diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index bba8bd4774..afc25293bb 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -24,7 +24,7 @@
* Twohanded
*/
/obj/item/twohanded
- var/wielded = 0
+ var/wielded = FALSE
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
@@ -1018,7 +1018,7 @@
user.client.pixel_x = 0
user.client.pixel_y = 0
-/obj/item/twohanded/required/electrostaff
+/obj/item/twohanded/electrostaff
icon = 'icons/obj/estaff.dmi'
icon_state = "electrostaff_3"
item_state = "electrostaff_3"
@@ -1031,7 +1031,7 @@
w_class = WEIGHT_CLASS_GIGANTIC
slot_flags = ITEM_SLOT_BACK
sharpness = FALSE
- force_unwielded = 0
+ force_unwielded = 5
force_wielded = 10
throwforce = 1
throw_speed = 1
@@ -1042,6 +1042,7 @@
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
var/on = FALSE
+ var/can_block_projectiles = FALSE //can't block guns
var/lethal_cost = 400 //10000/333*15 = 450. decent enough?? kinda?
var/lethal_damage = 15
var/lethal_stam_cost = 3.5
@@ -1051,21 +1052,30 @@
var/stun_status_duration = 25
var/stun_stam_cost = 3.5
-/obj/item/twohanded/required/electrostaff/Initialize(mapload)
+/obj/item/twohanded/electrostaff/Initialize(mapload)
. = ..()
if(ispath(cell))
cell = new cell
-/obj/item/twohanded/required/electrostaff/get_cell()
+/obj/item/twohanded/electrostaff/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ return ..()
+
+/obj/item/twohanded/electrostaff/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
-/obj/item/twohanded/required/electrostaff/proc/min_hitcost()
+/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
+ return FALSE
+ return ..()
+
+/obj/item/twohanded/electrostaff/proc/min_hitcost()
return min(stun_cost, lethal_cost)
-/obj/item/twohanded/required/electrostaff/proc/turn_on(mob/user, silent = FALSE)
+/obj/item/twohanded/electrostaff/proc/turn_on(mob/user, silent = FALSE)
if(on)
return
if(!cell)
@@ -1084,7 +1094,7 @@
if(!silent)
playsound(src, "sparks", 75, 1, -1)
-/obj/item/twohanded/required/electrostaff/proc/turn_off(mob/user, silent = FALSE)
+/obj/item/twohanded/electrostaff/proc/turn_off(mob/user, silent = FALSE)
if(!on)
return
if(user)
@@ -1095,34 +1105,39 @@
if(!silent)
playsound(src, "sparks", 75, 1, -1)
-/obj/item/twohanded/required/electrostaff/proc/toggle(mob/user, silent = FALSE)
+/obj/item/twohanded/electrostaff/proc/toggle(mob/user, silent = FALSE)
if(on)
turn_off(user, silent)
else
turn_on(user, silent)
-/obj/item/twohanded/required/electrostaff/attack_self(mob/user)
+/obj/item/twohanded/electrostaff/attack_self(mob/user)
+ var/oldwielded = wielded
. = ..()
if(.)
return
- toggle(user)
+ if(oldwielded != wielded)
+ if(wielded)
+ turn_on(user)
+ else
+ turn_off(user)
add_fingerprint(user)
-/obj/item/twohanded/required/electrostaff/update_icon()
+/obj/item/twohanded/electrostaff/update_icon()
. = ..()
var/final = on? "electrostaff_1" : "electrostaff_3"
icon_state = final
item_state = final
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
-/obj/item/twohanded/required/electrostaff/examine(mob/living/user)
+/obj/item/twohanded/electrostaff/examine(mob/living/user)
. = ..()
if(cell)
. += "The cell charge is [round(cell.percent())]%."
else
. += "There is no cell installed!"
-/obj/item/twohanded/required/electrostaff/attackby(obj/item/W, mob/user, params)
+/obj/item/twohanded/electrostaff/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
@@ -1146,10 +1161,10 @@
else
return ..()
-/obj/item/melee/twohanded/required/electrostaff/process()
+/obj/item/twohanded/electrostaff/process()
deductcharge(50) //Wasteful!
-/obj/item/melee/twohanded/required/electrostaff/proc/deductcharge(amount)
+/obj/item/twohanded/electrostaff/proc/deductcharge(amount)
var/obj/item/stock_parts/cell/C = get_cell()
if(!C)
turn_off()
@@ -1160,7 +1175,7 @@
if(C.charge < min_hit_cost())
turn_off()
-/obj/item/melee/twohanded/required/electrostaff/attack(mob/living/target, mob/living/user)
+/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -1187,7 +1202,7 @@
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(harm_stam_cost)
-/obj/item/melee/twohanded/required/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
+/obj/item/twohanded/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/stunforce = stun_stamdmg
if(!no_charge_and_force)
if(!on)
@@ -1218,7 +1233,7 @@
H.forcesay(GLOB.hit_appends)
return TRUE
-/obj/item/melee/twohanded/required/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
+/obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/lethal_force = lethal_damage
if(!no_charge_and_force)
if(!on)
@@ -1241,7 +1256,7 @@
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
return TRUE
-/obj/item/melee/twohanded/required/electrostaff/proc/clowning_around(mob/living/user)
+/obj/item/twohanded/electrostaff/proc/clowning_around(mob/living/user)
user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
"You accidentally hit yourself with [src]!")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
@@ -1249,7 +1264,7 @@
stun_act(user, user, TRUE)
deductcharge(lethal_cost)
-/obj/item/melee/twohanded/required/electrostaff/emp_act(severity)
+/obj/item/twohanded/electrostaff/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
turn_off()