a/code/modules/antagonists/revenant/revenant_abilities.dm
+++ b/code/modules/antagonists/revenant/revenant_abilities.dm
@@ -117,7 +117,7 @@
tinfoil_check = FALSE
/obj/effect/proc_holder/spell/aoe_turf/revenant
- clothes_req = 0
+ clothes_req = NONE
action_icon = 'icons/mob/actions/actions_revenant.dmi'
action_background_icon_state = "bg_revenant"
panel = "Revenant Abilities (Locked)"
@@ -135,7 +135,7 @@
else
name = "[initial(name)] ([cast_amount]E)"
-/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr)
+/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr, skipcharge = FALSE, silent = FALSE)
if(charge_counter < charge_max)
return FALSE
if(!istype(user)) //Badmins, no. Badmins, don't do it.
diff --git a/code/modules/antagonists/santa/santa.dm b/code/modules/antagonists/santa/santa.dm
index bf42188cf6..f58a21ba42 100644
--- a/code/modules/antagonists/santa/santa.dm
+++ b/code/modules/antagonists/santa/santa.dm
@@ -18,7 +18,7 @@
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
- telespell.clothes_req = 0 //santa robes aren't actually magical.
+ telespell.clothes_req = NONE //santa robes aren't actually magical.
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
/datum/antagonist/santa/proc/give_objective()
diff --git a/code/modules/antagonists/wizard/equipment/spellbook.dm b/code/modules/antagonists/wizard/equipment/spellbook.dm
index 494a5208e7..2bcda1d400 100644
--- a/code/modules/antagonists/wizard/equipment/spellbook.dm
+++ b/code/modules/antagonists/wizard/equipment/spellbook.dm
@@ -104,7 +104,7 @@
dat += " Cooldown:[S.charge_max/10]"
dat += " Cost:[cost]
"
dat += "[S.desc][desc]
"
- dat += "[S.clothes_req?"Needs wizard garb":"Can be cast without wizard garb"]
"
+ dat += "[S.clothes_req & SPELL_WIZARD_GARB ? "Needs wizard garb" : "Can be cast without wizard garb"]
"
return dat
/datum/spellbook_entry/fireball
diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm
index 39bb737f1b..f714a86f22 100644
--- a/code/modules/awaymissions/mission_code/Academy.dm
+++ b/code/modules/awaymissions/mission_code/Academy.dm
@@ -309,7 +309,7 @@
name = "Summon Servant"
desc = "This spell can be used to call your servant, whenever you need it."
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
invocation = "JE VES"
invocation_type = "whisper"
range = -1
diff --git a/code/modules/cargo/packs/emergency.dm b/code/modules/cargo/packs/emergency.dm
index ef15ab041d..9b2b42da08 100644
--- a/code/modules/cargo/packs/emergency.dm
+++ b/code/modules/cargo/packs/emergency.dm
@@ -287,7 +287,7 @@
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
- desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
+ desc = "(*!&@#NEED SOMETHING TO DEAL WITH THE GREYTIDE, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
hidden = TRUE
cost = 2200
contains = list(/obj/item/storage/box/emps,
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index feaca1836b..adfcd547bc 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -125,6 +125,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"cock_length" = COCK_SIZE_DEF,
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
"cock_color" = "fff",
+ "cock_taur" = FALSE,
"has_balls" = FALSE,
"balls_color" = "fff",
"balls_shape" = DEF_BALLS_SHAPE,
@@ -762,7 +763,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else
dat += "Penis Color:
"
dat += " Change
"
- dat += "Penis Shape: [features["cock_shape"]]"
+ var/tauric_shape = FALSE
+ if(features["cock_taur"])
+ var/datum/sprite_accessory/penis/P = GLOB.cock_shapes_list[features["cock_shape"]]
+ if(P.taur_icon && pref_species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]]
+ if(T.taur_mode & P.accepted_taurs)
+ tauric_shape = TRUE
+ dat += "Penis Shape: [features["cock_shape"]][tauric_shape ? " (Taur)" : ""]"
dat += "Penis Length: [features["cock_length"]] inch(es)"
dat += "Penis Visibility:[features["cock_visibility"]]"
dat += "Has Testicles:[features["has_balls"] == TRUE ? "Yes" : "No"]"
@@ -1610,7 +1618,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
to_chat(user, "Invalid color. Your color is not bright enough.")
if("mutant_color2")
- var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
+ var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference","#"+features["mcolor2"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
@@ -1621,7 +1629,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
to_chat(user, "Invalid color. Your color is not bright enough.")
if("mutant_color3")
- var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
+ var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference","#"+features["mcolor3"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
@@ -1922,7 +1930,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Genital code
if("cock_color")
- var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
+ var/new_cockcolor = input(user, "Penis color:", "Character Preference","#"+features["cock_color"]) as color|null
if(new_cockcolor)
var/temp_hsv = RGBtoHSV(new_cockcolor)
if(new_cockcolor == "#000000")
@@ -1941,8 +1949,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("cock_shape")
var/new_shape
- new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in GLOB.cock_shapes_list
+ var/list/hockeys = list()
+ if(pref_species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]]
+ for(var/A in GLOB.cock_shapes_list)
+ var/datum/sprite_accessory/penis/P = GLOB.cock_shapes_list[A]
+ if(P.taur_icon && T.taur_mode & P.accepted_taurs)
+ LAZYSET(hockeys, "[A] (Taur)", A)
+ new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in (GLOB.cock_shapes_list + hockeys)
if(new_shape)
+ features["cock_taur"] = FALSE
+ if(hockeys[new_shape])
+ new_shape = hockeys[new_shape]
+ features["cock_taur"] = TRUE
features["cock_shape"] = new_shape
if("cock_visibility")
@@ -1951,7 +1970,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["cock_visibility"] = n_vis
if("balls_color")
- var/new_ballscolor = input(user, "Testicles Color:", "Character Preference") as color|null
+ var/new_ballscolor = input(user, "Testicles Color:", "Character Preference","#"+features["balls_color"]) as color|null
if(new_ballscolor)
var/temp_hsv = RGBtoHSV(new_ballscolor)
if(new_ballscolor == "#000000")
@@ -1978,7 +1997,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["breasts_shape"] = new_shape
if("breasts_color")
- var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
+ var/new_breasts_color = input(user, "Breast Color:", "Character Preference","#"+features["breasts_color"]) as color|null
if(new_breasts_color)
var/temp_hsv = RGBtoHSV(new_breasts_color)
if(new_breasts_color == "#000000")
@@ -2000,7 +2019,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["vag_shape"] = new_shape
if("vag_color")
- var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
+ var/new_vagcolor = input(user, "Vagina color:", "Character Preference","#"+features["vag_color"]) as color|null
if(new_vagcolor)
var/temp_hsv = RGBtoHSV(new_vagcolor)
if(new_vagcolor == "#000000")
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 7858bc099b..ca51a27dae 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
-#define SAVEFILE_VERSION_MAX 27
+#define SAVEFILE_VERSION_MAX 28
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -151,6 +151,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(tennis == "Hidden")
features["balls_visibility"] = GEN_VISIBLE_NEVER
+ if(current_version < 28)
+ var/hockey
+ S["feature_cock_shape"] >> hockey
+ var/list/malformed_hockeys = list("Taur, Flared" = "Flared", "Taur, Knotted" = "Knotted", "Taur, Tapered" = "Tapered")
+ if(malformed_hockeys[hockey])
+ features["cock_shape"] = malformed_hockeys[hockey]
+ features["cock_taur"] = TRUE
+
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
@@ -457,6 +465,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_cock_color"] >> features["cock_color"]
S["feature_cock_length"] >> features["cock_length"]
S["feature_cock_diameter"] >> features["cock_diameter"]
+ S["feature_cock_taur"] >> features["cock_taur"]
S["feature_cock_visibility"] >> features["cock_visibility"]
//balls features
S["feature_has_balls"] >> features["has_balls"]
@@ -673,6 +682,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_cock_shape"], features["cock_shape"])
WRITE_FILE(S["feature_cock_color"], features["cock_color"])
WRITE_FILE(S["feature_cock_length"], features["cock_length"])
+ WRITE_FILE(S["feature_cock_taur"], features["cock_taur"])
WRITE_FILE(S["feature_cock_visibility"], features["cock_visibility"])
WRITE_FILE(S["feature_has_balls"], features["has_balls"])
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index c743f26363..b6579a3cd8 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -343,3 +343,45 @@
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
+/obj/item/clothing/mask/paper
+ name = "paper mask"
+ desc = "A neat, circular mask made out of paper."
+ icon_state = "plainmask"
+ item_state = "plainmask"
+ flags_inv = HIDEFACE|HIDEFACIALHAIR
+ resistance_flags = FLAMMABLE
+ max_integrity = 100
+ actions_types = list(/datum/action/item_action/adjust)
+
+
+/obj/item/clothing/mask/paper/ui_action_click(mob/user)
+ if(!istype(user) || user.incapacitated())
+ return
+
+ var/list/options = list()
+ options["Blank"] = "plainmask"
+ options["Neutral"] = "neutralmask"
+ options["Eyes"] = "eyemask"
+ options["Sleeping"] ="sleepingmask"
+ options["Heart"] = "heartmask"
+ options["Core"] = "coremask"
+ options["Plus"] = "plusmask"
+ options["Square"] ="squaremask"
+ options["Bullseye"] = "bullseyemask"
+ options["Vertical"] = "verticalmask"
+ options["Horizontal"] = "horizontalmask"
+ options["X"] ="xmask"
+ options["Bugeyes"] = "bugmask"
+ options["Double"] = "doublemask"
+ options["Mark"] = "markmask"
+
+ var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options
+
+ if(src && choice && !user.incapacitated() && in_range(user,src))
+ icon_state = options[choice]
+ user.update_inv_wear_mask()
+ for(var/X in actions)
+ var/datum/action/A = X
+ A.UpdateButtonIcon()
+ to_chat(user, "Your paper mask now has a [choice] symbol!")
+ return 1
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 1bad198c73..1f23569a9c 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -422,6 +422,10 @@
heat_protection = HEAD //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
+/obj/item/clothing/head/helmet/space/hardsuit/wizard/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_WIZARD_HAT, ITEM_SLOT_HEAD)
+
/obj/item/clothing/suit/space/hardsuit/wizard
icon_state = "hardsuit-wiz"
name = "gem-encrusted hardsuit"
@@ -436,9 +440,10 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
mutantrace_variation = STYLE_DIGITIGRADE
-/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
+/obj/item/clothing/suit/space/hardsuit/wizard/ComponentInitialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, FALSE, FALSE, ITEM_SLOT_OCLOTHING, INFINITY, FALSE)
+ AddElement(/datum/element/spellcasting, SPELL_WIZARD_ROBE, ITEM_SLOT_OCLOTHING)
//Medical hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/medical
diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm
index 3731a1a35e..c3ddda2328 100644
--- a/code/modules/clothing/suits/wiz_robe.dm
+++ b/code/modules/clothing/suits/wiz_robe.dm
@@ -9,6 +9,12 @@
equip_delay_other = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
dog_fashion = /datum/dog_fashion/head/blue_wizard
+ var/magic_flags = SPELL_WIZARD_HAT
+
+/obj/item/clothing/head/wizard/ComponentInitialize()
+ . = ..()
+ if(magic_flags)
+ AddElement(/datum/element/spellcasting, magic_flags, ITEM_SLOT_HEAD)
/obj/item/clothing/head/wizard/red
name = "red wizard hat"
@@ -36,7 +42,7 @@
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
- dog_fashion = /datum/dog_fashion/head/blue_wizard
+ magic_flags = NONE
/obj/item/clothing/head/wizard/marisa
name = "witch hat"
@@ -50,6 +56,7 @@
icon_state = "magus"
item_state = "magus"
dog_fashion = null
+ magic_flags = SPELL_WIZARD_HAT|SPELL_CULT_HELMET
/obj/item/clothing/head/wizard/santa
name = "Santa's hat"
@@ -72,6 +79,12 @@
strip_delay = 50
equip_delay_other = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
+ var/magic_flags = SPELL_WIZARD_ROBE
+
+/obj/item/clothing/suit/wizrobe/ComponentInitialize()
+ . = ..()
+ if(magic_flags)
+ AddElement(/datum/element/spellcasting, magic_flags, ITEM_SLOT_OCLOTHING)
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
@@ -102,13 +115,14 @@
desc = "A set of armored robes that seem to radiate a dark power."
icon_state = "magusblue"
item_state = "magusblue"
+ magic_flags = SPELL_WIZARD_ROBE|SPELL_CULT_ARMOR
/obj/item/clothing/suit/wizrobe/magusred
name = "\improper Magus robe"
desc = "A set of armored robes that seem to radiate a dark power."
icon_state = "magusred"
item_state = "magusred"
-
+ magic_flags = SPELL_WIZARD_ROBE|SPELL_CULT_ARMOR
/obj/item/clothing/suit/wizrobe/santa
name = "Santa's suit"
@@ -117,33 +131,27 @@
item_state = "santa"
/obj/item/clothing/suit/wizrobe/fake
- name = "wizard robe"
desc = "A rather dull blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
- item_state = "wizrobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
+ magic_flags = NONE
/obj/item/clothing/head/wizard/marisa/fake
- name = "witch hat"
- desc = "Strange-looking hat-wear, makes you want to cast fireballs."
- icon_state = "marisa"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
+ magic_flags = NONE
/obj/item/clothing/suit/wizrobe/marisa/fake
- name = "witch robe"
- desc = "Magic is all about the spell power, ZE!"
- icon_state = "marisa"
- item_state = "marisarobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
+ magic_flags = NONE
/obj/item/clothing/suit/wizrobe/paper
name = "papier-mache robe" // no non-latin characters!
@@ -198,6 +206,10 @@
slowdown = 0
resistance_flags = FIRE_PROOF | ACID_PROOF
+/obj/item/clothing/suit/space/hardsuit/shielded/wizard/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_WIZARD_HAT, ITEM_SLOT_HEAD)
+
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
name = "battlemage helmet"
desc = "A suitably impressive helmet.."
@@ -209,6 +221,10 @@
actions_types = null //No inbuilt light
resistance_flags = FIRE_PROOF | ACID_PROOF
+/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_WIZARD_ROBE, ITEM_SLOT_OCLOTHING)
+
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/attack_self(mob/user)
return
diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm
index 1a303ec4bc..8fe68f509b 100644
--- a/code/modules/events/sentience.dm
+++ b/code/modules/events/sentience.dm
@@ -59,7 +59,7 @@
SA.del_on_death = FALSE
spawned_mobs += SA
- SA.AddElement(/datum/element/ghost_role_eligibility)
+ SA.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = TRUE)
to_chat(SA, "Hello world!")
to_chat(SA, "Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
diff --git a/code/modules/events/wizard/aid.dm b/code/modules/events/wizard/aid.dm
index 8525674e07..5f49b48900 100644
--- a/code/modules/events/wizard/aid.dm
+++ b/code/modules/events/wizard/aid.dm
@@ -15,7 +15,7 @@
var/spell_improved = FALSE
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
if(S.clothes_req)
- S.clothes_req = 0
+ S.clothes_req = NONE
spell_improved = TRUE
if(spell_improved)
to_chat(L, "You suddenly feel like you never needed those garish robes in the first place...")
diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm
index b3ec36e0bb..bf8aa888cc 100644
--- a/code/modules/hydroponics/plant_genes.dm
+++ b/code/modules/hydroponics/plant_genes.dm
@@ -301,6 +301,9 @@
rate = 0.04
glow_color = "#AAD84B"
+/datum/plant_gene/trait/glow/shadow/glow_power(obj/item/seeds/S)
+ return -max(S.potency*(rate*0.2), 0.2)
+
/datum/plant_gene/trait/glow/white
name = "White Bioluminescence"
glow_color = "#FFFFFF"
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 78e38c5b89..3023b93856 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -263,14 +263,15 @@ Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
- penalize = suiciding || penalize // suicide squad.
+ var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize)
+ penalize = !(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING) && (suiciding || penalize) // suicide squad.
voluntary_ghosted = voluntary
- if(!key || key[1] == "@" || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
+ if(!key || key[1] == "@" || (sig_flags & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(get_turf(src), src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
- ghost.can_reenter_corpse = can_reenter_corpse
+ ghost.can_reenter_corpse = can_reenter_corpse || (sig_flags & COMPONENT_FREE_GHOSTING)
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
@@ -297,12 +298,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
- if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE) & COMPONENT_BLOCK_GHOSTING)
+ var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE)
+
+ if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
+ if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
+ penalty = 0
+
if(stat != DEAD)
succumb()
- if(stat == DEAD)
+ if(stat == DEAD || sig_flags & COMPONENT_FREE_GHOSTING)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
@@ -321,7 +327,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
- if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
+ var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE)
+
+ if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
@@ -333,10 +341,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
- var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
- if(response != "Ghost")
- return
- ghostize(0, penalize = TRUE)
+ if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
+ penalty = 0
+
+ if(sig_flags & COMPONENT_FREE_GHOSTING)
+ ghostize(1)
+ else
+ var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
+ if(response != "Ghost")
+ return
+ ghostize(0, penalize = TRUE)
@@ -670,7 +684,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 0
transfer_ckey(target, FALSE)
- target.AddElement(/datum/element/ghost_role_eligibility)
+ target.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = FALSE, free_ghosting = TRUE)
target.faction = list("neutral")
return 1
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index f0bf2fc23e..34c65982dc 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1474,13 +1474,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
- user.adjustStaminaLossBuffered(5) //CITADEL CHANGE - makes punching cause staminaloss
+ user.adjustStaminaLossBuffered(3.5) //CITADEL CHANGE - makes punching cause staminaloss
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
+ var/puncherstam = user.getStaminaLoss()
+ var/puncherbrute = user.getBruteLoss()
+ var/punchedstam = target.getStaminaLoss()
+ var/punchedbrute = target.getBruteLoss()
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
- if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && damage < user.dna.species.punchstunthreshold)
- damage = user.dna.species.punchstunthreshold - 1
+ if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
+ damage *= 1.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
damage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
@@ -1494,7 +1498,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
miss_chance = 0
else
- miss_chance = min((user.dna.species.punchdamagehigh/user.dna.species.punchdamagelow) + user.getStaminaLoss() + (user.getBruteLoss()*0.5), 100) //old base chance for a miss + various damage. capped at 100 to prevent weirdness in prob()
+ miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half your stamina and brute total. Capped at max 100 and min 0 to prevent weirdness in prob()
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
@@ -1529,13 +1533,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
log_combat(user, target, "punched")
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
- target.visible_message("[user] knocks [target] down!", \
- "You're knocked down by [user]!", "You hear aggressive shuffling followed by a loud thud!", COMBAT_MESSAGE_RANGE, user)
- to_chat(user, "You knock [target] down!")
- var/knockdown_duration = 40 + (target.getStaminaLoss() + (target.getBruteLoss()*0.5))*0.8 - armor_block
- target.DefaultCombatKnockdown(knockdown_duration)
- target.forcesay(GLOB.hit_appends)
- log_combat(user, target, "got a stun punch with their previous punch")
+ if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
+ target.visible_message("[user] knocks [target] down!", \
+ "You're knocked down by [user]!", "You hear aggressive shuffling followed by a loud thud!", COMBAT_MESSAGE_RANGE, user)
+ to_chat(user, "You knock [target] down!")
+ var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
+ target.DefaultCombatKnockdown(knockdown_duration)
+ target.forcesay(GLOB.hit_appends)
+ log_combat(user, target, "got a stun punch with their previous punch")
else if(!(target.mobility_flags & MOBILITY_STAND))
target.forcesay(GLOB.hit_appends)
diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
index 5a9b830bc8..bb2c08aa9b 100644
--- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm
+++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
@@ -92,6 +92,8 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds.
var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
+ var/last_filth_spam
+ var/last_alcohol_spam
/obj/item/organ/dwarfgland/prepare_eat()
var/obj/S = ..()
@@ -136,40 +138,39 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
filth_counter += 10 //Dwarves could technically chainstun each other in a vomit tantrum spiral.
switch(filth_counter)
if(11 to 25)
- if(prob(25))
- to_chat(owner, "Someone should really clean up in here!")
+ if(last_filth_spam + 40 SECONDS < world.time)
+ to_chat(owner, "Someone should really clean up in here!")
+ last_filth_spam = world.time
if(26 to 50)
- if(prob(30)) //Probability the message appears
+ if(prob(6)) //And then the probability they vomit along with it.
to_chat(owner, "The stench makes you queasy.")
- if(prob(20)) //And then the probability they vomit along with it.
- owner.vomit(20) //I think vomit should stay over a disgust adjustment.
+ owner.vomit(10) //I think vomit should stay over a disgust adjustment.
if(51 to 75)
- if(prob(35))
+ if(prob(9))
to_chat(owner, "By Armok! You won't be able to keep alcohol down at all!")
- if(prob(25))
- owner.vomit(20) //Its more funny
+ owner.vomit(20) //Its more funny
if(76 to 100)
- if(prob(40))
+ if(prob(11))
to_chat(owner, "You can't live in such FILTH!")
- if(prob(25))
- owner.adjustToxLoss(10) //Now they start dying.
- owner.vomit(20)
+ owner.adjustToxLoss(10) //Now they start dying.
+ owner.vomit(20)
if(101 to INFINITY) //Now they will really start dying
- if(prob(40))
+ if(last_filth_spam + 12 SECONDS < world.time)
to_chat(owner, " THERES TOO MUCH FILTH, OH GODS THE FILTH!")
+ last_filth_spam = world.time
+ if(prob(40))
owner.adjustToxLoss(15)
- owner.vomit(40)
+ owner.vomit(30)
CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least)
//Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker.
/obj/item/organ/dwarfgland/proc/dwarf_eth_cycle()
//BOOZE POWER
+ var/init_stored_alcohol = stored_alcohol
for(var/datum/reagent/R in owner.reagents.reagent_list)
if(istype(R, /datum/reagent/consumable/ethanol))
var/datum/reagent/consumable/ethanol/E = R
- stored_alcohol += (E.boozepwr / 50)
- if(stored_alcohol > max_alcohol) //Dwarves technically start at 250 alcohol stored.
- stored_alcohol = max_alcohol
+ stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
var/heal_amt = heal_rate
stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
if(stored_alcohol > 400) //If they are over 400 they start regenerating
@@ -177,16 +178,27 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
owner.adjustFireLoss(-heal_amt) //Unless they drink casually all the time.
owner.adjustOxyLoss(-heal_amt)
owner.adjustCloneLoss(-heal_amt) //Also they will probably get brain damage if thats a thing here.
- if(prob(25))
- switch(stored_alcohol)
- if(0 to 24)
+ if(init_stored_alcohol + 0.5 < stored_alcohol) //recovering stored alcohol at a steady rate of +0.75, no spam.
+ return
+ switch(stored_alcohol)
+ if(0 to 24)
+ if(last_alcohol_spam + 8 SECONDS < world.time)
to_chat(owner, "DAMNATION INCARNATE, WHY AM I CURSED WITH THIS DRY-SPELL? I MUST DRINK.")
- owner.adjustToxLoss(35)
- if(25 to 50)
+ last_alcohol_spam = world.time
+ owner.adjustToxLoss(10)
+ if(25 to 50)
+ if(last_alcohol_spam + 20 SECONDS < world.time)
to_chat(owner, "Oh DAMN, I need some brew!")
- if(51 to 75)
+ last_alcohol_spam = world.time
+ if(51 to 75)
+ if(last_alcohol_spam + 35 SECONDS < world.time)
to_chat(owner, "Your body aches, you need to get ahold of some booze...")
- if(76 to 100)
+ last_alcohol_spam = world.time
+ if(76 to 100)
+ if(last_alcohol_spam + 40 SECONDS < world.time)
to_chat(owner, "A pint of anything would really hit the spot right now.")
- if(101 to 150)
+ last_alcohol_spam = world.time
+ if(101 to 150)
+ if(last_alcohol_spam + 50 SECONDS < world.time)
to_chat(owner, "You feel like you could use a good brew.")
+ last_alcohol_spam = world.time
diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm
index 803af56dec..7c5f0f473a 100644
--- a/code/modules/mob/living/carbon/human/species_types/vampire.dm
+++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm
@@ -146,5 +146,7 @@
if(transfer_name)
H.name = caster.name
- clothes_req = 0
- human_req = 0
+
+ clothes_req = NONE
+ mobs_whitelist = null
+ mobs_blacklist = null
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 27ecaf30d5..9980d2b830 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -193,17 +193,6 @@
if(user == anchored || !isturf(user.loc))
return FALSE
- //pacifist vore check.
- if(user.pulling && HAS_TRAIT(user, TRAIT_PACIFISM) && user.voremode) //they can only do heals, noisy guts, absorbing (technically not harm)
- if(ismob(user.pulling))
- var/mob/P = user.pulling
- if(src != user)
- to_chat(user, "You can't risk digestion!")
- return FALSE
- else
- user.vore_attack(user, P, user)
- return
-
//normal vore check.
if(user.pulling && user.grab_state == GRAB_AGGRESSIVE && user.voremode)
if(ismob(user.pulling))
diff --git a/code/modules/mob/living/simple_animal/friendly/gondola.dm b/code/modules/mob/living/simple_animal/friendly/gondola.dm
index 67ec46cf2d..04d53e7d05 100644
--- a/code/modules/mob/living/simple_animal/friendly/gondola.dm
+++ b/code/modules/mob/living/simple_animal/friendly/gondola.dm
@@ -33,6 +33,10 @@
if (!(istype(src, /mob/living/simple_animal/pet/gondola/gondolapod)))
CreateGondola()
+/mob/living/simple_animal/pet/gondola/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/spellcasting, SPELL_SKIP_VOCAL) // so they can cast spells despite being silent.
+
/mob/living/simple_animal/pet/gondola/proc/CreateGondola()
icon_state = null
icon_living = null
diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 3a1df8c0b3..41c56169d0 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -112,6 +112,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
recolorentiresprite = TRUE
+ if(!recolorentiresprite) //we want this to proc before stand logs in, so the overlay isnt gone for some reason
+ cooloverlay = mutable_appearance(icon, theme)
+ add_overlay(cooloverlay)
/mob/living/simple_animal/hostile/guardian/Login() //if we have a mind, set its name to ours when it logs in
..()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index 08bd1cedbc..83d27e7ea6 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -762,7 +762,7 @@ Difficulty: Very Hard
name = "Exit Possession"
desc = "Exits the body you are possessing."
charge_max = 60
- clothes_req = 0
+ clothes_req = NONE
invocation_type = "none"
max_targets = 1
range = -1
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 9ee51c0c4f..8aed1ede30 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -26,7 +26,6 @@
pull_force = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
- mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
var/list/crusher_loot
var/medal_type
diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm
index fb31e48d90..8c622c7f29 100644
--- a/code/modules/mob/living/simple_animal/hostile/statue.dm
+++ b/code/modules/mob/living/simple_animal/hostile/statue.dm
@@ -169,7 +169,7 @@
desc = "You will trigger a large amount of lights around you to flicker."
charge_max = 300
- clothes_req = 0
+ clothes_req = NONE
range = 14
/obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets,mob/user = usr)
@@ -185,7 +185,7 @@
message = "You glare your eyes."
charge_max = 600
- clothes_req = 0
+ clothes_req = NONE
range = 10
/obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets,mob/user = usr)
@@ -201,7 +201,7 @@
desc = "Toggle your nightvision mode."
charge_max = 10
- clothes_req = 0
+ clothes_req = NONE
message = "You toggle your night vision!"
range = -1
diff --git a/code/modules/mob/living/simple_animal/hostile/wizard.dm b/code/modules/mob/living/simple_animal/hostile/wizard.dm
index 7265540679..15d641299d 100644
--- a/code/modules/mob/living/simple_animal/hostile/wizard.dm
+++ b/code/modules/mob/living/simple_animal/hostile/wizard.dm
@@ -43,23 +43,23 @@
/mob/living/simple_animal/hostile/wizard/Initialize()
. = ..()
fireball = new /obj/effect/proc_holder/spell/aimed/fireball
- fireball.clothes_req = 0
- fireball.human_req = 0
- fireball.player_lock = 0
+ fireball.clothes_req = NONE
+ fireball.mobs_whitelist = null
+ fireball.player_lock = FALSE
AddSpell(fireball)
var/obj/item/implant/exile/I = new
I.implant(src, null, TRUE)
mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
- mm.clothes_req = 0
- mm.human_req = 0
- mm.player_lock = 0
+ mm.clothes_req = NONE
+ mm.mobs_whitelist = null
+ mm.player_lock = FALSE
AddSpell(mm)
blink = new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink
- blink.clothes_req = 0
- blink.human_req = 0
- blink.player_lock = 0
+ blink.clothes_req = NONE
+ blink.mobs_whitelist = null
+ blink.player_lock = FALSE
blink.outer_tele_radius = 3
AddSpell(blink)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 5225534cee..86c0aa253c 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -632,7 +632,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/proc/add_spells_to_statpanel(list/spells)
for(var/obj/effect/proc_holder/spell/S in spells)
- if(S.can_be_cast_by(src))
+ if((!S.mobs_blacklist || !S.mobs_blacklist[src]) && (!S.mobs_whitelist || S.mobs_whitelist[src]))
switch(S.charge_type)
if("recharge")
statpanel("[S.panel]","[S.charge_counter/10.0]/[S.charge_max/10]",S)
diff --git a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm
index b360a70775..c723f2cd7b 100644
--- a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm
+++ b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm
@@ -57,12 +57,12 @@ It is possible to destroy the net by the occupant or someone else.
continue//So all they're left with are shoes and uniform.
H.dropItemToGround(W)
H.dna.species.give_important_for_life(H) // After we remove items, at least give them what they need to live.
+/*
var/datum/antagonist/antag_datum
for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit.
if(AD.owner == master)
antag_datum = AD
break
-
for(var/datum/objective/capture/capture in antag_datum)
if(istype(affecting, /mob/living/carbon/human)) //Humans.
if(affecting.stat == DEAD)//Dead folks are worth less.
@@ -87,7 +87,7 @@ It is possible to destroy the net by the occupant or someone else.
capture.captured_amount+=1
continue
capture.captured_amount+=2
-
+*/
affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
//In case people who have been captured dead want to hang out at the holding area
diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm
index 01e6abaa6a..b46f30b4fb 100644
--- a/code/modules/ninja/suit/suit.dm
+++ b/code/modules/ninja/suit/suit.dm
@@ -22,7 +22,7 @@ Contents:
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
strip_delay = 12
- actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
+ actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
//Important parts of the suit.
var/mob/living/carbon/human/affecting = null
@@ -175,9 +175,6 @@ Contents:
if(istype(action, /datum/action/item_action/ninjastar))
ninjastar()
return TRUE
- if(istype(action, /datum/action/item_action/ninjanet))
- ninjanet()
- return TRUE
if(istype(action, /datum/action/item_action/ninja_sword_recall))
ninja_sword_recall()
return TRUE
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index 8d5de661ae..93f82991fd 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -196,7 +196,7 @@ By design, d1 is the smallest direction and d2 is the highest
/obj/structure/cable/proc/update_stored(length = 1, colorC = "red")
stored.amount = length
- stored.item_color = colorC
+ stored.color = colorC
stored.update_icon()
////////////////////////////////////////////
@@ -469,7 +469,6 @@ By design, d1 is the smallest direction and d2 is the highest
// Definitions
////////////////////////////////
-GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restraints", /obj/item/restraints/handcuffs/cable, 15)))
/obj/item/stack/cable_coil
name = "cable coil"
@@ -482,7 +481,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
max_amount = MAXCOIL
amount = MAXCOIL
merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
- item_color = "red"
+ color = "red"
desc = "A coil of insulated power cable."
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
@@ -504,7 +503,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/cyborg/attack_self(mob/user)
var/cable_color = input(user,"Pick a cable color.","Cable Color") in list("red","yellow","green","blue","pink","orange","cyan","white")
- item_color = cable_color
+ color = cable_color
update_icon()
/obj/item/stack/cable_coil/suicide_act(mob/user)
@@ -514,18 +513,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
return(OXYLOSS)
-/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null, param_color = null)
+/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null)
. = ..()
-
- var/list/cable_colors = GLOB.cable_colors
- item_color = param_color || item_color || pick(cable_colors)
- if(cable_colors[item_color])
- item_color = cable_colors[item_color]
-
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
- recipes = GLOB.cable_coil_recipes
///////////////////////////////////
// General procedures
@@ -541,7 +533,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
if(affecting && affecting.status == BODYPART_ROBOTIC)
if(user == H)
user.visible_message("[user] starts to fix some of the wires in [H]'s [affecting.name].", "You start fixing some of the wires in [H]'s [affecting.name].")
- if(!do_mob(user, H, 50))
+ if(!do_after(user, H, 50))
return
if(item_heal_robotic(H, user, 0, 15))
use(1)
@@ -553,8 +545,6 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/update_icon()
icon_state = "[initial(item_state)][amount < 3 ? amount : ""]"
name = "cable [amount < 3 ? "piece" : "coil"]"
- color = null
- add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/stack/cable_coil/attack_hand(mob/user)
. = ..()
@@ -562,9 +552,28 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
return
var/obj/item/stack/cable_coil/new_cable = ..()
if(istype(new_cable))
- new_cable.item_color = item_color
+ new_cable.color = color
new_cable.update_icon()
+/obj/item/stack/cable_coil/attack_self(mob/user)
+ if(!check_cable_amount(user))
+ return
+ to_chat(user, "You start making some cable restraints.")
+ if(do_after(user, 30, TRUE, user) && check_cable_amount(user))
+ amount -= 15
+ var/obj/item/restraints/handcuffs/cable/result = new(get_turf(user))
+ user.put_in_hands(result)
+ result.color = color
+ to_chat(user, "You make some restraints out of cable")
+ return
+ to_chat(user, "You fail to make cable restraints, you need to stand still while doing so.")
+
+/obj/item/stack/cable_coil/proc/check_cable_amount(user)
+ if(amount < 15) //We dont care about cyborgs here, so we dont use get_amount()
+ to_chat(user, "You dont have enough cable coil to make restraints out of them")
+ return FALSE
+ return TRUE
+
//add cables to the stack
/obj/item/stack/cable_coil/proc/give(extra)
if(amount + extra > max_amount)
@@ -581,7 +590,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/proc/get_new_cable(location)
var/path = /obj/structure/cable
- return new path(location, item_color)
+ return new path(location, color)
// called when cable_coil is clicked on a turf
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew)
@@ -738,7 +747,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
C.d2 = nd2
//updates the stored cable coil
- C.update_stored(2, item_color)
+ C.update_stored(2, color)
C.add_fingerprint(user)
C.update_icon()
@@ -769,40 +778,36 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/////////////////////////////
/obj/item/stack/cable_coil/red
- item_color = "red"
- color = "#ff0000"
+ color = "red"
/obj/item/stack/cable_coil/yellow
- item_color = "yellow"
- color = "#ffff00"
+ color = "yellow"
/obj/item/stack/cable_coil/blue
- item_color = "blue"
- color = "#1919c8"
+ color = "blue"
/obj/item/stack/cable_coil/green
- item_color = "green"
- color = "#00aa00"
+ color = "green"
/obj/item/stack/cable_coil/pink
- item_color = "pink"
color = "#ff3ccd"
/obj/item/stack/cable_coil/orange
- item_color = "orange"
color = "#ff8000"
/obj/item/stack/cable_coil/cyan
- item_color = "cyan"
- color = "#00ffff"
+ color = "cyan"
/obj/item/stack/cable_coil/white
- item_color = "white"
+ color = "white"
/obj/item/stack/cable_coil/random
- item_color = null
color = "#ffffff"
+/obj/item/stack/cable_coil/random/Initialize(mapload, new_amount = null, param_color = null)
+ . = ..()
+ var/list/cable_colors = GLOB.cable_colors
+ color = pick(cable_colors)
/obj/item/stack/cable_coil/random/five
amount = 5
@@ -820,36 +825,33 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
update_icon()
/obj/item/stack/cable_coil/cut/red
- item_color = "red"
- color = "#ff0000"
+ color = "red"
/obj/item/stack/cable_coil/cut/yellow
- item_color = "yellow"
- color = "#ffff00"
+ color = "yellow"
/obj/item/stack/cable_coil/cut/blue
- item_color = "blue"
- color = "#1919c8"
+ color = "blue"
/obj/item/stack/cable_coil/cut/green
- item_color = "green"
- color = "#00aa00"
+ color = "green"
/obj/item/stack/cable_coil/cut/pink
- item_color = "pink"
color = "#ff3ccd"
-
/obj/item/stack/cable_coil/cut/orange
- item_color = "orange"
color = "#ff8000"
/obj/item/stack/cable_coil/cut/cyan
- item_color = "cyan"
- color = "#00ffff"
+ color = "cyan"
/obj/item/stack/cable_coil/cut/white
- item_color = "white"
+ color = "white"
/obj/item/stack/cable_coil/cut/random
- item_color = null
- color = "#ffffff"
\ No newline at end of file
+ color = "#ffffff"
+
+/obj/item/stack/cable_coil/cut/random/Initialize(mapload, new_amount = null, param_color = null)
+ . = ..()
+ var/list/cable_colors = GLOB.cable_colors
+ color = pick(cable_colors)
+
\ No newline at end of file
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index d06ad972e6..dd40648191 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -41,7 +41,7 @@
var/firing = FALSE
/// Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.
var/busy_action = FALSE
- var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
+ var/weapon_weight = WEAPON_LIGHT //used for inaccuracy and wielding requirements/penalties
var/spread = 0 //Spread induced by the gun itself.
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
diff --git a/code/modules/projectiles/guns/ballistic/magweapon.dm b/code/modules/projectiles/guns/ballistic/magweapon.dm
index f1d02e5cc2..e71f414bd8 100644
--- a/code/modules/projectiles/guns/ballistic/magweapon.dm
+++ b/code/modules/projectiles/guns/ballistic/magweapon.dm
@@ -1,10 +1,10 @@
/obj/item/gun/ballistic/automatic/magrifle
- name = "\improper Magnetic Rifle"
+ name = "magnetic rifle"
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
icon_state = "magrifle"
item_state = "arg"
force = 10
- slot_flags = NONE
+ slot_flags = ITEM_SLOT_BACK
mag_type = /obj/item/ammo_box/magazine/mmag
fire_sound = 'sound/weapons/magrifle.ogg'
can_suppress = FALSE
@@ -17,6 +17,7 @@
inaccuracy_modifier = 0
dualwield_spread_mult = 1.4
weapon_weight = WEAPON_MEDIUM
+ w_class = WEIGHT_CLASS_BULKY
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magnetic
@@ -63,12 +64,13 @@
spawnwithmagazine = FALSE
/obj/item/gun/ballistic/automatic/magrifle/hyperburst
- name = "\improper Hyper-Burst Rifle"
+ name = "\improper Hyper-Burst rifle"
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
icon_state = "hyperburst"
- item_state = "arg"
+ slot_flags = NONE //too lazy for the sprites rn and it's pretty stronk anyway.
mag_type = /obj/item/ammo_box/magazine/mhyper
fire_sound = 'sound/weapons/magburst.ogg'
+ w_class = WEIGHT_CLASS_HUGE
fire_delay = 40
recoil = 2
weapon_weight = WEAPON_HEAVY
@@ -83,6 +85,8 @@
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon_state = "magpistol"
+ w_class = WEIGHT_CLASS_NORMAL
+ slot_flags = ITEM_SLOT_BELT
fire_sound = 'sound/weapons/magpistol.ogg'
mag_type = /obj/item/ammo_box/magazine/mmag/small
fire_delay = 2
diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm
index 2fe9b326eb..bcd3a97ccd 100644
--- a/code/modules/projectiles/guns/energy/laser.dm
+++ b/code/modules/projectiles/guns/energy/laser.dm
@@ -24,6 +24,7 @@
icon_state = "toyburst"
obj_flags = NONE
fire_delay = 40
+ w_class = WEIGHT_CLASS_HUGE
weapon_weight = WEAPON_HEAVY
selfcharge = EGUN_SELFCHARGE
charge_delay = 2
@@ -56,12 +57,14 @@
/obj/item/gun/energy/laser/carbine
name = "laser carbine"
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun."
- icon = 'icons/obj/guns/energy.dmi'
icon_state = "lasernew"
- item_state = "laser"
+ item_state = "lasernew"
+ slot_flags = ITEM_SLOT_BACK
+ w_class = WEIGHT_CLASS_BULKY
+ weapon_weight = WEAPON_MEDIUM
+ inaccuracy_modifier = 0.5
force = 10
throwforce = 10
- ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
cell_type = /obj/item/stock_parts/cell/lascarbine
resistance_flags = FIRE_PROOF | ACID_PROOF
diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm
index 22ff88d793..9899d219bf 100644
--- a/code/modules/reagents/chemistry/machinery/chem_master.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_master.dm
@@ -189,96 +189,139 @@
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "id" = ckey(R.name), "volume" = R.volume))) // list in a list because Byond merges the first list...
- data["beakerContents"] = beakerContents
+ data["beakerContents"] = beakerContents
var/bufferContents[0]
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
bufferContents.Add(list(list("name" = N.name, "id" = ckey(N.name), "volume" = N.volume))) // ^
- data["bufferContents"] = bufferContents
+ data["bufferContents"] = bufferContents
//Calculated at init time as it never changes
data["pillStyles"] = pillStyles
-
return data
/obj/machinery/chem_master/ui_act(action, params)
if(..())
return
+
switch(action)
if("eject")
replace_beaker(usr)
. = TRUE
- if("ejectp")
+ if("ejectPillBottle")
replace_pillbottle(usr)
. = TRUE
- if("transferToBuffer")
- if(beaker)
- var/reagent = GLOB.name2reagent[params["id"]]
- var/amount = text2num(params["amount"])
- if (amount > 0)
- end_fermi_reaction()
- beaker.reagents.trans_id_to(src, reagent, amount)
- . = TRUE
- else if (amount == -1) // -1 means custom amount
- useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
- if (useramount > 0)
- end_fermi_reaction()
- beaker.reagents.trans_id_to(src, reagent, useramount)
- . = TRUE
-
- if("transferFromBuffer")
+ if("transfer")
+ if(!beaker)
+ return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
- if (amount > 0)
- if(mode)
- reagents.trans_id_to(beaker, reagent, amount)
- . = TRUE
- else
- reagents.remove_reagent(reagent, amount)
- . = TRUE
- else if (amount == -1) // -1 means custom amount
- useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
- if (useramount > 0)
- end_fermi_reaction()
- reagents.trans_id_to(beaker, reagent, useramount)
- . = TRUE
+ var/to_container = params["to"]
+ // Custom amount
+ if (amount == -1)
+ amount = text2num(input(
+ "Enter the amount you want to transfer:",
+ name, ""))
+ if (amount == null || amount <= 0)
+ return FALSE
+ if (to_container == "buffer")
+ end_fermi_reaction()
+ beaker.reagents.trans_id_to(src, reagent, amount)
+ return TRUE
+ if (to_container == "beaker" && mode)
+ end_fermi_reaction()
+ reagents.trans_id_to(beaker, reagent, amount)
+ return TRUE
+ if (to_container == "beaker" && !mode)
+ end_fermi_reaction()
+ reagents.remove_reagent(reagent, amount)
+ return TRUE
+ return FALSE
if("toggleMode")
mode = !mode
. = TRUE
- if("createPill")
- var/many = params["many"]
+ if("pillStyle")
+ var/id = text2num(params["id"])
+ chosenPillStyle = id
+ return TRUE
+
+ if("create")
if(reagents.total_volume == 0)
- return
- if(!condi)
- var/amount = 1
- var/vol_each = min(reagents.total_volume, 50)
- if(text2num(many))
- amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10)
- if(!amount)
- return
- vol_each = min(reagents.total_volume / amount, 50)
- var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
+ return FALSE
+ var/item_type = params["type"]
+ // Get amount of items
+ var/amount = text2num(params["amount"])
+ if(amount == null)
+ amount = text2num(input(usr,
+ "Max 10. Buffer content will be split evenly.",
+ "How many to make?", 1))
+ amount = clamp(round(amount), 0, 10)
+ if (amount <= 0)
+ return FALSE
+ // Get units per item
+ var/vol_each = text2num(params["volume"])
+ var/vol_each_text = params["volume"]
+ var/vol_each_max = reagents.total_volume / amount
+ if (item_type == "pill")
+ vol_each_max = min(50, vol_each_max)
+ else if (item_type == "patch")
+ vol_each_max = min(40, vol_each_max)
+ else if (item_type == "bottle")
+ vol_each_max = min(30, vol_each_max)
+ else if (item_type == "condimentPack")
+ vol_each_max = min(10, vol_each_max)
+ else if (item_type == "condimentBottle")
+ vol_each_max = min(50, vol_each_max)
+ else if (item_type == "hypoVial")
+ vol_each_max = min(60, vol_each_max)
+ else if (item_type == "smartDart")
+ vol_each_max = min(20, vol_each_max)
+ else
+ return FALSE
+ if(vol_each_text == "auto")
+ vol_each = vol_each_max
+ if(vol_each == null)
+ vol_each = text2num(input(usr,
+ "Maximum [vol_each_max] units per item.",
+ "How many units to fill?",
+ vol_each_max))
+ vol_each = clamp(vol_each, 0, vol_each_max)
+ if(vol_each <= 0)
+ return FALSE
+ // Get item name
+ var/name = params["name"]
+ var/name_has_units = item_type == "pill" || item_type == "patch"
+ if(!name)
+ var/name_default = reagents.get_master_reagent_name()
+ if (name_has_units)
+ name_default += " ([vol_each]u)"
+ name = stripped_input(usr,
+ "Name:",
+ "Give it a name!",
+ name_default,
+ MAX_NAME_LEN)
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ return FALSE
+ // Start filling
+ if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
- var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage)
+ var/datum/component/storage/STRB = bottle.GetComponent(
+ /datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
- target_loc = bottle
-
- for(var/i in 1 to amount)
- if(i <= drop_threshold)
- P = new(target_loc)
+ for(var/i = 0; i < amount; i++)
+ if(i < drop_threshold)
+ P = new/obj/item/reagent_containers/pill(target_loc)
else
- P = new(drop_location())
+ P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
@@ -287,171 +330,62 @@
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
- reagents.trans_to(P,vol_each)
- else
- var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
- var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
-
- P.originalname = name
- P.name = trim("[name] pack")
- P.desc = "A small condiment pack. The label says it contains [name]."
- reagents.trans_to(P,10)
- . = TRUE
-
- if("pillStyle")
- var/id = text2num(params["id"])
- chosenPillStyle = id
-
- if("createPatch")
- var/many = params["many"]
- if(reagents.total_volume == 0)
- return
- var/amount = 1
- var/vol_each = min(reagents.total_volume, 40)
- if(text2num(many))
- amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10)
- if(!amount)
- return
- vol_each = min(reagents.total_volume / amount, 40)
- var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
- var/obj/item/reagent_containers/pill/P
-
- for(var/i = 0; i < amount; i++)
- P = new/obj/item/reagent_containers/pill/patch(drop_location())
- P.name = trim("[name] patch")
- adjust_item_drop_location(P)
- reagents.trans_to(P,vol_each)
- . = TRUE
-
- if("createBottle")
- var/many = params["many"]
- if(reagents.total_volume == 0)
- return
-
- if(condi)
- var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
- var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
- P.originalname = name
- P.name = trim("[name] bottle")
- reagents.trans_to(P, P.volume)
- else
- var/amount_full = 0
- var/vol_part = min(reagents.total_volume, 30)
- if(text2num(many))
- amount_full = round(reagents.total_volume / 30)
- vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals.
- var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
-
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "patch")
+ var/obj/item/reagent_containers/pill/patch/P
+ for(var/i = 0; i < amount; i++)
+ P = new/obj/item/reagent_containers/pill/patch(drop_location())
+ P.name = trim("[name] patch")
+ adjust_item_drop_location(P)
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
- for(var/i = 0; i < amount_full; i++)
+ for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
- reagents.trans_to(P, 30)
-
- if(vol_part)
- P = new/obj/item/reagent_containers/glass/bottle(drop_location())
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "condimentPack")
+ var/obj/item/reagent_containers/food/condiment/pack/P
+ for(var/i = 0; i < amount; i++)
+ P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
+ P.originalname = name
+ P.name = trim("[name] pack")
+ P.desc = "A small condiment pack. The label says it contains [name]."
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "condimentBottle")
+ var/obj/item/reagent_containers/food/condiment/P
+ for(var/i = 0; i < amount; i++)
+ P = new/obj/item/reagent_containers/food/condiment(drop_location())
+ P.originalname = name
P.name = trim("[name] bottle")
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "hypoVial")
+ var/obj/item/reagent_containers/glass/bottle/vial/small/P
+ for(var/i = 0; i < amount; i++)
+ P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
+ P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
- reagents.trans_to(P, vol_part)
- . = TRUE
- //CITADEL ADD Hypospray Vials
- if("createVial")
- var/many = params["many"]
- if(reagents.total_volume == 0)
- return
+ reagents.trans_to(P, vol_each)
+ return TRUE
+ if(item_type == "smartDart")
+ var/obj/item/reagent_containers/syringe/dart/P
+ for(var/i = 0; i < amount; i++)
+ P = new /obj/item/reagent_containers/syringe/dart(drop_location())
+ P.name = trim("[name] SmartDart")
+ adjust_item_drop_location(P)
+ reagents.trans_to(P, vol_each)
+ P.mode=!mode
+ P.update_icon()
+ return TRUE
+ return FALSE
- var/amount_full = 0
- var/vol_part = min(reagents.total_volume, 60)
- if(text2num(many))
- amount_full = round(reagents.total_volume / 60)
- vol_part = reagents.total_volume % 60
- var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
-
- var/obj/item/reagent_containers/glass/bottle/vial/small/P
- for(var/i = 0; i < amount_full; i++)
- P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
- P.name = trim("[name] hypovial")
- adjust_item_drop_location(P)
- reagents.trans_to(P, 60)
-
- if(vol_part)
- P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
- P.name = trim("[name] hypovial")
- adjust_item_drop_location(P)
- reagents.trans_to(P, vol_part)
- . = TRUE
-
- if("createDart")
- for(var/datum/reagent/R in reagents.reagent_list)
- if(!(istype(R, /datum/reagent/medicine)))
- visible_message("The [src] beeps, \"SmartDarts are insoluble with non-medicinal compounds.\"")
- return
-
- var/many = params["many"]
- if(reagents.total_volume == 0)
- return
- var/amount = 1
- var/vol_each = min(reagents.total_volume, 20)
- if(text2num(many))
- amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many darts?", amount) as num|null), 0, 10)
- if(!amount)
- return
- vol_each = min(reagents.total_volume / amount, 20)
-
- var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
- return
-
- var/obj/item/reagent_containers/syringe/dart/D
- for(var/i = 0; i < amount; i++)
- D = new /obj/item/reagent_containers/syringe/dart(drop_location())
- D.name = trim("[name] SmartDart")
- adjust_item_drop_location(D)
- reagents.trans_to(D, vol_each)
- D.mode=!mode
- D.update_icon()
- . = TRUE
-
- //END CITADEL ADDITIONS
- if("analyzeBeak")
- var/datum/reagent/R = GLOB.name2reagent[params["id"]]
- if(R)
- var/state = "Unknown"
- if(initial(R.reagent_state) == 1)
- state = "Solid"
- else if(initial(R.reagent_state) == 2)
- state = "Liquid"
- else if(initial(R.reagent_state) == 3)
- state = "Gas"
- var/const/P = 3 //The number of seconds between life ticks
- var/T = initial(R.metabolization_rate) * (60 / P)
- var/datum/chemical_reaction/Rcr = get_chemical_reaction(R)
- if(Rcr && Rcr.FermiChem)
- fermianalyze = TRUE
- var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
- var/datum/reagent/targetReagent = beaker.reagents.has_reagent(R)
-
- if(!targetReagent)
- CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
- analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
- else
- fermianalyze = FALSE
- analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
- screen = "analyze"
- return
-
- if("analyzeBuff")
+ if("analyze")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
if(R)
var/state = "Unknown"
@@ -476,7 +410,7 @@
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
- return
+ return TRUE
if("goScreen")
screen = params["screen"]
@@ -527,4 +461,4 @@
condi = TRUE
#undef PILL_STYLE_COUNT
-#undef RANDOM_PILL_STYLE
\ No newline at end of file
+#undef RANDOM_PILL_STYLE
diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
index 482dfde1d6..52c06bca9b 100644
--- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
@@ -864,12 +864,13 @@
glass_icon_state = "red_queen"
glass_name = "Red Queen"
glass_desc = "DRINK ME."
- var/current_size = 1
+ var/current_size = RESIZE_DEFAULT_SIZE
/datum/reagent/consumable/red_queen/on_mob_life(mob/living/carbon/H)
if(prob(75))
return ..()
var/newsize = pick(0.5, 0.75, 1, 1.50, 2)
+ newsize *= RESIZE_DEFAULT_SIZE
H.resize = newsize/current_size
current_size = newsize
H.update_transform()
@@ -878,7 +879,8 @@
..()
/datum/reagent/consumable/red_queen/on_mob_end_metabolize(mob/living/M)
- M.resize = 1/current_size
+ M.resize = RESIZE_DEFAULT_SIZE/current_size
+ current_size = RESIZE_DEFAULT_SIZE
M.update_transform()
..()
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index 1fbb3cc346..d9b2aafb4b 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -1917,22 +1917,22 @@
name = "Growth Serum"
description = "A commercial chemical designed to help older men in the bedroom."//not really it just makes you a giant
color = "#ff0000"//strong red. rgb 255, 0, 0
- var/current_size = 1
+ var/current_size = RESIZE_DEFAULT_SIZE
taste_description = "bitterness" // apparently what viagra tastes like
/datum/reagent/growthserum/on_mob_life(mob/living/carbon/H)
var/newsize = current_size
switch(volume)
if(0 to 19)
- newsize = 1.25
+ newsize = 1.25*RESIZE_DEFAULT_SIZE
if(20 to 49)
- newsize = 1.5
+ newsize = 1.5*RESIZE_DEFAULT_SIZE
if(50 to 99)
- newsize = 2
+ newsize = 2*RESIZE_DEFAULT_SIZE
if(100 to 199)
- newsize = 2.5
+ newsize = 2.5*RESIZE_DEFAULT_SIZE
if(200 to INFINITY)
- newsize = 3.5
+ newsize = 3.5*RESIZE_DEFAULT_SIZE
H.resize = newsize/current_size
current_size = newsize
@@ -1940,7 +1940,8 @@
..()
/datum/reagent/growthserum/on_mob_end_metabolize(mob/living/M)
- M.resize = 1/current_size
+ M.resize = RESIZE_DEFAULT_SIZE/current_size
+ current_size = RESIZE_DEFAULT_SIZE
M.update_transform()
..()
diff --git a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm
index c5f6b01e57..6d63df7d4b 100644
--- a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm
+++ b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm
@@ -45,7 +45,7 @@
/datum/design/board/vendor
name = "Machine Design (Vendor Board)"
- desc = "The circuit board for a Vendor."
+ desc = "The circuit board for a Vendor. Use a screwdriver to turn the \"brand selection\" dial."
id = "vendor"
build_path = /obj/item/circuitboard/machine/vendor
category = list ("Misc. Machinery")
diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm
index fe5f275da5..c50227e60d 100644
--- a/code/modules/research/techweb/all_nodes.dm
+++ b/code/modules/research/techweb/all_nodes.dm
@@ -237,7 +237,7 @@
display_name = "Games and Toys"
description = "For the slackers on the station."
prereq_ids = list("comptech")
- design_ids = list("arcade_battle", "arcade_orion", "slotmachine", "autoylathe")
+ design_ids = list("arcade_battle", "arcade_orion", "arcade_minesweeper", "slotmachine", "autoylathe")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
/////////////////////////Bluespace tech/////////////////////////
diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm
index 22dee60eb4..9452722183 100644
--- a/code/modules/spells/spell.dm
+++ b/code/modules/spells/spell.dm
@@ -109,10 +109,9 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
- var/clothes_req = 1 //see if it requires clothes
- var/cult_req = 0 //SPECIAL SNOWFLAKE clothes required for cult only spells
- var/human_req = 0 //spell can only be cast by humans
- var/nonabstract_req = 0 //spell can only be cast by mobs that are physical entities
+ var/clothes_req = SPELL_WIZARD_GARB //see if it requires clothes
+ var/list/mobs_whitelist //spell can only be casted by mobs in this typecache.
+ var/list/mobs_blacklist //The opposite of the above.
var/stat_allowed = 0 //see if it requires being conscious/alive, need to set to 1 for ghostpells
var/phase_allowed = 0 // If true, the spell can be cast while phased, eg. blood crawling, ethereal jaunting
var/antimagic_allowed = TRUE // If false, the spell cannot be cast while under the effect of antimagic
@@ -144,79 +143,17 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
action_background_icon_state = "bg_spell"
base_action = /datum/action/spell_action/spell
-/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
- if(player_lock)
- if(!user.mind || !(src in user.mind.spell_list) && !(src in user.mob_spell_list))
- to_chat(user, "You shouldn't have this spell! Something's wrong.")
- return FALSE
- else
- if(!(src in user.mob_spell_list))
- return FALSE
+/obj/effect/proc_holder/spell/Initialize()
+ . = ..()
+ if(mobs_whitelist)
+ mobs_whitelist = typecacheof(mobs_whitelist)
+ if(mobs_blacklist)
+ mobs_blacklist = typecacheof(mobs_blacklist)
- var/turf/T = get_turf(user)
- if(is_centcom_level(T.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
- to_chat(user, "You can't cast this spell here.")
+/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = FALSE, mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
+ if(!can_cast(user, skipcharge))
return FALSE
- if(!skipcharge)
- if(!charge_check(user))
- return FALSE
-
- if(user.stat && !stat_allowed)
- to_chat(user, "Not when you're incapacitated.")
- return FALSE
-
- if(!antimagic_allowed)
- var/antimagic = user.anti_magic_check(TRUE, FALSE, chargecost = 0, self = TRUE)
- if(antimagic)
- if(isitem(antimagic))
- to_chat(user, "[antimagic] is interfering with your magic.")
- else
- to_chat(user, "Magic seems to flee from you, you can't gather enough power to cast this spell.")
- return FALSE
-
- if(!phase_allowed && istype(user.loc, /obj/effect/dummy))
- to_chat(user, "[name] cannot be cast unless you are completely manifested in the material plane.")
- return FALSE
-
- if(ishuman(user))
-
- var/mob/living/carbon/human/H = user
-
- if((invocation_type == "whisper" || invocation_type == "shout") && !H.can_speak_vocal())
- to_chat(user, "You can't get the words out!")
- return FALSE
-
- var/list/casting_clothes = typecacheof(list(/obj/item/clothing/suit/wizrobe,
- /obj/item/clothing/suit/space/hardsuit/wizard,
- /obj/item/clothing/head/wizard,
- /obj/item/clothing/head/helmet/space/hardsuit/wizard,
- /obj/item/clothing/suit/space/hardsuit/shielded/wizard,
- /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard))
-
- if(clothes_req) //clothes check
- if(!is_type_in_typecache(H.wear_suit, casting_clothes))
- to_chat(H, "I don't feel strong enough without my robe.")
- return FALSE
- if(!is_type_in_typecache(H.head, casting_clothes))
- to_chat(H, "I don't feel strong enough without my hat.")
- return FALSE
- if(cult_req) //CULT_REQ CLOTHES CHECK
- if(!istype(H.wear_suit, /obj/item/clothing/suit/magusred) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/cult))
- to_chat(H, "I don't feel strong enough without my armor.")
- return FALSE
- if(!istype(H.head, /obj/item/clothing/head/magus) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/cult))
- to_chat(H, "I don't feel strong enough without my helmet.")
- return FALSE
- else
- if(clothes_req || human_req)
- to_chat(user, "This spell can only be cast by humans!")
- return FALSE
- if(nonabstract_req && (isbrain(user) || ispAI(user)))
- to_chat(user, "This spell can only be cast by physical beings!")
- return FALSE
-
-
if(!skipcharge)
switch(charge_type)
if("recharge")
@@ -227,7 +164,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
adjust_var(user, holder_var_type, holder_var_amount)
if(action)
action.UpdateButtonIcon()
- return 1
+ return TRUE
/obj/effect/proc_holder/spell/proc/charge_check(mob/user, silent = FALSE)
switch(charge_type)
@@ -482,11 +419,6 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell/proc/updateButtonIcon(status_only, force)
action.UpdateButtonIcon(status_only, force)
-/obj/effect/proc_holder/spell/proc/can_be_cast_by(mob/caster)
- if((human_req || clothes_req) && !ishuman(caster))
- return 0
- return 1
-
/obj/effect/proc_holder/spell/targeted/proc/los_check(mob/A,mob/B)
//Checks for obstacles from A to B
var/obj/dummy = new(A.loc)
@@ -499,24 +431,65 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
qdel(dummy)
return 1
-/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr)
- if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
+/obj/effect/proc_holder/spell/proc/can_cast(mob/user = usr, skipcharge = FALSE, silent = FALSE)
+ var/magic_flags = SEND_SIGNAL(user, COMSIG_MOB_SPELL_CAST_CHECK, src)
+ if(magic_flags & SPELL_SKIP_ALL_REQS)
+ return TRUE
+
+ if(player_lock && (!user.mind || !(src in user.mind.spell_list)))
+ if(!silent)
+ to_chat(user, "You shouldn't have this spell! Something's wrong.")
return FALSE
- if(!charge_check(user,TRUE))
+ if(!(src in user.mob_spell_list))
return FALSE
- if(user.stat && !stat_allowed)
- return FALSE
-
- if(!antimagic_allowed && user.anti_magic_check(TRUE, FALSE, chargecost = 0, self = TRUE))
- return FALSE
-
- if(!ishuman(user))
- if(clothes_req || human_req)
+ if(!centcom_cancast && !(magic_flags & SPELL_SKIP_CENTCOM)) //Certain spells are not allowed on the centcom zlevel
+ var/turf/T = get_turf(user)
+ if(is_centcom_level(T.z))
+ if(!silent)
+ to_chat(user, "You can't cast this spell here.")
return FALSE
- if(nonabstract_req && (isbrain(user) || ispAI(user)))
+
+ if(!skipcharge)
+ if(!charge_check(user))
return FALSE
+
+ if(user.stat && !stat_allowed && !(magic_flags & SPELL_SKIP_STAT))
+ if(!silent)
+ to_chat(user, "Not when you're incapacitated.")
+ return FALSE
+
+ if(!phase_allowed && istype(user.loc, /obj/effect/dummy))
+ if(!silent)
+ to_chat(user, "[name] cannot be cast unless you are completely manifested in the material plane.")
+ return FALSE
+
+ if(clothes_req && !(magic_flags & SPELL_SKIP_CLOTHES))
+ var/met_requirements = magic_flags & (clothes_req)
+ if(met_requirements != clothes_req)
+ if(!silent)
+ var/the_many_hats = met_requirements & (clothes_req & (SPELL_WIZARD_HAT|SPELL_CULT_HELMET))
+ var/the_many_suits = met_requirements & (clothes_req & (SPELL_WIZARD_ROBE|SPELL_CULT_ARMOR))
+ var/without_hat_robe = the_many_suits ? "a proper headwear" : the_many_hats ? "a proper suit" : "proper garments"
+ to_chat(user, "I don't feel strong enough to cast this spell without [without_hat_robe].")
+ return FALSE
+
+ if(!antimagic_allowed && !(magic_flags & SPELL_SKIP_ANTIMAGIC) && user.anti_magic_check(TRUE, FALSE, chargecost = 0, self = TRUE))
+ return FALSE
+
+
+ if(!(magic_flags & SPELL_SKIP_VOCAL) && (invocation_type in list("whisper", "shout")) && isliving(user))
+ var/mob/living/L = user
+ if(!L.can_speak_vocal())
+ if(!silent)
+ to_chat(L, "You can't get the words out!")
+ return FALSE
+
+ if(!(magic_flags & SPELL_SKIP_MOBTYPE) && ((mobs_whitelist && !mobs_whitelist[user]) || (mobs_blacklist && mobs_blacklist[user])))
+ if(!silent)
+ to_chat(user, "This spell can't be casted in this current form!")
+ return FALSE
return TRUE
/obj/effect/proc_holder/spell/self //Targets only the caster. Good for buffs and heals, but probably not wise for fireballs (although they usually fireball themselves anyway, honke)
@@ -531,8 +504,8 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell/self/basic_heal //This spell exists mainly for debugging purposes, and also to show how casting works
name = "Lesser Heal"
desc = "Heals a small amount of brute and burn damage."
- human_req = 1
- clothes_req = 0
+ mobs_whitelist = list(/mob/living/carbon/human)
+ clothes_req = NONE
charge_max = 100
cooldown_min = 50
invocation = "Victus sano!"
diff --git a/code/modules/spells/spell_types/aimed.dm b/code/modules/spells/spell_types/aimed.dm
index 5ba85bef6b..786026a1bc 100644
--- a/code/modules/spells/spell_types/aimed.dm
+++ b/code/modules/spells/spell_types/aimed.dm
@@ -16,7 +16,7 @@
if(!istype(user))
return
var/msg
- if(!can_cast(user))
+ if(!can_cast(user, FALSE, TRUE))
msg = "You can no longer cast [name]!"
remove_ranged_ability(msg)
return
@@ -95,7 +95,6 @@
desc = "Fire a high powered lightning bolt at your foes!"
school = "evocation"
charge_max = 150
- clothes_req = 1
invocation = "ZAP MUTHA'FUCKA"
invocation_type = "shout"
cooldown_min = 30
@@ -113,7 +112,7 @@
desc = "This spell fires a fireball at a target and does not require wizard garb."
school = "evocation"
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
invocation = "ONI SOMA"
invocation_type = "shout"
range = 20
@@ -131,7 +130,7 @@
desc = "Blazing hot rapid-fire homing cards. Banish your foes with its mystical power!"
school = "evocation"
charge_max = 50
- clothes_req = 0
+ clothes_req = NONE
invocation = "Sigi'lu M'Fan 'Tasia"
invocation_type = "shout"
range = 40
diff --git a/code/modules/spells/spell_types/area_teleport.dm b/code/modules/spells/spell_types/area_teleport.dm
index 17a895490e..8a615750e0 100644
--- a/code/modules/spells/spell_types/area_teleport.dm
+++ b/code/modules/spells/spell_types/area_teleport.dm
@@ -1,7 +1,7 @@
/obj/effect/proc_holder/spell/targeted/area_teleport
name = "Area teleport"
desc = "This spell teleports you to a type of area of your selection."
- nonabstract_req = 1
+ mobs_blacklist = list(/mob/living/brain, /mob/living/silicon/pai)
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
var/invocation_area = 1 //if the invocation appends the selected area
diff --git a/code/modules/spells/spell_types/barnyard.dm b/code/modules/spells/spell_types/barnyard.dm
index ccb0280779..4b972e8030 100644
--- a/code/modules/spells/spell_types/barnyard.dm
+++ b/code/modules/spells/spell_types/barnyard.dm
@@ -5,7 +5,7 @@
charge_type = "recharge"
charge_max = 150
charge_counter = 0
- clothes_req = 0
+ clothes_req = NONE
stat_allowed = 0
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
invocation_type = "shout"
diff --git a/code/modules/spells/spell_types/bloodcrawl.dm b/code/modules/spells/spell_types/bloodcrawl.dm
index 49d73b445b..e59fc2049d 100644
--- a/code/modules/spells/spell_types/bloodcrawl.dm
+++ b/code/modules/spells/spell_types/bloodcrawl.dm
@@ -2,7 +2,7 @@
name = "Blood Crawl"
desc = "Use pools of blood to phase out of existence."
charge_max = 0
- clothes_req = 0
+ clothes_req = NONE
//If you couldn't cast this while phased, you'd have a problem
phase_allowed = 1
selection_type = "range"
diff --git a/code/modules/spells/spell_types/charge.dm b/code/modules/spells/spell_types/charge.dm
index d2513097ea..7728a879c5 100644
--- a/code/modules/spells/spell_types/charge.dm
+++ b/code/modules/spells/spell_types/charge.dm
@@ -4,7 +4,7 @@
school = "transmutation"
charge_max = 600
- clothes_req = 0
+ clothes_req = NONE
invocation = "DIRI CEL"
invocation_type = "whisper"
range = -1
diff --git a/code/modules/spells/spell_types/conjure.dm b/code/modules/spells/spell_types/conjure.dm
index 7ff4f30e33..b609655526 100644
--- a/code/modules/spells/spell_types/conjure.dm
+++ b/code/modules/spells/spell_types/conjure.dm
@@ -60,7 +60,7 @@
name = "Link Worlds"
desc = "A whole new dimension for you to play with! They won't be happy about it, though."
invocation = "WTF"
- clothes_req = FALSE
+ clothes_req = NONE
charge_max = 600
cooldown_min = 200
summon_type = list(/obj/structure/spawner/nether)
@@ -74,7 +74,7 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
var/obj/item/item
var/item_type = /obj/item/banhammer
school = "conjuration"
diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm
index 0c0b20f0fc..e8f3ab7d06 100644
--- a/code/modules/spells/spell_types/construct_spells.dm
+++ b/code/modules/spells/spell_types/construct_spells.dm
@@ -7,7 +7,7 @@
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser/cult
- cult_req = 1
+ clothes_req = SPELL_CULT_GARB
charge_max = 2500
@@ -17,7 +17,7 @@
school = "transmutation"
charge_max = 50
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 2
@@ -37,7 +37,7 @@
school = "conjuration"
charge_max = 20
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 0
@@ -53,7 +53,7 @@
school = "conjuration"
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 0
@@ -70,7 +70,7 @@
school = "conjuration"
charge_max = 300
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 0
@@ -83,7 +83,7 @@
school = "conjuration"
charge_max = 2400
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 0
@@ -94,7 +94,7 @@
summon_type = list(/obj/item/soulstone)
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/cult
- cult_req = 1
+ clothes_req = SPELL_CULT_GARB
charge_max = 3600
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/noncult
@@ -105,7 +105,7 @@
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
school = "transmutation"
charge_max = 400
- clothes_req = FALSE
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
wall_type = /obj/effect/forcefield/cult
@@ -121,7 +121,7 @@
school = "transmutation"
charge_max = 250
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = -1
@@ -143,7 +143,7 @@
school = "evocation"
charge_max = 400
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile/lesser"
@@ -161,7 +161,7 @@
school = "conjuration"
charge_max = 200
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = -1
@@ -185,7 +185,7 @@
stat_allowed = FALSE
school = "evocation"
- clothes_req = FALSE
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
action_icon = 'icons/mob/actions/actions_cult.dmi'
@@ -232,7 +232,7 @@
stat_allowed = FALSE
school = "evocation"
- clothes_req = FALSE
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
action_icon = 'icons/mob/actions/actions_cult.dmi'
@@ -294,7 +294,7 @@
proj_lifespan = 15
proj_step_delay = 7
charge_max = 350
- clothes_req = FALSE
+ clothes_req = NONE
action_icon = 'icons/mob/actions/actions_cult.dmi'
action_icon_state = "cultfist"
action_background_icon_state = "bg_demon"
diff --git a/code/modules/spells/spell_types/devil.dm b/code/modules/spells/spell_types/devil.dm
index 3952a347e0..34b033fd17 100644
--- a/code/modules/spells/spell_types/devil.dm
+++ b/code/modules/spells/spell_types/devil.dm
@@ -4,7 +4,7 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
item_type = /obj/item/twohanded/pitchfork/demonic
school = "conjuration"
@@ -37,7 +37,7 @@
invocation = "Just sign on the dotted line."
include_user = 0
range = 5
- clothes_req = 0
+ clothes_req = NONE
school = "conjuration"
charge_max = 150
@@ -79,7 +79,7 @@
school = "evocation"
charge_max = 80
- clothes_req = 0
+ clothes_req = NONE
invocation = "Your very soul will catch fire!"
invocation_type = "shout"
range = 2
@@ -92,7 +92,7 @@
name = "Infernal Jaunt"
desc = "Use hellfire to phase out of existence."
charge_max = 200
- clothes_req = 0
+ clothes_req = NONE
selection_type = "range"
range = -1
cooldown_min = 0
@@ -167,7 +167,7 @@
name = "Sin Touch"
desc = "Subtly encourage someone to sin."
charge_max = 1800
- clothes_req = 0
+ clothes_req = NONE
selection_type = "range"
range = 2
cooldown_min = 0
@@ -206,7 +206,7 @@
desc = "When what a Devil really needs is funk."
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
school = "conjuration"
charge_max = 10
diff --git a/code/modules/spells/spell_types/devil_boons.dm b/code/modules/spells/spell_types/devil_boons.dm
index 5d335745d2..ab3e3cc27e 100644
--- a/code/modules/spells/spell_types/devil_boons.dm
+++ b/code/modules/spells/spell_types/devil_boons.dm
@@ -4,7 +4,7 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
school = "conjuration"
charge_max = 100
cooldown_min = 10
@@ -32,7 +32,7 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
charge_max = 50
cooldown_min = 10
action_icon = 'icons/mob/actions/actions_silicon.dmi'
@@ -51,7 +51,7 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
+ clothes_req = NONE
charge_max = 50
cooldown_min = 10
action_icon = 'icons/mob/actions/actions_spells.dmi'
@@ -73,4 +73,4 @@
friendShell = new /obj/effect/mob_spawn/human/demonic_friend(L.loc, L.mind, src)
/obj/effect/proc_holder/spell/targeted/conjure_item/spellpacket/robeless
- clothes_req = FALSE
+ clothes_req = NONE
diff --git a/code/modules/spells/spell_types/ethereal_jaunt.dm b/code/modules/spells/spell_types/ethereal_jaunt.dm
index 424a3b7671..f485ae578f 100644
--- a/code/modules/spells/spell_types/ethereal_jaunt.dm
+++ b/code/modules/spells/spell_types/ethereal_jaunt.dm
@@ -4,13 +4,12 @@
school = "transmutation"
charge_max = 300
- clothes_req = 1
invocation = "none"
invocation_type = "none"
range = -1
cooldown_min = 100 //50 deciseconds reduction per rank
include_user = 1
- nonabstract_req = 1
+ mobs_blacklist = list(/mob/living/brain, /mob/living/silicon/pai)
var/jaunt_duration = 50 //in deciseconds
var/jaunt_in_time = 5
var/jaunt_in_type = /obj/effect/temp_visual/wizard
diff --git a/code/modules/spells/spell_types/forcewall.dm b/code/modules/spells/spell_types/forcewall.dm
index aa2fa5ab8b..e0c21066cf 100644
--- a/code/modules/spells/spell_types/forcewall.dm
+++ b/code/modules/spells/spell_types/forcewall.dm
@@ -3,7 +3,7 @@
desc = "Create a magical barrier that only you can pass through. Does not require wizard garb."
school = "transmutation"
charge_max = 80
- clothes_req = 0
+ clothes_req = NONE
invocation = "TARCOL MINTI ZHERI"
invocation_type = "shout"
sound = 'sound/magic/forcewall.ogg'
diff --git a/code/modules/spells/spell_types/infinite_guns.dm b/code/modules/spells/spell_types/infinite_guns.dm
index feb6eeddb6..cfdf0d4a8d 100644
--- a/code/modules/spells/spell_types/infinite_guns.dm
+++ b/code/modules/spells/spell_types/infinite_guns.dm
@@ -7,7 +7,6 @@
school = "conjuration"
charge_max = 750
- clothes_req = 1
cooldown_min = 10 //Gun wizard
action_icon_state = "bolt_action"
var/summon_path = /obj/item/gun/ballistic/shotgun/boltaction/enchanted
diff --git a/code/modules/spells/spell_types/knock.dm b/code/modules/spells/spell_types/knock.dm
index be5f516680..9cbaa5baa3 100644
--- a/code/modules/spells/spell_types/knock.dm
+++ b/code/modules/spells/spell_types/knock.dm
@@ -4,7 +4,7 @@
school = "transmutation"
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
invocation = "AULIE OXIN FIERA"
invocation_type = "whisper"
range = 3
diff --git a/code/modules/spells/spell_types/lichdom.dm b/code/modules/spells/spell_types/lichdom.dm
index 207ccd8374..f6f56c049a 100644
--- a/code/modules/spells/spell_types/lichdom.dm
+++ b/code/modules/spells/spell_types/lichdom.dm
@@ -8,7 +8,7 @@
becoming a lich destroys all internal organs except the brain."
school = "necromancy"
charge_max = 10
- clothes_req = 0
+ clothes_req = NONE
centcom_cancast = 0
invocation = "NECREM IMORTIUM!"
invocation_type = "shout"
diff --git a/code/modules/spells/spell_types/lightning.dm b/code/modules/spells/spell_types/lightning.dm
index f4812e7462..81b26cf464 100644
--- a/code/modules/spells/spell_types/lightning.dm
+++ b/code/modules/spells/spell_types/lightning.dm
@@ -3,7 +3,6 @@
desc = "Blast lightning at your foes!"
charge_type = "recharge"
charge_max = 270
- clothes_req = 1
invocation = "UN'LTD P'WAH!"
invocation_type = "shout"
range = 7
diff --git a/code/modules/spells/spell_types/mime.dm b/code/modules/spells/spell_types/mime.dm
index 621efdc821..a3bb81ae55 100644
--- a/code/modules/spells/spell_types/mime.dm
+++ b/code/modules/spells/spell_types/mime.dm
@@ -8,10 +8,10 @@
invocation_emote_self = "You form a wall in front of yourself."
summon_lifespan = 300
charge_max = 300
- clothes_req = 0
+ clothes_req = NONE
range = 0
cast_sound = null
- human_req = 1
+ mobs_whitelist = list(/mob/living/carbon/human)
action_icon_state = "mime"
action_background_icon_state = "bg_mime"
@@ -32,8 +32,8 @@
desc = "Make or break a vow of silence."
school = "mime"
panel = "Mime"
- clothes_req = 0
- human_req = 1
+ clothes_req = NONE
+ mobs_whitelist = list(/mob/living/carbon/human)
charge_max = 3000
range = -1
include_user = 1
@@ -75,7 +75,7 @@
invocation_emote_self = "You form a blockade in front of yourself."
charge_max = 600
sound = null
- clothes_req = 0
+ clothes_req = NONE
range = -1
include_user = 1
@@ -98,7 +98,7 @@
school = "mime"
panel = "Mime"
charge_max = 300
- clothes_req = 0
+ clothes_req = NONE
invocation_type = "emote"
invocation_emote_self = "You fire your finger gun!"
range = 20
diff --git a/code/modules/spells/spell_types/mind_transfer.dm b/code/modules/spells/spell_types/mind_transfer.dm
index cbc25fb98e..d2ef015d1d 100644
--- a/code/modules/spells/spell_types/mind_transfer.dm
+++ b/code/modules/spells/spell_types/mind_transfer.dm
@@ -4,7 +4,7 @@
school = "transmutation"
charge_max = 600
- clothes_req = 0
+ clothes_req = NONE
invocation = "GIN'YU CAPAN"
invocation_type = "whisper"
range = 1
diff --git a/code/modules/spells/spell_types/rod_form.dm b/code/modules/spells/spell_types/rod_form.dm
index 5a532db7ac..7a96d0ac55 100644
--- a/code/modules/spells/spell_types/rod_form.dm
+++ b/code/modules/spells/spell_types/rod_form.dm
@@ -1,8 +1,6 @@
/obj/effect/proc_holder/spell/targeted/rod_form
name = "Rod Form"
desc = "Take on the form of an immovable rod, destroying all in your path."
- clothes_req = 1
- human_req = 0
charge_max = 250
cooldown_min = 100
range = -1
diff --git a/code/modules/spells/spell_types/santa.dm b/code/modules/spells/spell_types/santa.dm
index 3da6d90558..64ed925455 100644
--- a/code/modules/spells/spell_types/santa.dm
+++ b/code/modules/spells/spell_types/santa.dm
@@ -4,7 +4,7 @@
desc = "This spell lets you reach into S-space and retrieve presents! Yay!"
school = "santa"
charge_max = 600
- clothes_req = 0
+ clothes_req = NONE
invocation = "HO HO HO"
invocation_type = "shout"
range = 3
diff --git a/code/modules/spells/spell_types/shadow_walk.dm b/code/modules/spells/spell_types/shadow_walk.dm
index 0b492cc6b0..83996b5bfb 100644
--- a/code/modules/spells/spell_types/shadow_walk.dm
+++ b/code/modules/spells/spell_types/shadow_walk.dm
@@ -2,7 +2,7 @@
name = "Shadow Walk"
desc = "Grants unlimited movement in darkness."
charge_max = 0
- clothes_req = 0
+ clothes_req = NONE
phase_allowed = 1
selection_type = "range"
range = -1
diff --git a/code/modules/spells/spell_types/shapeshift.dm b/code/modules/spells/spell_types/shapeshift.dm
index 46eb14013f..c6966ccee9 100644
--- a/code/modules/spells/spell_types/shapeshift.dm
+++ b/code/modules/spells/spell_types/shapeshift.dm
@@ -1,8 +1,7 @@
/obj/effect/proc_holder/spell/targeted/shapeshift
name = "Shapechange"
desc = "Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed."
- clothes_req = 0
- human_req = 0
+ clothes_req = NONE
charge_max = 200
cooldown_min = 50
range = -1
@@ -59,8 +58,9 @@
var/mob/living/shape = new shapeshift_type(caster.loc)
H = new(shape,src,caster)
- clothes_req = 0
- human_req = 0
+ clothes_req = NONE
+ mobs_whitelist = null
+ mobs_blacklist = null
/obj/effect/proc_holder/spell/targeted/shapeshift/proc/Restore(mob/living/shape)
var/obj/shapeshift_holder/H = locate() in shape
@@ -70,7 +70,8 @@
H.restore()
clothes_req = initial(clothes_req)
- human_req = initial(human_req)
+ mobs_whitelist = typecacheof(initial(mobs_whitelist))
+ mobs_blacklist = typecacheof(initial(mobs_blacklist))
/obj/effect/proc_holder/spell/targeted/shapeshift/dragon
name = "Dragon Form"
diff --git a/code/modules/spells/spell_types/spacetime_distortion.dm b/code/modules/spells/spell_types/spacetime_distortion.dm
index 7a19787675..3af4d3883f 100644
--- a/code/modules/spells/spell_types/spacetime_distortion.dm
+++ b/code/modules/spells/spell_types/spacetime_distortion.dm
@@ -11,7 +11,7 @@
cooldown_min = 300
level_max = 0
-/obj/effect/proc_holder/spell/spacetime_dist/can_cast(mob/user = usr)
+/obj/effect/proc_holder/spell/spacetime_dist/can_cast(mob/user = usr, skipcharge = FALSE, silent = FALSE)
if(ready)
return ..()
return FALSE
diff --git a/code/modules/spells/spell_types/summonitem.dm b/code/modules/spells/spell_types/summonitem.dm
index d0e415fb2a..94de75faac 100644
--- a/code/modules/spells/spell_types/summonitem.dm
+++ b/code/modules/spells/spell_types/summonitem.dm
@@ -3,7 +3,7 @@
desc = "This spell can be used to recall a previously marked item to your hand from anywhere in the universe."
school = "transmutation"
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
invocation = "GAR YOK"
invocation_type = "whisper"
range = -1
@@ -105,7 +105,7 @@
if(item_to_retrieve.loc)
item_to_retrieve.loc.visible_message("The [item_to_retrieve.name] suddenly disappears!")
- if(!L.put_in_hands(item_to_retrieve))
+ if(!isitem(item_to_retrieve) || !L.put_in_hands(item_to_retrieve))
item_to_retrieve.forceMove(L.drop_location())
item_to_retrieve.loc.visible_message("The [item_to_retrieve.name] suddenly appears!")
playsound(get_turf(L), 'sound/magic/summonitems_generic.ogg', 50, 1)
diff --git a/code/modules/spells/spell_types/taeclowndo.dm b/code/modules/spells/spell_types/taeclowndo.dm
index d2b0782b07..5b1e09565b 100644
--- a/code/modules/spells/spell_types/taeclowndo.dm
+++ b/code/modules/spells/spell_types/taeclowndo.dm
@@ -4,7 +4,6 @@
invocation_type = "none"
include_user = 1
range = -1
- clothes_req = 0
item_type = /obj/item/reagent_containers/food/snacks/pie/cream
charge_max = 30
@@ -20,7 +19,7 @@
charge_type = "recharge"
charge_max = 100
cooldown_min = 100
- clothes_req = 0
+ clothes_req = NONE
invocation_type = "none"
range = 7
selection_type = "view"
@@ -61,7 +60,7 @@
hand_path = /obj/item/melee/touch_attack/megahonk
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
cooldown_min = 100
action_icon = 'icons/mecha/mecha_equipment.dmi'
@@ -75,7 +74,7 @@
hand_path = /obj/item/melee/touch_attack/bspie
charge_max = 450
- clothes_req = 0
+ clothes_req = NONE
cooldown_min = 450
action_icon = 'icons/obj/food/piecake.dmi'
diff --git a/code/modules/spells/spell_types/telepathy.dm b/code/modules/spells/spell_types/telepathy.dm
index 34f100f753..4b4f91eb18 100644
--- a/code/modules/spells/spell_types/telepathy.dm
+++ b/code/modules/spells/spell_types/telepathy.dm
@@ -2,7 +2,7 @@
name = "Telepathy"
desc = "Telepathically transmits a message to the target."
charge_max = 0
- clothes_req = 0
+ clothes_req = NONE
range = 7
include_user = 0
action_icon = 'icons/mob/actions/actions_revenant.dmi'
diff --git a/code/modules/spells/spell_types/the_traps.dm b/code/modules/spells/spell_types/the_traps.dm
index 7402dbfbc8..87928e6a7e 100644
--- a/code/modules/spells/spell_types/the_traps.dm
+++ b/code/modules/spells/spell_types/the_traps.dm
@@ -5,7 +5,6 @@
charge_max = 250
cooldown_min = 50
- clothes_req = 1
invocation = "CAVERE INSIDIAS"
invocation_type = "shout"
range = 3
diff --git a/code/modules/spells/spell_types/touch_attacks.dm b/code/modules/spells/spell_types/touch_attacks.dm
index e5b9144535..a23e16cf88 100644
--- a/code/modules/spells/spell_types/touch_attacks.dm
+++ b/code/modules/spells/spell_types/touch_attacks.dm
@@ -56,7 +56,6 @@
school = "evocation"
charge_max = 600
- clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "gib"
@@ -68,7 +67,6 @@
school = "transmutation"
charge_max = 600
- clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "statue"
@@ -81,7 +79,7 @@
school = "evocation"
charge_max = 100
- clothes_req = 0
+ clothes_req = NONE
cooldown_min = 20
action_icon_state = "nuclearfist"
diff --git a/code/modules/spells/spell_types/turf_teleport.dm b/code/modules/spells/spell_types/turf_teleport.dm
index 8a45f2be22..59f04c7039 100644
--- a/code/modules/spells/spell_types/turf_teleport.dm
+++ b/code/modules/spells/spell_types/turf_teleport.dm
@@ -1,7 +1,7 @@
/obj/effect/proc_holder/spell/targeted/turf_teleport
name = "Turf Teleport"
desc = "This spell teleports the target to the turf in range."
- nonabstract_req = 1
+ mobs_blacklist = list(/mob/living/brain, /mob/living/silicon/pai)
var/inner_tele_radius = 1
var/outer_tele_radius = 2
diff --git a/code/modules/spells/spell_types/voice_of_god.dm b/code/modules/spells/spell_types/voice_of_god.dm
index eb8950086c..495681a818 100644
--- a/code/modules/spells/spell_types/voice_of_god.dm
+++ b/code/modules/spells/spell_types/voice_of_god.dm
@@ -4,7 +4,7 @@
charge_max = 1200 //variable
cooldown_min = 0
level_max = 1
- clothes_req = 0
+ clothes_req = NONE
action_icon = 'icons/mob/actions/actions_items.dmi'
action_icon_state = "voice_of_god"
var/command
@@ -13,9 +13,10 @@
var/list/spans = list("colossus","yell")
var/speech_sound = 'sound/magic/clockwork/invoke_general.ogg'
-/obj/effect/proc_holder/spell/voice_of_god/can_cast(mob/user = usr)
+/obj/effect/proc_holder/spell/voice_of_god/can_cast(mob/user = usr, skipcharge = FALSE, silent = TRUE)
if(!user.can_speak())
- to_chat(user, "You are unable to speak!")
+ if(!silent)
+ to_chat(user, "You are unable to speak!")
return FALSE
return TRUE
diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm
index 405bde212a..ace542126c 100644
--- a/code/modules/spells/spell_types/wizard.dm
+++ b/code/modules/spells/spell_types/wizard.dm
@@ -4,7 +4,6 @@
school = "evocation"
charge_max = 200
- clothes_req = 1
invocation = "FORTI GY AMA"
invocation_type = "shout"
range = 7
@@ -38,7 +37,6 @@
school = "transmutation"
charge_max = 400
- clothes_req = 1
invocation = "BIRUZ BENNAR"
invocation_type = "shout"
range = -1
@@ -58,7 +56,7 @@
school = "conjuration"
charge_max = 120
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = -1
@@ -77,7 +75,7 @@
school = "conjuration"
charge_max = 360
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = -1
@@ -92,7 +90,6 @@
name = "Disable Tech"
desc = "This spell disables all weapons, cameras and most other technology in range."
charge_max = 400
- clothes_req = 1
invocation = "NEC CANTIO"
invocation_type = "shout"
range = -1
@@ -109,7 +106,6 @@
school = "abjuration"
charge_max = 20
- clothes_req = 1
invocation = "none"
invocation_type = "none"
range = -1
@@ -131,8 +127,7 @@
name = "quickstep"
charge_max = 100
- clothes_req = 0
- cult_req = 1
+ clothes_req = SPELL_CULT_GARB
/obj/effect/proc_holder/spell/targeted/area_teleport/teleport
name = "Teleport"
@@ -140,7 +135,6 @@
school = "abjuration"
charge_max = 600
- clothes_req = 1
invocation = "SCYAR NILA"
invocation_type = "shout"
range = -1
@@ -156,7 +150,6 @@
name = "Stop Time"
desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
charge_max = 500
- clothes_req = 1
invocation = "TOKI YO TOMARE"
invocation_type = "shout"
range = 0
@@ -174,7 +167,6 @@
school = "conjuration"
charge_max = 1200
- clothes_req = 1
invocation = "NOUK FHUNMM SACP RISSKA"
invocation_type = "shout"
range = 1
@@ -189,7 +181,7 @@
school = "conjuration"
charge_max = 600
- clothes_req = 0
+ clothes_req = NONE
invocation = "none"
invocation_type = "none"
range = 0
@@ -206,7 +198,7 @@
school = "conjuration"
charge_max = 1200
- clothes_req = 0
+ clothes_req = NONE
invocation = "IA IA"
invocation_type = "shout"
summon_amt = 10
@@ -221,7 +213,7 @@
school = "transmutation"
charge_max = 300
- clothes_req = 0
+ clothes_req = NONE
invocation = "STI KALY"
invocation_type = "whisper"
message = "Your eyes cry out in pain!"
@@ -233,7 +225,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature/cult
name = "Summon Creatures (DANGEROUS)"
- cult_req = 1
+ clothes_req = SPELL_CULT_GARB
charge_max = 5000
summon_amt = 2
@@ -253,7 +245,6 @@
name = "Repulse"
desc = "This spell throws everything around the user away."
charge_max = 400
- clothes_req = 1
invocation = "GITTAH WEIGH"
invocation_type = "shout"
range = 5
@@ -314,7 +305,7 @@
desc = "Throw back attackers with a sweep of your tail."
sound = 'sound/magic/tail_swing.ogg'
charge_max = 150
- clothes_req = 0
+ clothes_req = NONE
range = 2
cooldown_min = 150
invocation_type = "none"
@@ -335,7 +326,7 @@
name = "Sacred Flame"
desc = "Makes everyone around you more flammable, and lights yourself on fire."
charge_max = 60
- clothes_req = 0
+ clothes_req = NONE
invocation = "FI'RAN DADISKO"
invocation_type = "shout"
max_targets = 0
@@ -358,7 +349,7 @@
/obj/effect/proc_holder/spell/targeted/conjure_item/spellpacket
name = "Thrown Lightning"
desc = "Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target."
- clothes_req = 1
+ clothes_req = SPELL_WIZARD_GARB
item_type = /obj/item/spellpacket/lightningbolt
charge_max = 10
diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm
index cb53574653..990ff93595 100644
--- a/code/modules/vehicles/scooter.dm
+++ b/code/modules/vehicles/scooter.dm
@@ -40,11 +40,22 @@
. = ..()
/obj/vehicle/ridden/scooter/skateboard
- name = "skateboard"
- desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars. Alt-click to adjust speed."
+ name = "improvised skateboard"
+ desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
icon_state = "skateboard"
density = FALSE
- var/adjusted_speed = FALSE
+ arms_required = 0
+ var/datum/effect_system/spark_spread/sparks
+ ///Whether the board is currently grinding
+ var/grinding = FALSE
+ ///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions
+ var/next_crash
+ ///Stores the default icon state
+ var/board_icon = "skateboard"
+ ///The handheld item counterpart for the board
+ var/board_item_type = /obj/item/melee/skateboard
+ ///Stamina drain multiplier
+ var/instability = 10
/obj/vehicle/ridden/scooter/skateboard/Initialize()
. = ..()
@@ -54,6 +65,23 @@
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
+ sparks = new
+ sparks.set_up(1, 0, src)
+ sparks.attach(src)
+
+/obj/vehicle/ridden/scooter/skateboard/Destroy()
+ if(sparks)
+ QDEL_NULL(sparks)
+ . = ..()
+
+/obj/vehicle/ridden/scooter/skateboard/relaymove()
+ if (grinding || world.time < next_crash)
+ return FALSE
+ return ..()
+
+/obj/vehicle/ridden/scooter/skateboard/generate_actions()
+ . = ..()
+ initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE)
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
density = TRUE
@@ -68,17 +96,52 @@
. = ..()
if(A.density && has_buckled_mobs())
var/mob/living/H = buckled_mobs[1]
- var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
- unbuckle_mob(H)
- H.throw_at(throw_target, 4, 3)
- H.DefaultCombatKnockdown(100)
- H.adjustStaminaLoss(40)
- var/head_slot = H.get_item_by_slot(SLOT_HEAD)
- if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
- H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3)
- H.updatehealth()
- visible_message("[src] crashes into [A], sending [H] flying!")
- playsound(src, 'sound/effects/bang.ogg', 50, 1)
+ H.adjustStaminaLoss(instability*6)
+ playsound(src, 'sound/effects/bang.ogg', 40, TRUE)
+ if(!iscarbon(H) || H.getStaminaLoss() >= 100 || grinding || world.time < next_crash)
+ var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
+ unbuckle_mob(H)
+ H.throw_at(throw_target, 3, 2)
+ var/head_slot = H.get_item_by_slot(SLOT_HEAD)
+ if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
+ H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
+ H.updatehealth()
+ visible_message("[src] crashes into [A], sending [H] flying!")
+ H.Knockdown(80)
+ else
+ var/backdir = turn(dir, 180)
+ vehicle_move(backdir)
+ H.spin(4, 1)
+ next_crash = world.time + 10
+
+///Moves the vehicle forward and if it lands on a table, repeats
+/obj/vehicle/ridden/scooter/skateboard/proc/grind()
+ vehicle_move(dir)
+ if(has_buckled_mobs() && locate(/obj/structure/table) in loc.contents)
+ var/mob/living/L = buckled_mobs[1]
+ L.adjustStaminaLoss(instability*0.5)
+ if (L.getStaminaLoss() >= 100)
+ playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
+ unbuckle_mob(L)
+ var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
+ L.throw_at(throw_target, 2, 2)
+ visible_message("[L] loses [L.p_their()] footing and slams on the ground!")
+ L.Knockdown(40)
+ grinding = FALSE
+ icon_state = board_icon
+ return
+ else
+ playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE)
+ if(prob (25))
+ var/turf/location = get_turf(loc)
+ if(location)
+ location.hotspot_expose(1000,1000)
+ sparks.start() //the most radical way to start plasma fires
+ addtimer(CALLBACK(src, .proc/grind), 2)
+ return
+ else
+ grinding = FALSE
+ icon_state = board_icon
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
. = ..()
@@ -89,22 +152,42 @@
to_chat(M, "You can't lift this up when somebody's on it.")
return
if(over_object == M)
- var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard()
+ var/board = new board_item_type(get_turf(M))
M.put_in_hands(board)
qdel(src)
-/obj/vehicle/ridden/scooter/skateboard/AltClick(mob/user)
- . = ..()
- var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
- if (!adjusted_speed)
- R.vehicle_move_delay = 0
- to_chat(user, "You adjust the wheels on [src] to make it go faster.")
- adjusted_speed = TRUE
+/obj/vehicle/ridden/scooter/skateboard/pro
+ name = "skateboard"
+ desc = "A RaDSTORMz brand professional skateboard. Looks a lot more stable than the average board."
+ icon_state = "skateboard2"
+ board_icon = "skateboard2"
+ board_item_type = /obj/item/melee/skateboard/pro
+ instability = 6
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/
+ name = "hoverboard"
+ desc = "A blast from the past, so retro!"
+ board_item_type = /obj/item/melee/skateboard/hoverboard
+ instability = 3
+ icon_state = "hoverboard_red"
+ board_icon = "hoverboard_red"
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/screwdriver_act(mob/living/user, obj/item/I)
+ return FALSE
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/stack/rods))
+ return
else
- R.vehicle_move_delay = 1
- to_chat(user, "You adjust the wheels on [src] to make it go slower.")
- adjusted_speed = FALSE
- return TRUE
+ return ..()
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
+ name = "\improper Board Of Directors"
+ desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
+ board_item_type = /obj/item/melee/skateboard/hoverboard/admin
+ instability = 0
+ icon_state = "hoverboard_nt"
+ board_icon = "hoverboard_nt"
//CONSTRUCTION
/obj/item/scooter_frame
diff --git a/code/modules/vehicles/vehicle_actions.dm b/code/modules/vehicles/vehicle_actions.dm
index c780ce6fd3..5de2c8961f 100644
--- a/code/modules/vehicles/vehicle_actions.dm
+++ b/code/modules/vehicles/vehicle_actions.dm
@@ -164,3 +164,41 @@
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
C.RollTheDice(owner)
+
+
+/datum/action/vehicle/ridden/scooter/skateboard/ollie
+ name = "Ollie"
+ desc = "Get some air! Land on a table to do a gnarly grind."
+ button_icon_state = "skateboard_ollie"
+ ///Cooldown to next jump
+ var/next_ollie
+
+/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger()
+ if(world.time > next_ollie)
+ var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target
+ if (V.grinding)
+ return
+ var/mob/living/L = owner
+ var/turf/landing_turf = get_step(V.loc, V.dir)
+ L.adjustStaminaLoss(V.instability*2)
+ if (L.getStaminaLoss() >= 100)
+ playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
+ V.unbuckle_mob(L)
+ L.throw_at(landing_turf, 2, 2)
+ L.Knockdown(40)
+ V.visible_message("[L] misses the landing and falls on [L.p_their()] face!")
+ else
+ L.spin(4, 1)
+ animate(L, pixel_y = -6, time = 4)
+ animate(V, pixel_y = -6, time = 3)
+ playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE)
+ passtable_on(L, VEHICLE_TRAIT)
+ V.pass_flags |= PASSTABLE
+ L.Move(landing_turf, vehicle_target.dir)
+ passtable_off(L, VEHICLE_TRAIT)
+ V.pass_flags &= ~PASSTABLE
+ if(locate(/obj/structure/table) in V.loc.contents)
+ V.grinding = TRUE
+ V.icon_state = "[V.board_icon]-grind"
+ addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
+ next_ollie = world.time + 5
diff --git a/code/modules/vending/games.dm b/code/modules/vending/games.dm
index 14ce7a83b7..e663dca7ce 100644
--- a/code/modules/vending/games.dm
+++ b/code/modules/vending/games.dm
@@ -8,6 +8,8 @@
/obj/item/toy/cards/deck/cas = 3,
/obj/item/toy/cards/deck/cas/black = 3)
contraband = list(/obj/item/dice/fudge = 9)
+ premium = list(/obj/item/melee/skateboard/pro = 3,
+ /obj/item/melee/skateboard/hoverboard = 1)
refill_canister = /obj/item/vending_refill/games
/obj/item/vending_refill/games
diff --git a/code/modules/vore/eating/bellymodes.dm b/code/modules/vore/eating/bellymodes.dm
index ea15892a30..965648eb5a 100644
--- a/code/modules/vore/eating/bellymodes.dm
+++ b/code/modules/vore/eating/bellymodes.dm
@@ -60,187 +60,181 @@
var/sound/pred_digest = sound(get_sfx("digest_pred"))
var/sound/pred_death = sound(get_sfx("death_pred"))
-///////////////////////////// DM_HOLD /////////////////////////////
- if(digest_mode == DM_HOLD)
- return SSBELLIES_PROCESSED
+ switch(digest_mode)
+ if(DM_HOLD)
+ return SSBELLIES_PROCESSED
-//////////////////////////// DM_DIGEST ////////////////////////////
- else if(digest_mode == DM_DIGEST)
- if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //obvious.
- digest_mode = DM_NOISY
- return
+ if(DM_DIGEST)
+ if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //obvious.
+ digest_mode = DM_NOISY
+ return
- for (var/mob/living/M in contents)
- if(prob(25))
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_digest)
- play_sound = pick(pred_digest)
+ for (var/mob/living/M in contents)
+ if(prob(25))
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
- //Pref protection!
- if (!M.digestable || M.absorbed)
- continue
+ //Pref protection!
+ if (!M.digestable || M.absorbed)
+ continue
+
+ //Person just died in guts!
+ if(M.stat == DEAD)
+ var/digest_alert_owner = pick(digest_messages_owner)
+ var/digest_alert_prey = pick(digest_messages_prey)
+
+ //Replace placeholder vars
+ digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
+ digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
+ digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
+
+ digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
+ digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
+ digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
+
+ //Send messages
+ to_chat(owner, "[digest_alert_owner]")
+ to_chat(M, "[digest_alert_prey]")
+ M.visible_message("You watch as [owner]'s form loses its additions.")
+
+ owner.nutrition += 400 // so eating dead mobs gives you *something*.
+ play_sound = pick(pred_death)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_death)
+ M.stop_sound_channel(CHANNEL_PREYLOOP)
+ digestion_death(M)
+ owner.update_icons()
+ to_update = TRUE
+ continue
+
+
+ // Deal digestion damage (and feed the pred)
+ if(!(M.status_flags & GODMODE))
+ M.adjustFireLoss(digest_burn)
+ owner.nutrition += 1
+
+ //Contaminate or gurgle items
+ var/obj/item/T = pick(touchable_items)
+ if(istype(T))
+ if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
+ digest_item(T)
+
+ if(DM_HEAL)
+ for (var/mob/living/M in contents)
+ if(prob(25))
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
+ if(M.stat != DEAD)
+ if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
+ M.adjustBruteLoss(-3)
+ M.adjustFireLoss(-3)
+ owner.nutrition -= 5
+
+ //for when you just want people to squelch around
+ if(DM_NOISY)
+ if(prob(35))
+ for(var/mob/M in contents)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
+
+
+ if(DM_ABSORB)
+
+ for (var/mob/living/M in contents)
+
+ if(prob(10))//Less often than gurgles. People might leave this on forever.
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
+
+ if(M.absorbed)
+ continue
+
+ if(M.nutrition >= 100) //Drain them until there's no nutrients left. Slowly "absorb" them.
+ var/oldnutrition = (M.nutrition * 0.05)
+ M.nutrition = (M.nutrition * 0.95)
+ owner.nutrition += oldnutrition
+ else if(M.nutrition < 100) //When they're finally drained.
+ absorb_living(M)
+ to_update = TRUE
+
+ if(DM_UNABSORB)
+
+ for (var/mob/living/M in contents)
+ if(M.absorbed && owner.nutrition >= 100)
+ M.absorbed = FALSE
+ to_chat(M,"You suddenly feel solid again ")
+ to_chat(owner,"You feel like a part of you is missing.")
+ owner.nutrition -= 100
+ to_update = TRUE
+
+ //because dragons need snowflake guts
+ if(DM_DRAGON)
+ if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //imagine var editing this when you're a pacifist. smh
+ digest_mode = DM_NOISY
+ return
+
+ for (var/mob/living/M in contents)
+ if(prob(55)) //if you're hearing this, you're a vore ho anyway.
+ if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
+ LAZYCLEARLIST(hearing_mobs)
+ for(var/mob/living/H in get_hearers_in_view(3, owner))
+ if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
+ continue
+ LAZYADD(hearing_mobs, H)
+ last_hearcheck = world.time
+ for(var/mob/living/H in hearing_mobs)
+ if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
+ SEND_SOUND(H,pred_digest)
+ else if(H?.client && (H in contents))
+ SEND_SOUND(H,prey_digest)
+
+ //No digestion protection for megafauna.
//Person just died in guts!
- if(M.stat == DEAD)
- var/digest_alert_owner = pick(digest_messages_owner)
- var/digest_alert_prey = pick(digest_messages_prey)
+ if(M.stat == DEAD)
+ var/digest_alert_owner = pick(digest_messages_owner)
+ var/digest_alert_prey = pick(digest_messages_prey)
- //Replace placeholder vars
- digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
- digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
- digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
+ //Replace placeholder vars
+ digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
+ digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
+ digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
- digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
- digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
- digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
+ digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
+ digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
+ digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
- //Send messages
- to_chat(owner, "[digest_alert_owner]")
- to_chat(M, "[digest_alert_prey]")
- M.visible_message("You watch as [owner]'s form loses its additions.")
-
- owner.nutrition += 400 // so eating dead mobs gives you *something*.
- play_sound = pick(pred_death)
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_death)
- M.stop_sound_channel(CHANNEL_PREYLOOP)
- digestion_death(M)
- owner.update_icons()
- to_update = TRUE
- continue
+ //Send messages
+ to_chat(owner, "[digest_alert_owner]")
+ to_chat(M, "[digest_alert_prey]")
+ M.visible_message("You watch as [owner]'s guts loudly rumble as it finishes off a meal.")
+ play_sound = pick(pred_death)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_death)
+ M.spill_organs(FALSE,TRUE,TRUE)
+ M.stop_sound_channel(CHANNEL_PREYLOOP)
+ digestion_death(M)
+ owner.update_icons()
+ to_update = TRUE
+ continue
- // Deal digestion damage (and feed the pred)
- if(!(M.status_flags & GODMODE))
- M.adjustFireLoss(digest_burn)
- owner.nutrition += 1
+ // Deal digestion damage (and feed the pred)
+ if(!(M.status_flags & GODMODE))
+ M.adjustFireLoss(digest_burn)
+ M.adjustToxLoss(2) // something something plasma based acids
+ M.adjustCloneLoss(1) // eventually this'll kill you if you're healing everything else, you nerds.
+ //Contaminate or gurgle items
+ var/obj/item/T = pick(touchable_items)
+ if(istype(T))
+ if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
+ digest_item(T)
- //Contaminate or gurgle items
- var/obj/item/T = pick(touchable_items)
- if(istype(T))
- if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
- digest_item(T)
-
-///////////////////////////// DM_HEAL /////////////////////////////
- if(digest_mode == DM_HEAL)
- for (var/mob/living/M in contents)
- if(prob(25))
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_digest)
- play_sound = pick(pred_digest)
- if(M.stat != DEAD)
- if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
- M.adjustBruteLoss(-3)
- M.adjustFireLoss(-3)
- owner.nutrition -= 5
-
-////////////////////////// DM_NOISY /////////////////////////////////
-//for when you just want people to squelch around
- if(digest_mode == DM_NOISY)
- if(prob(35))
- for(var/mob/M in contents)
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_digest)
- play_sound = pick(pred_digest)
-
-
-//////////////////////////// DM_ABSORB ////////////////////////////
- else if(digest_mode == DM_ABSORB)
-
- for (var/mob/living/M in contents)
-
- if(prob(10))//Less often than gurgles. People might leave this on forever.
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_digest)
- play_sound = pick(pred_digest)
-
- if(M.absorbed)
- continue
-
- if(M.nutrition >= 100) //Drain them until there's no nutrients left. Slowly "absorb" them.
- var/oldnutrition = (M.nutrition * 0.05)
- M.nutrition = (M.nutrition * 0.95)
- owner.nutrition += oldnutrition
- else if(M.nutrition < 100) //When they're finally drained.
- absorb_living(M)
- to_update = TRUE
-
-//////////////////////////// DM_UNABSORB ////////////////////////////
- else if(digest_mode == DM_UNABSORB)
-
- for (var/mob/living/M in contents)
- if(M.absorbed && owner.nutrition >= 100)
- M.absorbed = FALSE
- to_chat(M,"You suddenly feel solid again ")
- to_chat(owner,"You feel like a part of you is missing.")
- owner.nutrition -= 100
- to_update = TRUE
-
-//////////////////////////DM_DRAGON /////////////////////////////////////
-//because dragons need snowflake guts
- if(digest_mode == DM_DRAGON)
- if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //imagine var editing this when you're a pacifist. smh
- digest_mode = DM_NOISY
- return
-
- for (var/mob/living/M in contents)
- if(prob(55)) //if you're hearing this, you're a vore ho anyway.
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_digest)
- else if(H?.client && (H in contents))
- SEND_SOUND(H,prey_digest)
-
- //No digestion protection for megafauna.
-
- //Person just died in guts!
- if(M.stat == DEAD)
- var/digest_alert_owner = pick(digest_messages_owner)
- var/digest_alert_prey = pick(digest_messages_prey)
-
- //Replace placeholder vars
- digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
- digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
- digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
-
- digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
- digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
- digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
-
- //Send messages
- to_chat(owner, "[digest_alert_owner]")
- to_chat(M, "[digest_alert_prey]")
- M.visible_message("You watch as [owner]'s guts loudly rumble as it finishes off a meal.")
- play_sound = pick(pred_death)
- if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
- SEND_SOUND(M,prey_death)
- M.spill_organs(FALSE,TRUE,TRUE)
- M.stop_sound_channel(CHANNEL_PREYLOOP)
- digestion_death(M)
- owner.update_icons()
- to_update = TRUE
- continue
-
-
- // Deal digestion damage (and feed the pred)
- if(!(M.status_flags & GODMODE))
- M.adjustFireLoss(digest_burn)
- M.adjustToxLoss(2) // something something plasma based acids
- M.adjustCloneLoss(1) // eventually this'll kill you if you're healing everything else, you nerds.
- //Contaminate or gurgle items
- var/obj/item/T = pick(touchable_items)
- if(istype(T))
- if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
- digest_item(T)
-
-/////////////////////////// Make any noise ///////////////////////////
+ /////////////////////////// Make any noise ///////////////////////////
if(play_sound)
if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
@@ -252,7 +246,7 @@
for(var/mob/M in hearing_mobs) //so we don't fill the whole room with the sound effect
if(M && M.client && (isturf(M.loc) || (M.loc != src.contents))) //to avoid people on the inside getting the outside sounds and their direct sounds + built in sound pref check
M.playsound_local(owner.loc, play_sound, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
- //these are all external sound triggers now, so it's ok.
+ //these are all external sound triggers now, so it's ok.
if(to_update)
for(var/mob/living/M in contents)
if(M.client)
@@ -260,4 +254,4 @@
if(owner.client)
owner.updateVRPanel()
- return SSBELLIES_PROCESSED
\ No newline at end of file
+ return SSBELLIES_PROCESSED
diff --git a/dependencies.sh b/dependencies.sh
index 4a950af314..be5a320428 100644
--- a/dependencies.sh
+++ b/dependencies.sh
@@ -11,7 +11,7 @@ export BYOND_MINOR=${LIST[1]}
unset LIST
#rust_g git tag
-export RUST_G_VERSION=0.4.2
+export RUST_G_VERSION=0.4.3
#bsql git tag
export BSQL_VERSION=v1.4.0.0
diff --git a/html/changelogs/AutoChangeLog-pr-11604.yml b/html/changelogs/AutoChangeLog-pr-11604.yml
new file mode 100644
index 0000000000..571876cbba
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11604.yml
@@ -0,0 +1,6 @@
+author: "dapnee"
+delete-after: True
+changes:
+ - rscadd: "plant disk sorter in botany, bounty console for the rest of cargo, a missing air alarm in the incinerator"
+ - tweak: "fixed a decal in front of security, moved an AIR alarm so it doesn't look awful to ghosts/AI, asteroids don't delete air anymore, fixed more active turfs, the buttons in the bridge \"should\" work now, HoP and cargo desks should be secure now"
+ - rscdel: "quarters that found their way out of the quartermaster's back room"
diff --git a/html/changelogs/AutoChangeLog-pr-11669.yml b/html/changelogs/AutoChangeLog-pr-11669.yml
new file mode 100644
index 0000000000..8d33b22a71
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11669.yml
@@ -0,0 +1,5 @@
+author: "BuffEngineering"
+delete-after: True
+changes:
+ - bugfix: "You may no longer summon plasteel from the door dimension."
+ - tweak: "High security airlocks are now 33% more materially efficient!"
diff --git a/html/changelogs/AutoChangeLog-pr-11676.yml b/html/changelogs/AutoChangeLog-pr-11676.yml
new file mode 100644
index 0000000000..c4f44ab965
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11676.yml
@@ -0,0 +1,7 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - rscadd: "A new, much more barebones holding facility for contractors."
+ - rscdel: "Energy nets are gone."
+ - tweak: "Various ghost roles are now easier to ghost as."
+ - tweak: "The candles in the dojo no longer make the place hotter and hotter over time."
diff --git a/html/changelogs/AutoChangeLog-pr-11681.yml b/html/changelogs/AutoChangeLog-pr-11681.yml
new file mode 100644
index 0000000000..4ef6b60aeb
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11681.yml
@@ -0,0 +1,5 @@
+author: "PersianXerxes"
+delete-after: True
+changes:
+ - rscadd: "TGUI Next UIs for: chem heaters, chem masters, chem dispensers, and sleepers"
+ - code_imp: "Reworked Chem Master code"
diff --git a/html/changelogs/AutoChangeLog-pr-11682.yml b/html/changelogs/AutoChangeLog-pr-11682.yml
new file mode 100644
index 0000000000..1d8d3c618c
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11682.yml
@@ -0,0 +1,5 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - rscdel: "No more station integrity goal"
+ - tweak: "Upload-hacked-law goal only picksif there's an AI to upload to"
diff --git a/html/changelogs/AutoChangeLog-pr-11683.yml b/html/changelogs/AutoChangeLog-pr-11683.yml
new file mode 100644
index 0000000000..eefd810536
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11683.yml
@@ -0,0 +1,5 @@
+author: "timothyteakettle"
+delete-after: True
+changes:
+ - rscadd: "add new holodeck wrestling belt which lets you use moves only on those also wearing it"
+ - rscadd: "add new holodeck map featuring the holodeck wrestling belt"
diff --git a/html/changelogs/AutoChangeLog-pr-11692.yml b/html/changelogs/AutoChangeLog-pr-11692.yml
new file mode 100644
index 0000000000..9b88e96350
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11692.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - bugfix: "made color picking for character appearance show the colors when you pick them"
diff --git a/html/changelogs/AutoChangeLog-pr-11693.yml b/html/changelogs/AutoChangeLog-pr-11693.yml
new file mode 100644
index 0000000000..8ece04fb49
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11693.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - spellcheck: "Spec Ops crate no longer talks about a \"Null Crate\" what ever that is"
diff --git a/html/changelogs/AutoChangeLog-pr-11698.yml b/html/changelogs/AutoChangeLog-pr-11698.yml
new file mode 100644
index 0000000000..1538c3a532
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11698.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "After years of visual agony, the Curse of The Floating Disembodied Phallus has come to an end."
diff --git a/html/changelogs/AutoChangeLog-pr-11700.yml b/html/changelogs/AutoChangeLog-pr-11700.yml
new file mode 100644
index 0000000000..132e722229
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11700.yml
@@ -0,0 +1,4 @@
+author: "kiwedespars"
+delete-after: True
+changes:
+ - rscadd: "Added paper masks."
diff --git a/html/changelogs/AutoChangeLog-pr-11701.yml b/html/changelogs/AutoChangeLog-pr-11701.yml
new file mode 100644
index 0000000000..f993c912d3
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11701.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - tweak: "The megafauna's hitbox doesn't include 0 alpha sections anymore."
diff --git a/html/changelogs/AutoChangeLog-pr-11708.yml b/html/changelogs/AutoChangeLog-pr-11708.yml
new file mode 100644
index 0000000000..7ead7721bf
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11708.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - tweak: "the sergal markings"
diff --git a/html/changelogs/AutoChangeLog-pr-11719.yml b/html/changelogs/AutoChangeLog-pr-11719.yml
new file mode 100644
index 0000000000..60a30ba092
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11719.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Intellectual property infringment is not cool."
diff --git a/icons/mob/actions/actions_vehicle.dmi b/icons/mob/actions/actions_vehicle.dmi
index cee683c60d..0d8d322653 100644
Binary files a/icons/mob/actions/actions_vehicle.dmi and b/icons/mob/actions/actions_vehicle.dmi differ
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 947ccb7924..66a47d21f2 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi
index 4ca4a351c6..1cd090a3e9 100644
Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ
diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi
index 8546a78a73..24c9a2d777 100644
Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ
diff --git a/icons/mob/inhands/weapons/guns_lefthand.dmi b/icons/mob/inhands/weapons/guns_lefthand.dmi
index 2fdb9b88d2..528fd42d23 100644
Binary files a/icons/mob/inhands/weapons/guns_lefthand.dmi and b/icons/mob/inhands/weapons/guns_lefthand.dmi differ
diff --git a/icons/mob/inhands/weapons/guns_righthand.dmi b/icons/mob/inhands/weapons/guns_righthand.dmi
index dc8d8a4c3f..5bf347fabf 100644
Binary files a/icons/mob/inhands/weapons/guns_righthand.dmi and b/icons/mob/inhands/weapons/guns_righthand.dmi differ
diff --git a/icons/mob/mask.dmi b/icons/mob/mask.dmi
index da61ca93be..ee36c59209 100644
Binary files a/icons/mob/mask.dmi and b/icons/mob/mask.dmi differ
diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi
index 64e165213d..13f678f53a 100644
Binary files a/icons/obj/clothing/masks.dmi and b/icons/obj/clothing/masks.dmi differ
diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi
index acf6bb4021..6ee7873469 100644
Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ
diff --git a/icons/obj/vehicles.dmi b/icons/obj/vehicles.dmi
index 67079de3e2..8d5d9208ab 100644
Binary files a/icons/obj/vehicles.dmi and b/icons/obj/vehicles.dmi differ
diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm
index 7705dcafd1..47a994326f 100644
--- a/modular_citadel/code/modules/arousal/genitals.dm
+++ b/modular_citadel/code/modules/arousal/genitals.dm
@@ -302,10 +302,21 @@
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
+ var/accessory_icon = S.icon
+ var/do_center = S.center
+ var/dim_x = S.dimension_x
+ var/dim_y = S.dimension_y
+ if(G.genital_flags & GENITAL_CAN_TAUR && S.taur_icon && (!S.feat_taur || dna.features[S.feat_taur]) && dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.taur_mode & S.accepted_taurs)
+ accessory_icon = S.taur_icon
+ do_center = TRUE
+ dim_x = S.taur_dimension_x
+ dim_y = S.taur_dimension_y
- var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
- if(S.center)
- genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
+ var/mutable_appearance/genital_overlay = mutable_appearance(accessory_icon, layer = -layer)
+ if(do_center)
+ genital_overlay = center_image(genital_overlay, dim_x, dim_y)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
genital_overlay.color = "#[skintone2hex(skin_tone)]"
diff --git a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
index 92c643c4bd..6bbe947f54 100644
--- a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
+++ b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
@@ -1,5 +1,10 @@
/datum/sprite_accessory
var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
+ var/taur_icon //leave null if the genital doesn't have a taur counterpart.
+ var/accepted_taurs = STYLE_HOOF_TAURIC|STYLE_PAW_TAURIC //Types that match with the accessory.
+ var/feat_taur //the text string of the dna feature to check for those who want to opt out.
+ var/taur_dimension_y = 32
+ var/taur_dimension_x = 32
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
@@ -8,6 +13,7 @@
name = "penis" //the preview name of the accessory
color_src = "cock_color"
alt_aroused = TRUE
+ feat_taur = "cock_taur"
/datum/sprite_accessory/penis/human
icon_state = "human"
@@ -16,10 +22,14 @@
/datum/sprite_accessory/penis/knotted
icon_state = "knotted"
name = "Knotted"
+ taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_dimension_y = 64
/datum/sprite_accessory/penis/flared
icon_state = "flared"
name = "Flared"
+ taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_dimension_y = 64
/datum/sprite_accessory/penis/barbknot
icon_state = "barbknot"
@@ -28,6 +38,8 @@
/datum/sprite_accessory/penis/tapered
icon_state = "tapered"
name = "Tapered"
+ taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi'
+ taur_dimension_y = 64
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
@@ -41,33 +53,7 @@
icon_state = "hemiknot"
name = "Knotted Hemi"
-
-////////////////////////
-// Taur cocks go here //
-////////////////////////
-/datum/sprite_accessory/penis/taur_flared
- icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
- icon_state = "flared"
- name = "Taur, Flared"
- center = TRUE //Center the image 'cause 2-tile wide.
- dimension_x = 64
-
-/datum/sprite_accessory/penis/taur_knotted
- icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
- icon_state = "knotted"
- name = "Taur, Knotted"
- center = TRUE //Center the image 'cause 2-tile wide.
- dimension_x = 64
-
-/datum/sprite_accessory/penis/taur_tapered
- icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
- icon_state = "tapered"
- name = "Taur, Tapered"
- center = TRUE //Center the image 'cause 2-tile wide.
- dimension_x = 64
-
//Testicles
-//These ones aren't inert
/datum/sprite_accessory/testicles
icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi'
icon_state = "testicle"
diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/modular_citadel/code/modules/arousal/organs/penis.dm
index ded05134a9..b3ca0062f8 100644
--- a/modular_citadel/code/modules/arousal/organs/penis.dm
+++ b/modular_citadel/code/modules/arousal/organs/penis.dm
@@ -8,7 +8,7 @@
masturbation_verb = "stroke"
arousal_verb = "You pop a boner"
unarousal_verb = "Your boner goes down"
- genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
+ genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN|GENITAL_CAN_TAUR
linked_organ_slot = ORGAN_SLOT_TESTICLES
fluid_transfer_factor = 0.5
shape = DEF_COCK_SHAPE
@@ -79,7 +79,6 @@
var/icon_shape = S ? S.icon_state : "human"
icon_state = "penis_[icon_shape]_[size]"
var/lowershape = lowertext(shape)
- desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(diameter, 0.25)] inch[round(diameter, 0.25) != 1 ? "es" : ""] in diameter."
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
@@ -89,6 +88,12 @@
icon_state += "_s"
else
color = "#[owner.dna.features["cock_color"]]"
+ if(genital_flags & GENITAL_CAN_TAUR && S?.taur_icon && (!S.feat_taur || owner.dna.features[S.feat_taur]) && owner.dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[owner.dna.features["taur"]]
+ if(T.taur_mode & S.accepted_taurs) //looks out of place on those.
+ lowershape = "taur, [lowershape]"
+
+ desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(diameter, 0.25)] inch[round(diameter, 0.25) != 1 ? "es" : ""] in diameter."
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
var/datum/dna/D = H.dna
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm
index 98d2efc4ea..53463bcfe5 100644
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm
+++ b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm
@@ -58,12 +58,9 @@
//////10mm soporific bullets//////
-obj/item/projectile/bullet/c10mm/soporific
+/obj/item/projectile/bullet/c10mm/soporific
name ="10mm soporific bullet"
- armour_penetration = 0
nodamage = TRUE
- dismemberment = 0
- knockdown = 0
/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -144,4 +141,4 @@ obj/item/projectile/bullet/c10mm/soporific
icon_state = "raygun"
desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
- selfcharge = EGUN_SELFCHARGE
\ No newline at end of file
+ selfcharge = EGUN_SELFCHARGE
diff --git a/modular_citadel/icons/mob/mam_markings.dmi b/modular_citadel/icons/mob/mam_markings.dmi
index 946f17abb8..3fe7f0060e 100644
Binary files a/modular_citadel/icons/mob/mam_markings.dmi and b/modular_citadel/icons/mob/mam_markings.dmi differ
diff --git a/modular_citadel/icons/mob/mam_snouts.dmi b/modular_citadel/icons/mob/mam_snouts.dmi
index 80371ce83f..ab1a4654b4 100644
Binary files a/modular_citadel/icons/mob/mam_snouts.dmi and b/modular_citadel/icons/mob/mam_snouts.dmi differ
diff --git a/sound/vehicles/skateboard_ollie.ogg b/sound/vehicles/skateboard_ollie.ogg
new file mode 100644
index 0000000000..5f0f2fc30b
Binary files /dev/null and b/sound/vehicles/skateboard_ollie.ogg differ
diff --git a/sound/vehicles/skateboard_roll.ogg b/sound/vehicles/skateboard_roll.ogg
new file mode 100644
index 0000000000..326c175d77
Binary files /dev/null and b/sound/vehicles/skateboard_roll.ogg differ
diff --git a/tgstation.dme b/tgstation.dme
index dd25e05460..7eff305581 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -504,6 +504,7 @@
#include "code\datums\elements\flavor_text.dm"
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
+#include "code\datums\elements\spellcasting.dm"
#include "code\datums\elements\swimming.dm"
#include "code\datums\elements\sword_point.dm"
#include "code\datums\elements\update_icon_blocker.dm"
diff --git a/tgui-next/packages/tgui/interfaces/ChemDispenser.js b/tgui-next/packages/tgui/interfaces/ChemDispenser.js
new file mode 100644
index 0000000000..e479005396
--- /dev/null
+++ b/tgui-next/packages/tgui/interfaces/ChemDispenser.js
@@ -0,0 +1,180 @@
+import { toFixed } from 'common/math';
+import { toTitleCase } from 'common/string';
+import { Fragment } from 'inferno';
+import { useBackend } from '../backend';
+import { AnimatedNumber, Box, Button, Icon, LabeledList, ProgressBar, Section } from '../components';
+
+export const ChemDispenser = props => {
+ const { act, data } = useBackend(props);
+ const recording = !!data.recordingRecipe;
+ // TODO: Change how this piece of shit is built on server side
+ // It has to be a list, not a fucking OBJECT!
+ const recipes = Object.keys(data.recipes)
+ .map(name => ({
+ name,
+ contents: data.recipes[name],
+ }));
+ const beakerTransferAmounts = data.beakerTransferAmounts || [];
+ const beakerContents = recording
+ && Object.keys(data.recordingRecipe)
+ .map(id => ({
+ id,
+ name: toTitleCase(id.replace(/_/, ' ')),
+ volume: data.recordingRecipe[id],
+ }))
+ || data.beakerContents
+ || [];
+ return (
+
+
+
+ Recording
+
+ )}>
+
+
+
+
+
+
+
+ {!recording && (
+
+
+ )}
+ {!recording && (
+
+ )}>
+
+ {recipes.map(recipe => (
+ act('dispense_recipe', {
+ recipe: recipe.name,
+ })} />
+ ))}
+ {recipes.length === 0 && (
+
+ No recipes.
+
+ )}
+
+
+ (
+ act('amount', {
+ target: amount,
+ })} />
+ ))
+ )}>
+
+ {data.chemicals.map(chemical => (
+ act('dispense', {
+ reagent: chemical.id,
+ })} />
+ ))}
+
+
+ (
+ act('remove', { amount })} />
+ ))
+ )}>
+
+ act('eject')} />
+ )}>
+ {recording
+ && 'Virtual beaker'
+ || data.isBeakerLoaded
+ && (
+
+
+ /{data.beakerMaxVolume} units, {data.beakerCurrentpH} pH
+
+ )
+ || 'No beaker'}
+
+
+
+ {(!data.isBeakerLoaded && !recording) && 'N/A'
+ || beakerContents.length === 0 && 'Nothing'}
+
+ {beakerContents.map(chemical => (
+
+
+ {' '}
+ units of {chemical.name}
+
+ ))}
+
+
+
+
+ );
+};
diff --git a/tgui-next/packages/tgui/interfaces/ChemHeater.js b/tgui-next/packages/tgui/interfaces/ChemHeater.js
new file mode 100644
index 0000000000..3794d614be
--- /dev/null
+++ b/tgui-next/packages/tgui/interfaces/ChemHeater.js
@@ -0,0 +1,87 @@
+import { round, toFixed } from 'common/math';
+import { Fragment } from 'inferno';
+import { useBackend } from '../backend';
+import { AnimatedNumber, Box, Button, LabeledList, NumberInput, Section } from '../components';
+import { BeakerContents } from './common/BeakerContents';
+
+export const ChemHeater = props => {
+ const { act, data } = useBackend(props);
+ const {
+ targetTemp,
+ isActive,
+ isBeakerLoaded,
+ currentTemp,
+ currentpH,
+ beakerCurrentVolume,
+ beakerMaxVolume,
+ beakerContents = [],
+ } = data;
+ return (
+
+ act('power')} />
+ )}>
+
+
+ act('temperature', {
+ target: value,
+ })} />
+
+
+
+ {isBeakerLoaded && (
+ toFixed(value) + ' K'} />
+ ) || '—'}
+
+
+
+
+ {isBeakerLoaded && (
+ toFixed(value) + ' pH'} />
+ ) || '-'}
+
+
+
+
+
+
+ {beakerCurrentVolume} / {beakerMaxVolume} units
+
+ act('eject')} />
+
+ )}>
+
+
+
+ );
+};
diff --git a/tgui-next/packages/tgui/interfaces/ChemMaster.js b/tgui-next/packages/tgui/interfaces/ChemMaster.js
new file mode 100644
index 0000000000..1997b3b9b6
--- /dev/null
+++ b/tgui-next/packages/tgui/interfaces/ChemMaster.js
@@ -0,0 +1,448 @@
+import { Component, Fragment } from 'inferno';
+import { act } from '../byond';
+import { AnimatedNumber, Box, Button, ColorBox, LabeledList, NumberInput, Section, Table } from '../components';
+
+export const ChemMaster = props => {
+ const { state } = props;
+ const { config, data } = state;
+ const { ref } = config;
+ const {
+ screen,
+ beakerContents = [],
+ bufferContents = [],
+ beakerCurrentVolume,
+ beakerMaxVolume,
+ isBeakerLoaded,
+ isPillBottleLoaded,
+ pillBottleCurrentAmount,
+ pillBottleMaxAmount,
+ } = data;
+
+ return (
+
+
+
+
+ {` / ${beakerMaxVolume} units`}
+
+ act(ref, 'eject')} />
+
+ )}>
+ {!isBeakerLoaded && (
+
+ No beaker loaded.
+
+ )}
+ {!!isBeakerLoaded && beakerContents.length === 0 && (
+
+ Beaker is empty.
+
+ )}
+
+ {beakerContents.map(chemical => (
+
+ ))}
+
+
+
+
+ Mode:
+
+ act(ref, 'toggleMode')} />
+
+ )}>
+ {bufferContents.length === 0 && (
+
+ Buffer is empty.
+
+ )}
+
+ {bufferContents.map(chemical => (
+
+ ))}
+
+
+
+ {!!isPillBottleLoaded && (
+
+
+ {pillBottleCurrentAmount} / {pillBottleMaxAmount} pills
+
+ act(ref, 'ejectPillBottle')} />
+
+ )} />
+ )}
+
+ );
+};
+
+const ChemicalBuffer = Table;
+
+const ChemicalBufferEntry = props => {
+ const { state, chemical, transferTo } = props;
+ const { ref } = state.config;
+ return (
+
+
+
+ {` units of ${chemical.name}`}
+
+
+ act(ref, 'transfer', {
+ id: chemical.id,
+ amount: 1,
+ to: transferTo,
+ })} />
+ act(ref, 'transfer', {
+ id: chemical.id,
+ amount: 5,
+ to: transferTo,
+ })} />
+ act(ref, 'transfer', {
+ id: chemical.id,
+ amount: 10,
+ to: transferTo,
+ })} />
+ act(ref, 'transfer', {
+ id: chemical.id,
+ amount: 1000,
+ to: transferTo,
+ })} />
+ act(ref, 'transfer', {
+ id: chemical.id,
+ amount: -1,
+ to: transferTo,
+ })} />
+ act(ref, 'analyze', {
+ id: chemical.id,
+ })} />
+
+
+ );
+};
+
+const PackagingControlsItem = props => {
+ const {
+ label,
+ amountUnit,
+ amount,
+ onChangeAmount,
+ onCreate,
+ sideNote,
+ } = props;
+ return (
+
+
+
+
+
+ );
+};
+
+class PackagingControls extends Component {
+ constructor() {
+ super();
+ this.state = {
+ pillAmount: 1,
+ patchAmount: 1,
+ bottleAmount: 1,
+ packAmount: 1,
+ vialAmount: 1,
+ dartAmount: 1,
+ };
+ }
+
+ render() {
+ const { state, props } = this;
+ const { ref } = props.state.config;
+ const {
+ pillAmount,
+ patchAmount,
+ bottleAmount,
+ packAmount,
+ vialAmount,
+ dartAmount,
+ } = this.state;
+ const {
+ condi,
+ chosenPillStyle,
+ pillStyles = [],
+ } = props.state.data;
+ return (
+
+ {!condi && (
+
+ {pillStyles.map(pill => (
+ act(ref, 'pillStyle', { id: pill.id })}>
+
+
+ ))}
+
+ )}
+ {!condi && (
+ this.setState({
+ pillAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'pill',
+ amount: pillAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!condi && (
+ this.setState({
+ patchAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'patch',
+ amount: patchAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!condi && (
+ this.setState({
+ bottleAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'bottle',
+ amount: bottleAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!condi && (
+ this.setState({
+ vialAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'hypoVial',
+ amount: vialAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!condi && (
+ this.setState({
+ dartAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'smartDart',
+ amount: dartAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!!condi && (
+ this.setState({
+ packAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'condimentPack',
+ amount: packAmount,
+ volume: 'auto',
+ })} />
+ )}
+ {!!condi && (
+ this.setState({
+ bottleAmount: value,
+ })}
+ onCreate={() => act(ref, 'create', {
+ type: 'condimentBottle',
+ amount: bottleAmount,
+ volume: 'auto',
+ })} />
+ )}
+
+ );
+ }
+}
+
+const AnalysisResults = props => {
+ const { state, fermianalyze } = props;
+ const { ref } = state.config;
+ const { analyzeVars } = state.data;
+ return (
+ act(ref, 'goScreen', {
+ screen: 'home',
+ })} />
+ )}>
+ {!fermianalyze && (
+
+
+ {analyzeVars.name}
+
+
+ {analyzeVars.state}
+
+
+
+ {analyzeVars.color}
+
+
+ {analyzeVars.description}
+
+
+ {analyzeVars.metaRate} u/minute
+
+
+ {analyzeVars.overD}
+
+
+ {analyzeVars.addicD}
+
+
+ )}
+ {!!fermianalyze && (
+
+
+ {analyzeVars.name}
+
+
+ {analyzeVars.state}
+
+
+
+ {analyzeVars.color}
+
+
+ {analyzeVars.description}
+
+
+ {analyzeVars.metaRate} u/minute
+
+
+ {analyzeVars.overD}
+
+
+ {analyzeVars.addicD}
+
+
+ {analyzeVars.purityF}
+
+
+ {analyzeVars.inverseRatioF}
+
+
+ {analyzeVars.purityE}
+
+
+ {analyzeVars.minTemp}
+
+
+ {analyzeVars.maxTemp}
+
+
+ {analyzeVars.eTemp}
+
+
+ {analyzeVars.pHpeak}
+
+
+ )}
+
+ );
+};
diff --git a/tgui-next/packages/tgui/interfaces/Sleeper.js b/tgui-next/packages/tgui/interfaces/Sleeper.js
new file mode 100644
index 0000000000..dabf0f355d
--- /dev/null
+++ b/tgui-next/packages/tgui/interfaces/Sleeper.js
@@ -0,0 +1,181 @@
+import { useBackend } from '../backend';
+import { Box, Section, LabeledList, Button, ProgressBar, Flex, AnimatedNumber } from '../components';
+import { Fragment } from 'inferno';
+
+export const Sleeper = props => {
+ const { act, data } = useBackend(props);
+
+ const {
+ occupied,
+ open,
+ occupant = [],
+ } = data;
+
+ const preSortChems = data.chems || [];
+ const chems = preSortChems.sort((a, b) => {
+ const descA = a.name.toLowerCase();
+ const descB = b.name.toLowerCase();
+ if (descA < descB) {
+ return -1;
+ }
+ if (descA > descB) {
+ return 1;
+ }
+ return 0;
+ });
+ const preSortSynth = data.synthchems || [];
+ const synthchems = preSortSynth.sort((a, b) => {
+ const descA = a.name.toLowerCase();
+ const descB = b.name.toLowerCase();
+ if (descA < descB) {
+ return -1;
+ }
+ if (descA > descB) {
+ return 1;
+ }
+ return 0;
+ });
+
+ const damageTypes = [
+ {
+ label: 'Brute',
+ type: 'bruteLoss',
+ },
+ {
+ label: 'Burn',
+ type: 'fireLoss',
+ },
+ {
+ label: 'Toxin',
+ type: 'toxLoss',
+ },
+ {
+ label: 'Oxygen',
+ type: 'oxyLoss',
+ },
+ ];
+
+ return (
+
+
+ {occupant.stat}
+
+ )}>
+ {!!occupied && (
+
+
+
+
+ {damageTypes.map(type => (
+
+
+
+ ))}
+
+
+
+
+ {data.blood_status}
+
+
+ {occupant.cloneLoss ? 'Damaged' : 'Healthy'}
+
+
+ {occupant.brainLoss ? 'Abnormal' : 'Healthy'}
+
+
+
+ )}
+
+
+
+ {data.chemical_list.map(specificChem => (
+
+ {specificChem.volume} units of {specificChem.name}
+
+ ),
+ )}
+
+
+ act('door')} />
+ )}>
+ {chems.map(chem => (
+ act('inject', {
+ chem: chem.id,
+ })}
+ />
+ ))}
+
+
+ {synthchems.map(chem => (
+ act('synth', {
+ chem: chem.id,
+ })}
+ />
+ ))}
+
+
+ {chems.map(chem => (
+ act('purge', {
+ chem: chem.id,
+ })}
+ />
+ ))}
+
+
+ );
+};
diff --git a/tgui-next/packages/tgui/interfaces/common/BeakerContents.js b/tgui-next/packages/tgui/interfaces/common/BeakerContents.js
index 6517c84461..9e96967e8a 100644
--- a/tgui-next/packages/tgui/interfaces/common/BeakerContents.js
+++ b/tgui-next/packages/tgui/interfaces/common/BeakerContents.js
@@ -15,7 +15,7 @@ export const BeakerContents = props => {
)}
{beakerContents.map(chemical => (
- {chemical.volume} units of {chemical.name}
+ {chemical.volume} units of {chemical.name}, Purity: {chemical.purity}
))}
diff --git a/tgui-next/packages/tgui/public/tgui.bundle.js b/tgui-next/packages/tgui/public/tgui.bundle.js
index cbc23ebda0..b8f46911f8 100644
--- a/tgui-next/packages/tgui/public/tgui.bundle.js
+++ b/tgui-next/packages/tgui/public/tgui.bundle.js
@@ -1,3 +1,3 @@
-!function(e){var t={};function n(o){if(t[o])return t[o].exports;var r=t[o]={i:o,l:!1,exports:{}};return e[o].call(r.exports,r,r.exports,n),r.l=!0,r.exports}n.m=e,n.c=t,n.d=function(e,t,o){n.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:o})},n.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},n.t=function(e,t){if(1&t&&(e=n(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var o=Object.create(null);if(n.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var r in e)n.d(o,r,function(t){return e[t]}.bind(null,r));return o},n.n=function(e){var t=e&&e.__esModule?function(){return e["default"]}:function(){return e};return n.d(t,"a",t),t},n.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},n.p="",n(n.s=164)}([function(e,t,n){"use strict";var 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They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. 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t=e.state,n=t.config,r=t.data,u=n.ref,d=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," 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n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(23),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. Items in the bay will then be launched inside your supplypod, one turf-full at a time! You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. Note that for this\nto work right you should know the exact length of the sound,\nin seconds.",onClick:function(){return n("fallSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Sound",selected:i.landingSound,tooltip:"Choose a sound to play when the pod lands.",onClick:function(){return n("landingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Sound",selected:i.openingSound,tooltip:"Choose a sound to play when the pod opens.",onClick:function(){return n("openingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Sound",selected:i.leavingSound,tooltip:"Choose a sound to play when the pod departs (whether that be\ndelection in the case of a bluespace pod, or leaving for\ncentcom for a reversing pod).",onClick:function(){return n("leavingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Admin Sound Volume",selected:i.soundVolume,tooltip:"Choose the volume for the sound to play at. Default values\nare between 1 and 100, but hey, do whatever. Im a tooltip,\nnot a cop.",onClick:function(){return n("soundVolume")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Timers",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Duration",selected:4!==i.fallDuration,tooltip:"Set how long the animation for the pod falling lasts. Create\ndramatic, slow falling pods!",onClick:function(){return n("fallDuration")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Time",selected:20!==i.landingDelay,tooltip:"Choose the amount of time it takes for the supplypod to hit\nthe station. By default this value is 0.5 seconds.",onClick:function(){return n("landingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Time",selected:30!==i.openingDelay,tooltip:"Choose the amount of time it takes for the supplypod to open\nafter landing. Useful for giving whatevers inside the pod a\nnice dramatic entrance! By default this value is 3 seconds.",onClick:function(){return n("openingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Time",selected:30!==i.departureDelay,tooltip:"Choose the amount of time it takes for the supplypod to leave\nafter landing. By default this value is 3 seconds.",onClick:function(){return n("departureDelay")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Standard",selected:1===i.styleChoice,tooltip:"Same color scheme as the normal station-used supplypods",onClick:function(){return n("styleStandard")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Advanced",selected:2===i.styleChoice,tooltip:"The same as the stations upgraded blue-and-white\nBluespace Supplypods",onClick:function(){return n("styleBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate",selected:4===i.styleChoice,tooltip:"A menacing black and blood-red. Great for sending meme-ops\nin style!",onClick:function(){return n("styleSyndie")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Deathsquad",selected:5===i.styleChoice,tooltip:"A menacing black and dark blue. Great for sending deathsquads\nin style!",onClick:function(){return n("styleBlue")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Cult Pod",selected:6===i.styleChoice,tooltip:"A blood and rune covered cult pod!",onClick:function(){return n("styleCult")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile",selected:7===i.styleChoice,tooltip:"A large missile. Combos well with a missile mode, so the\nmissile doesnt stick around after landing.",onClick:function(){return n("styleMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate Missile",selected:8===i.styleChoice,tooltip:"A large blood-red missile. Combos well with missile mode,\nso the missile doesnt stick around after landing.",onClick:function(){return n("styleSMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Supply Crate",selected:9===i.styleChoice,tooltip:"A large, dark-green military supply crate.",onClick:function(){return n("styleBox")}}),(0,o.createComponentVNode)(2,a.Button,{content:"HONK",selected:10===i.styleChoice,tooltip:"A colorful, clown inspired look.",onClick:function(){return n("styleHONK")}}),(0,o.createComponentVNode)(2,a.Button,{content:"~Fruit",selected:11===i.styleChoice,tooltip:"For when an orange is angry",onClick:function(){return n("styleFruit")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Invisible",selected:12===i.styleChoice,tooltip:'Makes the supplypod invisible! Useful for when you want to\nuse this feature with a gateway or something. Combos well\nwith the "Stealth" and "Quiet Landing" effects.',onClick:function(){return n("styleInvisible")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gondola",selected:13===i.styleChoice,tooltip:"This gondola can control when he wants to deliver his supplies\nif he has a smart enough mind, so offer up his body to ghosts\nfor maximum enjoyment. (Make sure to turn off bluespace and\nset a arbitrarily high open-time if you do!",onClick:function(){return n("styleGondola")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Show Contents (See Through Pod)",selected:14===i.styleChoice,tooltip:"By selecting this, the pod will instead look like whatevers\ninside it (as if it were the contents falling by themselves,\nwithout a pod). Useful for launching mechs at the station\nand standing tall as they soar in from the heavens.",onClick:function(){return n("styleSeeThrough")}})]})]})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:i.numObjects+" turfs in "+i.bay,buttons:(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Button,{content:"undo Pody Bay",tooltip:"Manually undoes the possible things to launch in the\npod bay.",onClick:function(){return n("undo")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Enter Launch Mode",selected:i.giveLauncher,tooltip:"THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN",onClick:function(){return n("giveLauncher")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Clear Selected Bay",color:"bad",tooltip:"This will delete all objs and mobs from the selected bay.",tooltipPosition:"left",onClick:function(){return n("clearBay")}})],4)})})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.ChemAcclimator=void 0;var o=n(1),r=n(3),a=n(2);t.ChemAcclimator=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Section,{title:"Acclimator",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Current Temperature",children:[i.chem_temp," K"]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Target Temperature",children:(0,o.createComponentVNode)(2,a.NumberInput,{value:i.target_temperature,unit:"K",width:"59px",minValue:0,maxValue:1e3,step:5,stepPixelSize:2,onChange:function(e,t){return n("set_target_temperature",{temperature:t})}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Acceptable Temp. 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t=(0,r.useBackend)(e),n=t.act,i=t.data,c=Boolean(i.compressor&&!i.compressor_broke&&i.turbine&&!i.turbine_broke);return(0,o.createComponentVNode)(2,a.Section,{title:"Status",buttons:(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Button,{icon:i.online?"power-off":"times",content:i.online?"Online":"Offline",selected:i.online,disabled:!c,onClick:function(){return n("toggle_power")}}),(0,o.createComponentVNode)(2,a.Button,{icon:"sync",content:"Reconnect",onClick:function(){return n("reconnect")}})],4),children:!c&&(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Compressor Status",color:!i.compressor||i.compressor_broke?"bad":"good",children:i.compressor_broke?i.compressor?"Offline":"Missing":"Online"}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Turbine 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e=this,t=this.props.state,n=t.config,r=t.data,c=n.ref,u=r.compact_mode,d=r.lockable,s=r.telecrystals,p=r.categories,m=void 0===p?[]:p,f=this.state,h=f.hoveredItem,C=f.currentSearch;return(0,o.createComponentVNode)(2,i.Section,{title:(0,o.createComponentVNode)(2,i.Box,{inline:!0,color:s>0?"good":"bad",children:[s," TC"]}),buttons:(0,o.createFragment)([(0,o.createTextVNode)("Search"),(0,o.createComponentVNode)(2,i.Input,{value:C,onInput:function(t,n){return e.setSearchText(n)},ml:1,mr:1}),(0,o.createComponentVNode)(2,i.Button,{icon:u?"list":"info",content:u?"Compact":"Detailed",onClick:function(){return(0,a.act)(c,"compact_toggle")}}),!!d&&(0,o.createComponentVNode)(2,i.Button,{icon:"lock",content:"Lock",onClick:function(){return(0,a.act)(c,"lock")}})],0),children:C.length>0?(0,o.createVNode)(1,"table","Table",(0,o.createComponentVNode)(2,l,{compact:!0,items:m.flatMap((function(e){return e.items||[]})).filter((function(e){var t=C.toLowerCase();return String(e.name+e.desc).toLowerCase().includes(t)})),hoveredItem:h,onBuyMouseOver:function(t){return e.setHoveredItem(t)},onBuyMouseOut:function(t){return e.setHoveredItem({})},onBuy:function(e){return(0,a.act)(c,"buy",{item:e.name})}}),2):(0,o.createComponentVNode)(2,i.Tabs,{vertical:!0,children:m.map((function(t){var n=t.name,r=t.items;if(null!==r)return(0,o.createComponentVNode)(2,i.Tabs.Tab,{label:n+" ("+r.length+")",children:function(){return(0,o.createComponentVNode)(2,l,{compact:u,items:r,hoveredItem:h,telecrystals:s,onBuyMouseOver:function(t){return e.setHoveredItem(t)},onBuyMouseOut:function(t){return e.setHoveredItem({})},onBuy:function(e){return(0,a.act)(c,"buy",{item:e.name})}})}},n)}))})})},r}(o.Component);t.Uplink=c;var l=function(e){var t=e.items,n=e.hoveredItem,a=e.telecrystals,c=e.compact,l=e.onBuy,u=e.onBuyMouseOver,d=e.onBuyMouseOut,s=n&&n.cost||0;return c?(0,o.createComponentVNode)(2,i.Table,{children:t.map((function(e){var t=n&&n.name!==e.name,c=a-s1?r-1:0),i=1;i1?t-1:0),o=1;o ChemAcclimator,
scrollable: false,
},
+ chem_dispenser: {
+ component: () => ChemDispenser,
+ scrollable: true,
+ },
chemical_filter: {
component: () => ChemFilter,
scrollable: true,
},
+ chem_heater: {
+ component: () => ChemHeater,
+ scrollable: true,
+ },
+ chem_master: {
+ component: () => ChemMaster,
+ scrollable: true,
+ },
chem_press: {
component: () => ChemPress,
scrollable: false,
@@ -441,6 +457,10 @@ const ROUTES = {
component: () => ShuttleManipulator,
scrollable: true,
},
+ sleeper: {
+ component: () => Sleeper,
+ scrollable: false,
+ },
slime_swap_body: {
component: () => SlimeBodySwapper,
scrollable: true,