this is totally not laggy
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@@ -34,7 +34,7 @@
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continue
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if(S.lying_required && !(M.lying))
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continue
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if(!S.can_start(user, M))
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if(!S.can_start(user, M, I))
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continue
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for(var/path in S.target_mobtypes)
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if(istype(M, path))
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@@ -64,7 +64,7 @@
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return
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if(S.lying_required && !(M.lying))
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return
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if(!S.can_start(user, M))
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if(!S.can_start(user, M, I))
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return
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if(S.ignore_clothes || get_location_accessible(M, selected_zone))
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