This commit is contained in:
Linzolle
2019-12-17 20:21:49 -06:00
681 changed files with 11917 additions and 3314 deletions

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@@ -149,8 +149,8 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))

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@@ -53,7 +53,7 @@
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/datum/component/proc/RegisterWithParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
/datum/component/proc/Initialize(...)
return
@@ -85,7 +85,7 @@
UnregisterFromParent()
/datum/component/proc/UnregisterFromParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))

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@@ -19,12 +19,14 @@
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
. = ..()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)

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@@ -21,9 +21,11 @@
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
. = ..()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)

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@@ -23,17 +23,51 @@
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(user.a_intent != INTENT_HARM)
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
playsound(M.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, M, speed) && M.Adjacent(source))
Butcher(user, M)
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
"<span class='danger'>You start slicing [H]'s throat!</span>", \
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
log_combat(user, H, "starts slicing the throat of")
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
"<span class='userdanger'>[user] slits your throat...</span>")
log_combat(user, H, "finishes slicing the throat of")
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
H.apply_status_effect(/datum/status_effect/neck_slice)
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/turf/T = meat.drop_location()
var/final_effectiveness = effectiveness - meat.butcher_difficulty

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@@ -17,6 +17,7 @@
apply()
/datum/component/decal/RegisterWithParent()
. = ..()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
@@ -25,6 +26,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()

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@@ -30,11 +30,13 @@
return ..()
/datum/component/fantasy/RegisterWithParent()
. = ..()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
. = ..()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)

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@@ -9,6 +9,7 @@
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -17,6 +18,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)

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@@ -10,6 +10,7 @@
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)

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@@ -10,6 +10,7 @@
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
. = ..()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)

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@@ -150,15 +150,6 @@
if(9)
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
add_event(null, "depression", /datum/mood_event/depression)
clear_event(null, "jolly")
if(HAS_TRAIT(owner, TRAIT_JOLLY))
if(prob(0.05))
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.

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@@ -34,6 +34,7 @@
cloud_sync()
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
@@ -57,6 +58,7 @@
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,

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@@ -20,12 +20,14 @@
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)

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@@ -106,6 +106,7 @@
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
return
BaseRot(user, rotation)
return TRUE
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))

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@@ -13,10 +13,12 @@
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)

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@@ -762,7 +762,7 @@
if(!isliving(user) || !user.CanReach(parent))
return
if(check_locked(source, user, TRUE))
return
return TRUE
var/atom/A = parent
if(!quickdraw)
@@ -770,19 +770,20 @@
user_show_to_mob(user)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return
return TRUE
if(!user.incapacitated())
if(user.can_hold_items() && !user.incapacitated())
var/obj/item/I = locate() in real_location()
if(!I)
return
A.add_fingerprint(user)
remove_from_storage(I, get_turf(user))
if(!user.put_in_hands(I))
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
return
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
return TRUE
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
return
return TRUE
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
gather_mode_switch(source.owner)

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@@ -24,6 +24,7 @@
src.faction = faction
/datum/component/summoning/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -32,6 +33,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)

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@@ -9,10 +9,12 @@
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()

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@@ -1,128 +1,245 @@
/**
* The virtual reality turned component.
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
* and allow for a more "immersive" virtual reality in a virtual reality experience.
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
* In short, a barebone not so hardcoded VR framework.
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
*/
/datum/component/virtual_reality
can_transfer = TRUE
var/datum/mind/mastermind // where is my mind t. pixies
//the player's mind (not the parent's), should something happen to them or to their mob.
var/datum/mind/mastermind
//the current mob's mind, which we need to keep track for mind transfer.
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
//the action datum used by the mob to quit the vr session.
var/datum/action/quit_vr/quit_action
//This one's name should be self explainatory, currently used for emags.
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
//Used to allow people to play recursively playing vr while playing vr without many issues.
var/datum/component/virtual_reality/level_below
var/datum/component/virtual_reality/level_above
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
//FALSE if there is a connected player, otherwise TRUE.
var/session_paused = TRUE
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
var/allow_mastermind_transfer = FALSE
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
var/mob/M = parent
if(!istype(M) || !M.mind)
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
allow_mastermind_transfer = _allow_mastermind_transfer
quit_action = new
/datum/component/virtual_reality/Destroy()
QDEL_NULL(quit_action)
if(level_above)
level_above.level_below = null
level_above = null
if(level_below)
level_below.level_above = null
level_below = null
return ..()
/datum/component/virtual_reality/RegisterWithParent()
. = ..()
var/mob/M = parent
current_mind = M.mind
if(!quit_action)
quit_action = new
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
if(mastermind?.current)
mastermind.current.audiovisual_redirect = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
. = ..()
if(quit_action)
quit_action.Remove(parent)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
current_mind = null
mastermind.current.audiovisual_redirect = null
if(mastermind?.current)
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/**
* Called when attempting to connect a mob to a virtual reality mob.
* This will return FALSE if the mob is without player or dead. TRUE otherwise
*/
/datum/component/virtual_reality/proc/connect(mob/M)
var/mob/vr_M = parent
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
return FALSE
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
if(VR)
VR.level_below = src
level_above = VR
M.transfer_ckey(vr_M, FALSE)
mastermind = M.mind
mastermind.current.audiovisual_redirect = parent
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
SStgui.close_user_uis(vr_M, src)
session_paused = FALSE
return TRUE
/**
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
*/
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
if(you_die_in_the_game_you_die_for_real)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/**
* Called when the mastermind mind is transferred to another mob.
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
*/
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(session_paused)
return
if(!allow_mastermind_transfer)
quit()
return COMPONENT_STOP_MIND_TRANSFER
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/**
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
* Since the target's mind.current is going to be null'd in the mind transfer process,
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
*/
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
if(!mastermind || session_paused)
return
if(new_mob == mastermind.current)
quit()
return COMPONENT_STOP_MIND_TRANSFER
if(!level_above)
return
var/datum/component/virtual_reality/VR = level_above
while(VR)
if(VR.mastermind.current == new_mob)
VR.quit() //this will revert the ckey back to new_mob.
return COMPONENT_STOP_MIND_TRANSFER
VR = VR.level_above
/**
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
*/
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
if(session_paused)
return
if(!their_character)
quit(cleanup = TRUE)
return
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
var/datum/component/virtual_reality/VR = src
while(VR)
if(VR.parent == their_character)
will_it_be_handled_in_their_pre_player_transfer = TRUE
break
VR = VR.level_below
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
quit(cleanup = TRUE)
/**
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
*/
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
new_mob.TakeComponent(src)
/**
* Required for the component to be transferable from mob to mob.
*/
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/**
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
*/
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
quit()
return COMPONENT_ACTION_BLOCK_TRIGGER
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
quit()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
quit(you_die_in_the_game_you_die_for_real, TRUE)
return COMPONENT_BLOCK_DEATH_BROADCAST
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
if(!special)
quit()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
quit(cleanup = TRUE)
/**
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
* vars:
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
*/
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
if(!session_paused)
session_paused = TRUE
var/mob/dreamer = override || mastermind.current
if(!dreamer) //This shouldn't happen.
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
qdel(src)
return
if(level_below?.parent)
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
if(deathcheck)
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
mastermind.current.audiovisual_redirect = null
if(!cleanup)
if(level_above)
level_above.level_below = null
level_above = null
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
/**
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
*/
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
var/mob/M = parent
quit(deathcheck, lethal_cleanup, player)
M.audiovisual_redirect = null
if(lethal_cleanup)
M.death(FALSE)

View File

@@ -34,10 +34,12 @@
last_process = world.time
/datum/component/wet_floor/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
/datum/component/wet_floor/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
/datum/component/wet_floor/Destroy()

View File

@@ -255,7 +255,7 @@
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
M.fields["notes"] = H.get_trait_string(medical)
medical += M
//Security Record

View File

@@ -1398,3 +1398,29 @@
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
else if(href_list["modquirks"])
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in H.roundstart_quirks)
H.remove_quirk(q.type)
else
var/T = options[result]
if(H.has_quirk(T))
H.remove_quirk(T)
else
H.add_quirk(T,TRUE)

View File

@@ -254,7 +254,6 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.

View File

@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
))
/datum/atom_hud

View File

@@ -8,9 +8,7 @@
var/deflection_chance = 0 //Chance to deflect projectiles
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/no_guns = FALSE
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
@@ -28,14 +26,16 @@
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
if(D != current_target)
current_target = D
streak = ""
restraining = 0
reset_streak(D)
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
return
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
current_target = new_target
streak = ""
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
@@ -81,7 +81,7 @@
D.forcesay(GLOB.hit_appends)
return 1
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
if(!istype(H) || !H.mind)
return FALSE
if(H.mind.martial_art)

View File

@@ -9,24 +9,13 @@
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
/area/crew_quarters/cafeteria,
/area/crew_quarters/bar))
var/old_grab_state = null
var/restraining = FALSE
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
just_a_cook = TRUE
/datum/martial_art/cqc/proc/drop_restraining()
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
. = ..()
restraining = FALSE
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
var/area/A = get_area(H)
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
return FALSE
return ..()
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
@@ -75,6 +64,7 @@
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
@@ -85,7 +75,8 @@
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
log_combat(A, D, "pressured (CQC)")
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
D.adjustStaminaLoss(60)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return TRUE
@@ -96,18 +87,20 @@
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "restrained (CQC)")
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.adjustStaminaLoss(20)
D.Stun(100)
restraining = TRUE
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
return TRUE
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "consecutive CQC'd (CQC)")
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
@@ -119,23 +112,20 @@
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
add_to_streak("G",D)
if(check_streak(A,D))
return TRUE
if(A == D) // no self grab.
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.stop_pulling()
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return TRUE
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
@@ -190,6 +180,7 @@
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
if(restraining && A.pulling == D)
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(400)
@@ -208,9 +199,19 @@
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
///Subtype of CQC. Only used for the chef.
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
///Prevents use if the cook is not in the kitchen.
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
if(!istype(get_area(H), /area/crew_quarters/kitchen))
return FALSE
return ..()

View File

@@ -9,35 +9,36 @@
id = MARTIALART_SLEEPINGCARP
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
var/old_grab_state = null
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
streak = ""
wristWrench(A,D)
return 1
return TRUE
if(findtext(streak,BACK_KICK_COMBO))
streak = ""
backKick(A,D)
return 1
return TRUE
if(findtext(streak,STOMACH_KNEE_COMBO))
streak = ""
kneeStomach(A,D)
return 1
return TRUE
if(findtext(streak,HEAD_KICK_COMBO))
streak = ""
headKick(A,D)
return 1
return TRUE
if(findtext(streak,ELBOW_DROP_COMBO))
streak = ""
elbowDrop(A,D)
return 1
return 0
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
@@ -46,24 +47,29 @@
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "back-kicked (Sleeping Carp)")
if(!D.stat && !D.IsKnockdown())
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
@@ -71,12 +77,12 @@
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "stomach kneed (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
@@ -84,12 +90,12 @@
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "head kicked (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
@@ -97,37 +103,29 @@
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
log_combat(A, D, "elbow dropped (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A == D) //no self grab stun
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
D.stop_pulling()
if(A.a_intent == INTENT_GRAB)
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
else
log_combat(A, D, "grabbed", addition="passively")
A.grab_state = GRAB_PASSIVE
return 1
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
return TRUE
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
@@ -138,15 +136,25 @@
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return 1
return TRUE
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return TRUE
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
. = ..()
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/mob/living/carbon/human/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
@@ -233,4 +241,4 @@
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
return FALSE

View File

@@ -88,6 +88,9 @@
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
var/old_character = current
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
if(signals & COMPONENT_STOP_MIND_TRANSFER)
return
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
@@ -125,7 +128,6 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
@@ -134,6 +136,8 @@
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
/datum/mind/proc/store_memory(new_text)
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
memory += "[new_text]<BR>"

View File

@@ -198,3 +198,48 @@
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
mood_change = -2
timeout = 1 MINUTES
/datum/mood_event/vampcandle
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
mood_change = -10
timeout = 1 MINUTES
/datum/mood_event/drankblood_bad
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
mood_change = -4
timeout = 900
/datum/mood_event/drankblood_dead
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
mood_change = -7
timeout = 900
/datum/mood_event/drankblood_synth
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
mood_change = -7
timeout = 900
/datum/mood_event/drankkilled
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
mood_change = -12
timeout = 6000
/datum/mood_event/madevamp
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
mood_change = -10
timeout = 10000
/datum/mood_event/vampatefood
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
mood_change = -6
timeout = 1000
/datum/mood_event/daylight_1
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
mood_change = -3
timeout = 1000
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 1200

View File

@@ -134,6 +134,15 @@
mood_change = 3
timeout = 3000
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
mood_change = 10
timeout = 900
/datum/mood_event/coffinsleep
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
mood_change = 8
timeout = 1200
//Cursed stuff below.
/datum/mood_event/orgasm
@@ -148,3 +157,8 @@
/datum/mood_event/fedprey
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
mood_change = 3
/datum/mood_event/hope_lavaland
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
mood_change = 5

View File

@@ -5,7 +5,7 @@
get_chance = 15
lowest_value = 256 * 12
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
species_allowed = list("human") //no skeleton/lizard hulk
species_allowed = list("fly") //no skeleton/lizard hulk
health_req = 25
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
@@ -13,6 +13,7 @@
return
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
@@ -31,6 +32,7 @@
return
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)

View File

@@ -229,4 +229,13 @@
id = "puzzle"
description = "Mystery to be solved."
suffix = "lavaland_surface_puzzle.dmm"
cost = 5
cost = 5
/datum/map_template/ruin/lavaland/elite_tumor
name = "Pulsating Tumor"
id = "tumor"
description = "A strange tumor which houses a powerful beast..."
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE

View File

@@ -80,34 +80,55 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
//TASER
/datum/status_effect/electrode
id = "tased"
/datum/status_effect/no_combat_mode/
id = "no_combat_mode"
blocks_combatmode = TRUE
status_type = STATUS_EFFECT_REPLACE
alert_type = null
status_type = STATUS_EFFECT_REPLACE
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
/datum/status_effect/no_combat_mode/mesmerize
id = "Mesmerize"
alert_type = /obj/screen/alert/status_effect/mesmerized
/obj/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
/datum/status_effect/no_combat_mode/electrode
id = "tased"
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
duration = set_duration
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
/datum/status_effect/electrode/on_remove()
/datum/status_effect/no_combat_mode/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
. = ..()
/datum/status_effect/electrode/tick()
/datum/status_effect/no_combat_mode/electrode/tick()
if(owner)
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return 2
//OTHER DEBUFFS
@@ -388,6 +409,19 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/datum/status_effect/neck_slice
id = "neck_slice"
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
duration = -1
/datum/status_effect/neck_slice/tick()
var/mob/living/carbon/human/H = owner
if(H.stat == DEAD || H.bleed_rate <= 8)
H.remove_status_effect(/datum/status_effect/neck_slice)
if(prob(10))
H.emote(pick("gasp", "gag", "choke"))
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
@@ -481,7 +515,7 @@
deltimer(timerid)
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage
/datum/status_effect/kindle
id = "kindle"
status_type = STATUS_EFFECT_UNIQUE
@@ -489,6 +523,7 @@
duration = 100
alert_type = /obj/screen/alert/status_effect/kindle
var/old_health
var/old_oxyloss
/datum/status_effect/kindle/tick()
owner.Knockdown(15, TRUE, FALSE, 15)
@@ -498,7 +533,9 @@
C.stuttering = max(5, C.stuttering)
if(!old_health)
old_health = owner.health
var/health_difference = old_health - owner.health
if(!old_oxyloss)
old_oxyloss = owner.getOxyLoss()
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
if(!health_difference)
return
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
@@ -506,6 +543,7 @@
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
duration -= health_difference
old_health = owner.health
old_oxyloss = owner.getOxyLoss()
/datum/status_effect/kindle/on_remove()
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
@@ -698,4 +736,4 @@ datum/status_effect/pacify
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
owner.throw_item(pick(targets))

View File

@@ -8,12 +8,14 @@
mob_trait = TRAIT_ALCOHOL_TOLERANCE
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_quirk = TRUE
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
/datum/quirk/apathetic/add()
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
@@ -42,6 +44,7 @@
mob_trait = TRAIT_EMPATH
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
lose_text = "<span class='danger'>You feel isolated from others.</span>"
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
/datum/quirk/freerunning
name = "Freerunning"
@@ -50,6 +53,7 @@
mob_trait = TRAIT_FREERUNNING
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
lose_text = "<span class='danger'>You feel clumsy again.</span>"
medical_record_text = "Patient scored highly on cardio tests."
/datum/quirk/friendly
name = "Friendly"
@@ -59,6 +63,7 @@
gain_text = "<span class='notice'>You want to hug someone.</span>"
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
mood_quirk = TRUE
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
/datum/quirk/jolly
name = "Jolly"
@@ -66,6 +71,11 @@
value = 1
mob_trait = TRAIT_JOLLY
mood_quirk = TRUE
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
/datum/quirk/jolly/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
/datum/quirk/light_step
name = "Light Step"
@@ -74,6 +84,7 @@
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
/datum/quirk/quick_step
name = "Quick Step"
@@ -82,6 +93,7 @@
mob_trait = TRAIT_SPEEDY_STEP
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
medical_record_text = "Patient scored highly on racewalking tests."
/datum/quirk/musician
name = "Musician"
@@ -90,6 +102,7 @@
mob_trait = TRAIT_MUSICIAN
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -101,21 +114,6 @@
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
if(!eyes || eyes.lighting_alpha)
return
eyes.Insert(H) //refresh their eyesight and vision
/datum/quirk/photographer
name = "Photographer"
desc = "You know how to handle a camera, shortening the delay between each shot."
@@ -123,6 +121,7 @@
mob_trait = TRAIT_PHOTOGRAPHER
gain_text = "<span class='notice'>You know everything about photography.</span>"
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -136,12 +135,14 @@
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
mob_trait = TRAIT_SELF_AWARE
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
mob_trait = TRAIT_SKITTISH
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
/datum/quirk/spiritual
name = "Spiritual"
@@ -150,6 +151,7 @@
mob_trait = TRAIT_SPIRITUAL
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
medical_record_text = "Patient reports a belief in a higher power."
/datum/quirk/tagger
name = "Tagger"
@@ -158,6 +160,7 @@
mob_trait = TRAIT_TAGGER
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
medical_record_text = "Patient was recently seen for possible paint huffing incident."
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -173,6 +176,7 @@
mob_trait = TRAIT_VORACIOUS
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
/datum/quirk/trandening
name = "High Luminosity Eyes"
@@ -194,6 +198,7 @@
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder

View File

@@ -22,14 +22,19 @@
value = -1
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
mood_quirk = TRUE
/datum/quirk/depression/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
value = -1
mood_quirk = TRUE
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
var/obj/item/heirloom
var/where
@@ -143,6 +148,7 @@
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
@@ -163,7 +169,8 @@
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
value = -1
gain_text = "<span class='danger'>The safty of light feels off...</span>"
lose_text = "<span class='notice'>Enlighing.</span>"
lose_text = "<span class='notice'>Enlightening.</span>"
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
/datum/quirk/lightless/on_process()
var/turf/T = get_turf(quirk_holder)
@@ -332,16 +339,19 @@
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
var/datum/brain_trauma/mild/phobia/phobia
/datum/quirk/phobia/add()
/datum/quirk/phobia/post_add()
var/mob/living/carbon/human/H = quirk_holder
phobia = new
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
H.gain_trauma(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/phobia/remove()
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute
name = "Mute"
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
value = -2 //HALP MAINTS
mob_trait = TRAIT_MUTE
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
@@ -350,14 +360,17 @@
/datum/quirk/mute/add()
var/mob/living/carbon/human/H = quirk_holder
mute = new
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
H.gain_trauma(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/remove()
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
@@ -373,7 +386,7 @@
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Subject has permanent blindness."
medical_record_text = "Patient has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)
@@ -384,3 +397,6 @@
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
H.put_in_hands(glasses)
H.regenerate_icons()
/datum/quirk/blindness/remove()
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)

View File

@@ -16,6 +16,7 @@
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
medical_record_text = "Patient demonstrates a pathological love of pineapple."
/datum/quirk/pineapple_liker/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -34,6 +35,7 @@
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
medical_record_text = "Patient is correct to think that pineapple is disgusting."
/datum/quirk/pineapple_hater/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -52,6 +54,7 @@
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
medical_record_text = "Patient demonstrates irregular nutrition preferences."
/datum/quirk/deviant_tastes/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -92,7 +95,7 @@
value = 0
gain_text = "<span class='notice'>You feel more prudish.</span>"
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
/datum/quirk/libido
name = "Nymphomania"
@@ -134,6 +137,7 @@
value = 0
mob_trait = TRAIT_PHARMA
lose_text = "<span class='notice'>Your liver feels different.</span>"
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
var/active = FALSE
var/power = 0
var/cachedmoveCalc = 1