[MIRROR] Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#5327)
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag * really? Like, a dozen fucking map conflicts. this map was fucked entirely
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committed by
Poojawa
parent
b6c4bd6e01
commit
7126b61205
@@ -3,16 +3,43 @@
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#define GIBTONITE_QUALITY_MEDIUM 2
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#define GIBTONITE_QUALITY_LOW 1
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#define ORESTACK_OVERLAYS_MAX 10
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/**********************Mineral ores**************************/
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/obj/item/ore
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/obj/item/stack/ore
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name = "rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore"
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full_w_class = WEIGHT_CLASS_BULKY
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singular_name = "ore chunk"
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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novariants = FALSE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
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var/list/stack_overlays
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/obj/item/ore/attackby(obj/item/I, mob/user, params)
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/obj/item/stack/ore/add(amount)
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var/amount_added = 0
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while (amount_added < amount && LAZYLEN(stack_overlays) < ORESTACK_OVERLAYS_MAX)
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var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
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newore.pixel_x = rand(-8,8)
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newore.pixel_y = rand(-8,8)
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LAZYADD(stack_overlays, newore)
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amount_added++
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return ..()
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/obj/item/stack/ore/use(amount)
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var/newamount = src.amount - amount
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if (newamount <= ORESTACK_OVERLAYS_MAX)
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if (LAZYLEN(stack_overlays))
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stack_overlays.len = newamount-1
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return ..()
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/obj/item/stack/ore/update_icon()
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. = ..()
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add_overlay(stack_overlays)
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/obj/item/stack/ore/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/W = I
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if(W.remove_fuel(15) && refined_type)
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@@ -22,91 +49,40 @@
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to_chat(user, "<span class='info'>Not enough fuel to smelt [src].</span>")
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..()
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/obj/item/ore/Crossed(atom/movable/AM)
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set waitfor = FALSE
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var/show_message = TRUE
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for(var/obj/item/ore/O in loc)
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if(O != src)
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show_message = FALSE
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break
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var/obj/item/storage/bag/ore/OB
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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OB = locate(/obj/item/storage/bag/ore) in H.get_storage_slots()
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if(!OB)
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OB = locate(/obj/item/storage/bag/ore) in H.held_items
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else if(iscyborg(AM))
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var/mob/living/silicon/robot/R = AM
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OB = locate(/obj/item/storage/bag/ore) in R.held_items
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if(OB)
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var/obj/structure/ore_box/box
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if(!OB.can_be_inserted(src, TRUE, AM))
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if(!OB.spam_protection)
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to_chat(AM, "<span class='warning'>Your [OB.name] is full and can't hold any more ore!</span>")
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OB.spam_protection = TRUE
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sleep(1)
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OB.spam_protection = FALSE
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else
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OB.handle_item_insertion(src, TRUE, AM)
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// Then, if the user is dragging an ore box, empty the satchel
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// into the box.
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var/mob/living/L = AM
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if(istype(L.pulling, /obj/structure/ore_box))
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box = L.pulling
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for(var/obj/item/ore/O in OB)
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OB.remove_from_storage(src, box)
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if(show_message)
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playsound(L, "rustle", 50, TRUE)
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if(box)
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L.visible_message("<span class='notice'>[L] offloads the ores into [box].</span>", \
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"<span class='notice'>You offload the ores beneath you into your [box.name].</span>")
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else
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L.visible_message("<span class='notice'>[L] scoops up the ores beneath them.</span>", \
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"<span class='notice'>You scoop up the ores beneath you with your [OB.name].</span>")
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return ..()
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/obj/item/ore/uranium
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/obj/item/stack/ore/uranium
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name = "uranium ore"
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icon_state = "Uranium ore"
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singular_name = "uranium ore chunk"
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points = 30
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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/obj/item/ore/iron
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/obj/item/stack/ore/iron
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name = "iron ore"
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icon_state = "Iron ore"
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singular_name = "iron ore chunk"
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points = 1
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/metal
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/obj/item/ore/glass
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/obj/item/stack/ore/glass
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name = "sand pile"
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icon_state = "Glass ore"
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singular_name = "sand pile"
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points = 1
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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/obj/item/ore/glass/attack_self(mob/living/user)
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to_chat(user, "<span class='notice'>You use the sand to make sandstone.</span>")
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var/sandAmt = 1
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for(var/obj/item/ore/glass/G in user.loc) // The sand on the floor
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sandAmt += 1
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qdel(G)
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while(sandAmt > 0)
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var/obj/item/stack/sheet/mineral/sandstone/SS = new /obj/item/stack/sheet/mineral/sandstone(user.loc)
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if(sandAmt >= SS.max_amount)
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SS.amount = SS.max_amount
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else
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SS.amount = sandAmt
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for(var/obj/item/stack/sheet/mineral/sandstone/SA in user.loc)
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if(SA != SS && SA.amount < SA.max_amount)
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SA.attackby(SS, user) //we try to transfer all old unfinished stacks to the new stack we created.
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sandAmt -= SS.max_amount
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qdel(src)
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return
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GLOBAL_LIST_INIT(sand_recipes, list(\
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new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\
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))
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/obj/item/ore/glass/throw_impact(atom/hit_atom)
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/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.sand_recipes
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. = ..()
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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@@ -125,18 +101,20 @@
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to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
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qdel(src)
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/obj/item/ore/glass/basalt
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/obj/item/stack/ore/glass/basalt
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name = "volcanic ash"
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icon_state = "volcanic_sand"
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singular_name = "volcanic ash pile"
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/obj/item/ore/plasma
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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singular_name = "plasma ore chunk"
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points = 15
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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/obj/item/ore/plasma/attackby(obj/item/I, mob/user, params)
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/obj/item/stack/ore/plasma/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/W = I
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if(W.welding)
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@@ -145,45 +123,51 @@
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..()
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/obj/item/ore/silver
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/obj/item/stack/ore/silver
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name = "silver ore"
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icon_state = "Silver ore"
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singular_name = "silver ore chunk"
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points = 16
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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/obj/item/ore/gold
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/obj/item/stack/ore/gold
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name = "gold ore"
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icon_state = "Gold ore"
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singular_name = "gold ore chunk"
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points = 18
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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/obj/item/ore/diamond
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/obj/item/stack/ore/diamond
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name = "diamond ore"
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icon_state = "Diamond ore"
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singular_name = "diamond ore chunk"
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points = 50
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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/obj/item/ore/bananium
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/obj/item/stack/ore/bananium
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name = "bananium ore"
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icon_state = "Bananium ore"
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singular_name = "bananium ore chunk"
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points = 60
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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/obj/item/ore/titanium
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/obj/item/stack/ore/titanium
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name = "titanium ore"
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icon_state = "Titanium ore"
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singular_name = "titanium ore chunk"
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points = 50
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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/obj/item/ore/slag
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/obj/item/stack/ore/slag
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name = "slag"
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desc = "Completely useless."
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icon_state = "slag"
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singular_name = "slag chunk"
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/obj/item/twohanded/required/gibtonite
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name = "gibtonite ore"
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@@ -285,13 +269,20 @@
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explosion(src,0,1,3,adminlog = notify_admins)
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qdel(src)
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/obj/item/ore/Initialize()
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/obj/item/stack/ore/Initialize()
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. = ..()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/ore/ex_act()
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return
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/obj/item/stack/ore/ex_act(severity, target)
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if (!severity || severity >= 2)
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return
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qdel(src)
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/obj/item/ore/stack/glass/ex_act(severity, target)
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if (severity == EXPLODE_NONE)
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return
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qdel(src)
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/*****************************Coin********************************/
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@@ -463,4 +454,7 @@
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user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
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"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
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"<span class='italics'>You hear the clattering of loose change.</span>")
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return TRUE//did the coin flip? useful for suicide_act
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return TRUE//did the coin flip? useful for suicide_act
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#undef ORESTACK_OVERLAYS_MAX
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