diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm
index 0dd592665f..e3a4f50082 100644
--- a/code/game/gamemodes/blob/powers.dm
+++ b/code/game/gamemodes/blob/powers.dm
@@ -154,33 +154,34 @@
return
if(!can_buy(40))
return
- B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
- B.obj_integrity = min(B.obj_integrity, B.max_integrity)
- B.update_icon()
- B.visible_message("The blobbernaut [pick("rips", "tears", "shreds")] its way out of the factory blob!")
- playsound(B.loc, 'sound/effects/splat.ogg', 50, 1)
- var/mob/living/simple_animal/hostile/blob/blobbernaut/blobber = new /mob/living/simple_animal/hostile/blob/blobbernaut(get_turf(B))
- flick("blobbernaut_produce", blobber)
- B.naut = blobber
- blobber.factory = B
- blobber.overmind = src
- blobber.update_icons()
- blobber.notransform = 1 //stop the naut from moving around
- blobber.adjustHealth(blobber.maxHealth * 0.5)
- blob_mobs += blobber
- var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50, blobber) //players must answer rapidly
+
+ var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
if(candidates.len) //if we got at least one candidate, they're a blobbernaut now.
+ B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
+ B.obj_integrity = min(B.obj_integrity, B.max_integrity)
+ B.update_icon()
+ B.visible_message("The blobbernaut [pick("rips", "tears", "shreds")] its way out of the factory blob!")
+ playsound(B.loc, 'sound/effects/splat.ogg', 50, 1)
+ var/mob/living/simple_animal/hostile/blob/blobbernaut/blobber = new /mob/living/simple_animal/hostile/blob/blobbernaut(get_turf(B))
+ flick("blobbernaut_produce", blobber)
+ B.naut = blobber
+ blobber.factory = B
+ blobber.overmind = src
+ blobber.update_icons()
+ blobber.adjustHealth(blobber.maxHealth * 0.5)
+ blob_mobs += blobber
var/client/C = pick(candidates)
blobber.key = C.key
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "You are a blobbernaut!")
- to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
+ to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
to_chat(blobber, "You can communicate with other blobbernauts and overminds via :b")
to_chat(blobber, "Your overmind's blob reagent is: [blob_reagent_datum.name]!")
to_chat(blobber, "The [blob_reagent_datum.name] reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
- if(blobber)
- blobber.notransform = 0
+ else
+ to_chat(src, "You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.")
+ add_points(40)
/mob/camera/blob/verb/relocate_core()
set category = "Blob"