changes
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@@ -121,7 +121,7 @@
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parry_time_perfect = 2.5 // first ds isn't perfect
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parry_time_perfect_leeway = 1.5
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parry_imperfect_falloff_percent = 5
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parry_efficiency_to_counterattack = 100
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parry_efficiency_to_counterattack = INFINITY
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parry_efficiency_considered_successful = 65 // VERY generous
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parry_efficiency_perfect = 100
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parry_failed_stagger_duration = 4 SECONDS
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@@ -149,8 +149,8 @@
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/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
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. = ..()
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if(parry_efficiency >= 80) // perfect parry
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
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if(parry_efficiency >= 100) // perfect parry
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
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. |= BLOCK_SHOULD_REDIRECT
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/obj/item/melee/transforming/energy/sword/cyborg
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@@ -81,7 +81,7 @@
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parry_imperfect_falloff_percent = 30
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parry_efficiency_perfect = 100
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parry_failed_stagger_duration = 3 SECONDS
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parry_failed_clickcd_duration = 2 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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/obj/item/melee/sabre/Initialize()
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. = ..()
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@@ -192,7 +192,7 @@
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TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
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)
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parry_imperfect_falloff_percent = 30
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parry_efficiency_to_counterattack = 100
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parry_efficiency_to_counterattack = INFINITY
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parry_efficiency_considered_successful = 1
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parry_efficiency_perfect = 100
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parry_data = list(
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