diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 5e69c46a81..f0b38f994d 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -163,7 +163,7 @@ if(!user.mind || !I.used_skills) return if(.) - . = user.mind.skill_holder.item_action_skills_mod(., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag) + . = user.mind.skill_holder.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag) for(var/skill in I.used_skills) if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB)) continue @@ -216,7 +216,7 @@ . *= STAM_COST_NO_COMBAT_MULT bad_flag |= SKILL_COMBAT_MODE if(used_skills && user.mind) - . = user.mind.skill_holder.item_action_skills_mod(., skill_difficulty, flags, bad_flag, FALSE) + . = user.mind.skill_holder.item_action_skills_mod(src, ., skill_difficulty, flags, bad_flag, FALSE) /// How long this staggers for. 0 and negatives supported. /obj/item/proc/melee_stagger_duration(force_override)