Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into abductor-update
This commit is contained in:
@@ -22,6 +22,7 @@
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"[user] begins to perform surgery on [target]'s eyes.")
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/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
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display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s eyes.</span>",
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"[user] successfully fixes [target]'s eyes!",
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"[user] completes the surgery on [target]'s eyes.")
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@@ -29,7 +30,7 @@
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target.set_blindness(0)
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target.cure_nearsighted(list(EYE_DAMAGE))
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target.blur_eyes(35) //this will fix itself slowly.
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target.set_eye_damage(0)
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E.setOrganDamage(0)
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return TRUE
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/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -44,6 +44,9 @@
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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#define MAX_HEAL_COOLDOWN 15 MINUTES
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#define DEF_CONVALESCENCE_TIME 15 SECONDS
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/obj/item/organ/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!"
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@@ -51,43 +54,49 @@
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implant_color = "#AD0000"
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slot = ORGAN_SLOT_HEART_AID
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var/revive_cost = 0
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var/reviving = 0
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var/reviving = FALSE
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var/cooldown = 0
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var/convalescence_time = 0
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/obj/item/organ/cyberimp/chest/reviver/on_life()
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if(reviving)
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if(owner.stat == UNCONSCIOUS)
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addtimer(CALLBACK(src, .proc/heal), 30)
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var/do_heal = world.time < convalescence_time
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if(revive_cost >= MAX_HEAL_COOLDOWN)
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do_heal = FALSE
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else if(owner.stat && owner.stat != DEAD)
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do_heal = TRUE
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else if(!do_heal)
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convalescence_time = world.time + DEF_CONVALESCENCE_TIME
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if(do_heal)
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addtimer(CALLBACK(src, .proc/heal), 3 SECONDS)
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else
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cooldown = revive_cost + world.time
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reviving = FALSE
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to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
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return
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if(cooldown > world.time)
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return
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if(owner.stat != UNCONSCIOUS)
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return
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if(owner.suiciding)
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if(cooldown > world.time || owner.stat == CONSCIOUS || owner.stat == DEAD || owner.suiciding)
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return
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revive_cost = 0
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convalescence_time = 0
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reviving = TRUE
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to_chat(owner, "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>")
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/obj/item/organ/cyberimp/chest/reviver/proc/heal()
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if(owner.getOxyLoss())
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owner.adjustOxyLoss(-5)
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revive_cost += 5
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revive_cost += 0.5 SECONDS
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if(owner.getBruteLoss())
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owner.adjustBruteLoss(-2)
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revive_cost += 40
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revive_cost += 4 SECONDS
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if(owner.getFireLoss())
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owner.adjustFireLoss(-2)
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revive_cost += 40
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revive_cost += 4 SECONDS
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if(owner.getToxLoss())
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owner.adjustToxLoss(-1)
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revive_cost += 40
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revive_cost += 4 SECONDS
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/obj/item/organ/cyberimp/chest/reviver/emp_act(severity)
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. = ..()
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@@ -95,25 +104,27 @@
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return
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if(reviving)
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revive_cost += 200
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revive_cost += 20 SECONDS
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else
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cooldown += 200
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cooldown += 20 SECONDS
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(H.stat != DEAD && prob(50 / severity) && H.can_heartattack())
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H.set_heartattack(TRUE)
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to_chat(H, "<span class='userdanger'>You feel a horrible agony in your chest!</span>")
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addtimer(CALLBACK(src, .proc/undo_heart_attack), 600 / severity)
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addtimer(CALLBACK(src, .proc/undo_heart_attack), 60 SECONDS / severity)
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/obj/item/organ/cyberimp/chest/reviver/proc/undo_heart_attack()
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var/mob/living/carbon/human/H = owner
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if(!istype(H))
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if(!H || !istype(H))
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return
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H.set_heartattack(FALSE)
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if(H.stat == CONSCIOUS)
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if(H.stat == CONSCIOUS || H.stat == SOFT_CRIT)
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to_chat(H, "<span class='notice'>You feel your heart beating again!</span>")
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#undef MAX_HEAL_COOLDOWN
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#undef DEF_CONVALESCENCE_TIME
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/obj/item/organ/cyberimp/chest/thrusters
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name = "implantable thrusters set"
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@@ -21,7 +21,6 @@
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var/sight_flags = 0
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var/see_in_dark = 2
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var/eye_damage = 0
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var/tint = 0
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var/eye_color = "" //set to a hex code to override a mob's eye color
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var/old_eye_color = "fff"
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@@ -55,6 +55,11 @@
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update_icon()
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return 1
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/obj/item/organ/heart/proc/HeartStrengthMessage()
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if(beating)
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return "a healthy"
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return "<span class='danger'>an unstable</span>"
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/obj/item/organ/heart/prepare_eat()
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var/obj/S = ..()
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S.icon_state = "[icon_base]-off"
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@@ -22,6 +22,7 @@
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/datum/language/ratvar,
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/datum/language/aphasia,
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/datum/language/slime,
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/datum/language/vampiric,
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))
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healing_factor = STANDARD_ORGAN_HEALING*5 //Fast!!
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decay_factor = STANDARD_ORGAN_DECAY/2
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