diff --git a/code/datums/components/decals/blood.dm b/code/datums/components/decals/blood.dm index ccd7dfed51..760c61f4e1 100644 --- a/code/datums/components/decals/blood.dm +++ b/code/datums/components/decals/blood.dm @@ -28,7 +28,7 @@ var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent) blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant - pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer) + pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state)) blood_splatter_appearances[index] = pic return TRUE