This commit is contained in:
Linzolle
2019-12-17 20:21:49 -06:00
681 changed files with 11917 additions and 3314 deletions
+5 -7
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@@ -253,16 +253,14 @@ BLIND // can't see anything
H.update_suit_sensors()
/obj/item/clothing/under/AltClick(mob/user)
if(..())
return 1
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(attached_accessory)
remove_accessory(user)
else
if(attached_accessory)
remove_accessory(user)
else
rolldown()
rolldown()
return TRUE
/obj/item/clothing/under/verb/jumpsuit_adjust()
set name = "Adjust Jumpsuit Style"
+19 -20
View File
@@ -43,15 +43,16 @@
//called when thermal glasses are emped.
/obj/item/clothing/glasses/proc/thermal_overload()
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(!(HAS_TRAIT(H, TRAIT_BLIND)))
if(H.glasses == src)
to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
H.flash_act(visual = 1)
H.blind_eyes(3)
H.blur_eyes(5)
H.adjust_eye_damage(5)
if(!ishuman(loc))
return
var/mob/living/carbon/human/H = loc
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
if((!HAS_TRAIT(H, TRAIT_BLIND) || !eyes) && H.glasses == src)
to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
H.flash_act(visual = 1)
H.blind_eyes(3)
H.blur_eyes(5)
eyes.applyOrganDamage(5)
/obj/item/clothing/glasses/meson
name = "optical meson scanner"
@@ -427,19 +428,17 @@
..()
/obj/item/clothing/glasses/AltClick(mob/user)
. = ..()
if(glass_colour_type && ishuman(user))
var/mob/living/carbon/human/H = user
if(H.client)
if(H.client.prefs)
if(src == H.glasses)
H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
if(H.client.prefs.uses_glasses_colour)
to_chat(H, "You will now see glasses colors.")
else
to_chat(H, "You will no longer see glasses colors.")
H.update_glasses_color(src, 1)
else
return ..()
if(H.client?.prefs && src == H.glasses)
H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
if(H.client.prefs.uses_glasses_colour)
to_chat(H, "You will now see glasses colors.")
else
to_chat(H, "You will no longer see glasses colors.")
H.update_glasses_color(src, 1)
return TRUE
/obj/item/clothing/glasses/proc/change_glass_color(mob/living/carbon/human/H, datum/client_colour/glass_colour/new_color_type)
var/old_colour_type = glass_colour_type
+2
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@@ -115,8 +115,10 @@
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
return TRUE
/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
+10 -10
View File
@@ -104,16 +104,16 @@
. += "<span class='notice'>Alt-click to take a candy corn.</span>"
/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
..()
if(loc == user)
if(candy_cooldown < world.time)
var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
user.put_in_hands(CC)
to_chat(user, "You slip a candy corn from your hat.")
candy_cooldown = world.time+1200
else
to_chat(user, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
. = ..()
if(loc == user && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(candy_cooldown < world.time)
var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
user.put_in_hands(CC)
to_chat(user, "You slip a candy corn from your hat.")
candy_cooldown = world.time+1200
else
to_chat(user, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
return TRUE
//Mime
+16 -4
View File
@@ -370,13 +370,25 @@
/obj/item/clothing/head/hotel
name = "Telegram cap"
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
icon_state = "telegramhat"
item_color = "telegramhat"
dog_fashion = null
icon_state = "telegram"
item_color = "telegram"
dog_fashion = /datum/dog_fashion/head/telegram
/obj/item/clothing/head/colour
name = "Singer cap"
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
icon_state = "colour"
item_color = "colour"
dog_fashion = /datum/dog_fashion/head/colour
dog_fashion = /datum/dog_fashion/head/colour
/obj/item/clothing/head/christmashat
name = "red santa hat"
desc = "A red Christmas Hat! How festive!"
icon_state = "christmashat"
item_state = "christmashat"
/obj/item/clothing/head/christmashatg
name = "green santa hat"
desc = "A green Christmas Hat! How festive!"
icon_state = "christmashatg"
item_state = "christmashatg"
+3 -3
View File
@@ -22,11 +22,11 @@
/obj/item/clothing/head/soft/AltClick(mob/user)
..()
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
flip(user)
flip(user)
return TRUE
/obj/item/clothing/head/soft/proc/flip(mob/user)
+3 -3
View File
@@ -23,11 +23,11 @@
adjustmask(user)
/obj/item/clothing/mask/breath/AltClick(mob/user)
..()
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
adjustmask(user)
adjustmask(user)
return TRUE
/obj/item/clothing/mask/breath/examine(mob/user)
. = ..()
+3 -1
View File
@@ -66,7 +66,9 @@
var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))))
if (!do_mob(user,M,60)) // Stethoscope should take a moment to listen
return // FAIL
if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)) || (HAS_TRAIT(M, TRAIT_NOPULSE))))
if(heart && istype(heart))
heart_strength = "<span class='danger'>an unstable</span>"
if(heart.beating)
@@ -129,6 +129,21 @@
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
/obj/item/clothing/shoes/winterboots/christmasbootsr
name = "red christmas boots"
desc = "A pair of fluffy red christmas boots!"
icon_state = "christmasbootsr"
/obj/item/clothing/shoes/winterboots/christmasbootsg
name = "green christmas boots"
desc = "A pair of fluffy green christmas boots!"
icon_state = "christmasbootsg"
/obj/item/clothing/shoes/winterboots/santaboots
name = "santa boots"
desc = "A pair of santa boots! How traditional!!"
icon_state = "santaboots"
/obj/item/clothing/shoes/workboots
name = "work boots"
desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
+6 -6
View File
@@ -964,13 +964,12 @@
. += energy_overlay
/obj/item/clothing/suit/space/hardsuit/lavaknight/AltClick(mob/living/user)
if(user.incapacitated() || !istype(user))
. = ..()
if(!in_range(src, user) || !istype(user))
return
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
if(user.incapacitated() || !istype(user) || !in_range(src, user))
return
return TRUE
if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null
@@ -986,6 +985,7 @@
user.update_inv_wear_suit()
light_color = energy_color
update_light()
return TRUE
/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
. = ..()
@@ -828,3 +828,33 @@
body_parts_covered = CHEST|GROIN|ARMS|LEGS
flags_inv = HIDEJUMPSUIT
resistance_flags = NONE
/obj/item/clothing/suit/hooded/wintercoat/christmascoatr
name = "red christmas coat"
desc = "A festive red Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatr"
item_state = "christmascoatr"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodr
/obj/item/clothing/head/hooded/winterhood/christmashoodr
icon_state = "christmashoodr"
/obj/item/clothing/suit/hooded/wintercoat/christmascoatg
name = "green christmas coat"
desc = "A festive green Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatg"
item_state = "christmascoatg"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodg
/obj/item/clothing/head/hooded/winterhood/christmashoodg
icon_state = "christmashoodg"
/obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
name = "red and green christmas coat"
desc = "A festive red and green Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatrg"
item_state = "christmascoatrg"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodrg
/obj/item/clothing/head/hooded/winterhood/christmashoodrg
icon_state = "christmashoodrg"
+3 -3
View File
@@ -92,11 +92,11 @@
//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
/obj/item/clothing/suit/toggle/AltClick(mob/user)
..()
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
suit_toggle(user)
suit_toggle(user)
return TRUE
/obj/item/clothing/suit/toggle/ui_action_click()
suit_toggle()
+4 -34
View File
@@ -1,4 +1,4 @@
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals, pokadots, and armbands, this accessory system is being kept as-is
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
name = "Accessory"
desc = "Something has gone wrong!"
icon = 'icons/obj/clothing/accessories.dmi'
@@ -67,10 +67,12 @@
return
/obj/item/clothing/accessory/AltClick(mob/user)
. = ..()
if(istype(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(initial(above_suit))
above_suit = !above_suit
to_chat(user, "[src] will be worn [above_suit ? "above" : "below"] your suit.")
return TRUE
/obj/item/clothing/accessory/examine(mob/user)
. = ..()
@@ -364,7 +366,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/////////////////////
//Synda Accessories//
//Syndie Accessories//
/////////////////////
/obj/item/clothing/accessory/padding
@@ -387,35 +389,3 @@
icon_state = "plastics"
item_color = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
/////////////////////
//Pokadots On Pants//
/////////////////////
/obj/item/clothing/accessory/attrocious_pokadots
name = "atrocious pokadots"
desc = "They look like something out of a thrift store. Attaches to clothing not to be worn by itself."
icon_state = "attrocious_pokadots"
item_color = "attrocious_pokadots"
attack_verb = list("horrifed", "eye bleeded")
/obj/item/clothing/accessory/black_white_pokadots
name = "checkered pokadots"
desc = "You can play a game of chess on these! Attaches to clothing not to be worn by itself."
icon_state = "black_white_pokadots"
item_color = "black_white_pokadots"
attack_verb = list("check", "mate")
/obj/item/clothing/accessory/nt_pokadots
name = "blue and white pokadots"
desc = "To show your pride in your workplace, in the most annoying possable way. Attaches to clothing not to be worn by itself."
icon_state = "nt_pokadots"
item_color = "nt_pokadots"
attack_verb = list("eye bleeded", "annoyed")
/obj/item/clothing/accessory/syndi_pokadots
name = "black and red pokadots"
desc = "King me. Attaches to clothing not to be worn by itself." //checkers!
icon_state = "syndi_pokadots"
item_color = "syndi_pokadots"
attack_verb = list("jumped", "taken")
+33 -1
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@@ -820,4 +820,36 @@
item_color = "durathread"
can_adjust = FALSE
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/christmas/christmasmaler
name = "red masculine christmas suit"
desc = "A simple red christmas suit that looks close to Santa's!"
icon_state = "christmasmaler"
item_state = "christmasmaler"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/christmas/christmasmaleg
name = "green masculine christmas suit"
desc = "A simple green christmas suit that smells minty!"
icon_state = "christmasmaleg"
item_state = "christmasmaleg"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/christmas/christmasfemaler
name = "red feminine christmas suit"
desc = "A simple red christmas suit that looks like Mrs Claus!"
icon_state = "christmasfemaler"
item_state = "christmasfemaler"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
/obj/item/clothing/under/christmas/christmasfemaleg
name = "green feminine christmas suit"
desc = "A simple green christmas suit that smells minty!"
icon_state = "christmasfemaleg"
item_state = "christmasfemaleg"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE