Merge pull request #14447 from LetterN/fixes-2
Fixes laptop and tweaks stacks
This commit is contained in:
@@ -609,9 +609,9 @@ SUBSYSTEM_DEF(ticker)
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var/list/ded = SSblackbox.first_death
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if(ded.len)
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var/last_words = ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""
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news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[last_words]"
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news_message += "\nNT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[last_words]"
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else
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news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
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news_message += "\nNT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
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if(news_message)
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send2otherserver(news_source, news_message,"News_Report")
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@@ -204,12 +204,11 @@
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// first 10 minutes only
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return world.time - SSticker.round_start_time < 6000
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// this is broken and does not work. Thanks TG
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// /datum/map_template/shuttle/emergency/airless/post_load()
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// . = ..()
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// //enable buying engines from cargo
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// var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/shuttle_engine]
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// P.special_enabled = TRUE
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/datum/map_template/shuttle/emergency/construction/post_load()
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. = ..()
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//enable buying engines from cargo
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var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/shuttle_engine]
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P.special_enabled = TRUE
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/datum/map_template/shuttle/emergency/asteroid
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@@ -48,13 +48,14 @@
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)
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/obj/machinery/autolathe/Initialize()
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AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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. = ..()
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wires = new /datum/wires/autolathe(src)
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stored_research = new /datum/techweb/specialized/autounlocking/autolathe
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matching_designs = list()
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/obj/machinery/autolathe/ComponentInitialize()
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AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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/obj/machinery/autolathe/Destroy()
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QDEL_NULL(wires)
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return ..()
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@@ -439,6 +440,9 @@
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/obj/machinery/autolathe/secure/Initialize()
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. = ..()
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// let's not leave the parent datum floating, right?
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if(stored_research)
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QDEL_NULL(stored_research)
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stored_research = new /datum/techweb/specialized/autounlocking/autolathe/public
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/obj/machinery/autolathe/toy
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@@ -457,8 +461,18 @@
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"Misc",
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"Imported"
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)
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/obj/machinery/autolathe/toy/Initialize()
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. = ..()
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// let's not leave the parent datum floating, right?
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if(stored_research)
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QDEL_NULL(stored_research)
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stored_research = new /datum/techweb/specialized/autounlocking/autolathe/toy
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/obj/machinery/autolathe/toy/hacked/Initialize()
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. = ..()
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adjust_hacked(TRUE)
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stored_research = new /datum/techweb/specialized/autounlocking/autolathe/toy
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// override the base to allow plastics
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/obj/machinery/autolathe/ComponentInitialize()
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var/list/extra_mats = list(/datum/material/plastic)
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AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID] + extra_mats, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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@@ -36,7 +36,7 @@
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/obj/structure/frame/machine/examine(user)
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. = ..()
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if(state == 3 && req_components && req_component_names)
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var/hasContent = 0
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var/hasContent = FALSE
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var/requires = "It requires"
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for(var/i = 1 to req_components.len)
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@@ -46,10 +46,10 @@
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continue
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var/use_and = i == req_components.len
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requires += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
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hasContent = 1
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hasContent = TRUE
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if(hasContent)
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. += requires + "."
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. += "[requires]."
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else
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. += "It does not require any more components."
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@@ -76,7 +76,7 @@
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amt += req_components[path]
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return amt
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/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
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/obj/structure/frame/machine/attackby(obj/item/P, mob/living/user, params)
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switch(state)
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if(1)
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if(istype(P, /obj/item/circuitboard/machine))
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@@ -88,6 +88,7 @@
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if(istype(P, /obj/item/stack/cable_coil))
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if(!P.tool_start_check(user, amount=5))
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return
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to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
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if(P.use_tool(src, user, 20, volume=50, amount=5, extra_checks = CALLBACK(src, .proc/check_state, 1)))
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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@@ -97,39 +98,41 @@
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return
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if(P.tool_behaviour == TOOL_SCREWDRIVER && !anchored)
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user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
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"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
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"<span class='notice'>You start to disassemble the frame...</span>", "<span class='hear'>You hear banging and clanking.</span>")
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if(P.use_tool(src, user, 40, volume=50, extra_checks = CALLBACK(src, .proc/check_state, 1)))
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to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
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var/obj/item/stack/sheet/metal/M = new (loc, 5)
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M.add_fingerprint(user)
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qdel(src)
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if(state == 1)
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to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
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var/obj/item/stack/sheet/metal/M = new (loc, 5)
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M.add_fingerprint(user)
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qdel(src)
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return
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if(P.tool_behaviour == TOOL_WRENCH)
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
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if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 1)))
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
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setAnchored(!anchored)
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if(state == 1)
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
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set_anchored(!anchored)
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return
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if(2)
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if(P.tool_behaviour == TOOL_WRENCH)
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
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if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 2)))
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
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set_anchored(!anchored)
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return
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if(istype(P, /obj/item/circuitboard/machine))
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var/obj/item/circuitboard/machine/B = P
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if(!B.build_path)
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to_chat(user, "<span class'warning'>This circuitboard seems to be broken.</span>")
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to_chat(user, "<span class='warning'>This circuitboard seems to be broken.</span>")
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return
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if(!anchored && B.needs_anchored)
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to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
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return
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if(!user.transferItemToLoc(B, src))
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return
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
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circuit = B
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icon_state = "box_2"
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@@ -171,34 +174,49 @@
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return
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if(P.tool_behaviour == TOOL_WRENCH && !circuit.needs_anchored)
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
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to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [src]...</span>")
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if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 3)))
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
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set_anchored(!anchored)
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return
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if(P.tool_behaviour == TOOL_SCREWDRIVER)
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var/component_check = 1
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var/component_check = TRUE
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for(var/R in req_components)
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if(req_components[R] > 0)
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component_check = 0
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component_check = FALSE
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break
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if(component_check)
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P.play_tool_sound(src)
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var/obj/machinery/new_machine = new circuit.build_path(loc)
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if(new_machine.circuit)
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QDEL_NULL(new_machine.circuit)
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new_machine.circuit = circuit
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new_machine.setAnchored(anchored)
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new_machine.on_construction()
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for(var/obj/O in new_machine.component_parts)
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qdel(O)
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new_machine.component_parts = list()
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for(var/obj/O in src)
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O.moveToNullspace()
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new_machine.component_parts += O
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circuit.moveToNullspace()
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new_machine.RefreshParts()
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if(istype(new_machine))
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// Machines will init with a set of default components. Move to nullspace so we don't trigger handle_atom_del, then qdel.
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// Finally, replace with this frame's parts.
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if(new_machine.circuit)
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// Move to nullspace and delete.
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new_machine.circuit.moveToNullspace()
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QDEL_NULL(new_machine.circuit)
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for(var/obj/old_part in new_machine.component_parts)
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// Move to nullspace and delete.
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old_part.moveToNullspace()
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qdel(old_part)
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// Set anchor state and move the frame's parts over to the new machine.
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// Then refresh parts and call on_construction().
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new_machine.set_anchored(anchored)
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new_machine.component_parts = list()
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circuit.forceMove(new_machine)
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new_machine.component_parts += circuit
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new_machine.circuit = circuit
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for(var/obj/new_part in src)
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new_part.forceMove(new_machine)
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new_machine.component_parts += new_part
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new_machine.RefreshParts()
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new_machine.on_construction()
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qdel(src)
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return
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@@ -232,12 +250,15 @@
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for(var/obj/item/part in added_components)
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if(istype(part,/obj/item/stack))
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var/obj/item/stack/S = part
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var/obj/item/stack/NS = locate(S.merge_type) in components //find a stack to merge with
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if(NS)
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S.merge(NS)
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var/obj/item/stack/incoming_stack = part
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for(var/obj/item/stack/merge_stack in components)
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if(incoming_stack.can_merge(merge_stack))
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incoming_stack.merge(merge_stack)
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if(QDELETED(incoming_stack))
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break
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if(!QDELETED(part)) //If we're a stack and we merged we might not exist anymore
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components += part
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part.forceMove(src)
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to_chat(user, "<span class='notice'>[part.name] applied.</span>")
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if(added_components.len)
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replacer.play_rped_sound()
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@@ -267,9 +288,9 @@
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to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
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components += P
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req_components[I]--
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return 1
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return TRUE
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to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
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return 0
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return FALSE
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if(user.a_intent == INTENT_HARM)
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return ..()
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@@ -280,5 +301,4 @@
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for(var/X in components)
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var/obj/item/I = X
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I.forceMove(loc)
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..()
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@@ -549,6 +549,7 @@
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contraband = TRUE
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obj_flags |= EMAGGED
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to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
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return TRUE
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/obj/item/circuitboard/computer/cargo/configure_machine(obj/machinery/computer/cargo/machine)
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if(!istype(machine))
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@@ -565,10 +566,12 @@
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build_path = /obj/machinery/computer/cargo/express
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/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
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. = ..()
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if(!(obj_flags & EMAGGED))
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contraband = TRUE
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obj_flags |= EMAGGED
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to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
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return TRUE
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/obj/item/circuitboard/computer/cargo/express/multitool_act(mob/living/user)
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if (!(obj_flags & EMAGGED))
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@@ -459,8 +459,8 @@
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/obj/item/stack/AltClick(mob/living/user)
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. = ..()
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if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
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return
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// if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
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// return
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if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE) || zero_amount()) //, !iscyborg(user)
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return
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//get amount from user
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@@ -15,7 +15,7 @@
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var/datum/effect_system/trail_follow/ion/ion_trail
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/obj/item/tank/jetpack/Initialize()
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..()
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. = ..()
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ion_trail = new
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ion_trail.set_up(src)
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@@ -88,7 +88,7 @@
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return TRUE
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/obj/item/tank/jetpack/suicide_act(mob/user)
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if (istype(user, /mob/living/carbon/human/))
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if (ishuman(user))
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var/mob/living/carbon/human/H = user
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H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
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H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
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@@ -4,6 +4,10 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "generic"
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density = TRUE
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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var/icon_door = null
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var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
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var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
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@@ -12,9 +16,6 @@
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var/locked = FALSE
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var/large = TRUE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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var/breakout_time = 1200
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var/message_cooldown
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var/can_weld_shut = TRUE
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@@ -40,12 +41,12 @@
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var/should_populate_contents = TRUE
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/obj/structure/closet/Initialize(mapload)
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if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
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addtimer(CALLBACK(src, .proc/take_contents), 0)
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. = ..()
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update_icon()
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if(should_populate_contents)
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PopulateContents()
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if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
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addtimer(CALLBACK(src, .proc/take_contents), 0)
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if(secure)
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lockerelectronics = new(src)
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lockerelectronics.accesses = req_access
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@@ -60,10 +61,10 @@
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/obj/structure/closet/update_icon()
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. = ..()
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if(!opened)
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layer = OBJ_LAYER
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else
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layer = BELOW_OBJ_LAYER
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if(istype(src, /obj/structure/closet/supplypod))
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return
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layer = opened ? BELOW_OBJ_LAYER : OBJ_LAYER
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/obj/structure/closet/update_overlays()
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. = ..()
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@@ -71,61 +72,57 @@
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/obj/structure/closet/proc/closet_update_overlays(list/new_overlays)
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. = new_overlays
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if(!opened)
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if(icon_door)
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. += "[icon_door]_door"
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else
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. += "[icon_state]_door"
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if(welded)
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. += "welded"
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if(!secure)
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return
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if(broken)
|
||||
. += "off"
|
||||
. += "sparking"
|
||||
else if(locked)
|
||||
. += "locked"
|
||||
else
|
||||
. += "unlocked"
|
||||
else
|
||||
if(icon_door_override)
|
||||
. += "[icon_door]_open"
|
||||
else
|
||||
. += "[icon_state]_open"
|
||||
if(opened)
|
||||
. += "[icon_door_override ? icon_door : icon_state]_open"
|
||||
return
|
||||
|
||||
. += "[icon_door || icon_state]_door"
|
||||
if(welded)
|
||||
. += icon_welded
|
||||
|
||||
if(!secure)
|
||||
return
|
||||
if(broken)
|
||||
. += "off"
|
||||
. += "sparking"
|
||||
//Overlay is similar enough for both that we can use the same mask for both
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
. += locked ? "locked" : "unlocked"
|
||||
|
||||
|
||||
/obj/structure/closet/examine(mob/user)
|
||||
. = ..()
|
||||
if(welded)
|
||||
. += "<span class='notice'>It's <b>welded</b> shut.</span>"
|
||||
. += "<span class='notice'>It's welded shut.</span>"
|
||||
if(anchored)
|
||||
. += "<span class='notice'>It is <b>bolted</b> to the ground.</span>"
|
||||
if(opened)
|
||||
. += "<span class='notice'>The parts are <b>welded</b> together.</span>"
|
||||
else if(secure && !opened)
|
||||
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>"
|
||||
else if(broken)
|
||||
. += "<span class='notice'>The lock is <b>screwed</b> in.</span>"
|
||||
else if(secure)
|
||||
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>"
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(HAS_TRAIT(L, TRAIT_SKITTISH))
|
||||
. += "<span class='notice'>Ctrl-Shift-click [src] to jump inside.</span>"
|
||||
|
||||
if(isobserver(user))
|
||||
. += "<span class='info'>It contains: [english_list(contents)].</span>"
|
||||
investigate_log("had its contents examined by [user] as a ghost.", INVESTIGATE_GHOST)
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
. += "<span class='notice'>If you bump into [p_them()] while running, you will jump inside.</span>"
|
||||
|
||||
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
|
||||
if(wall_mounted)
|
||||
return TRUE
|
||||
return !density
|
||||
|
||||
/obj/structure/closet/proc/can_open(mob/living/user)
|
||||
/obj/structure/closet/proc/can_open(mob/living/user, force = FALSE)
|
||||
if(force)
|
||||
return TRUE
|
||||
if(welded || locked)
|
||||
return FALSE
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || (horizontal && L.mob_size > MOB_SIZE_TINY && L.density))
|
||||
if(L.anchored || L.move_resist >= MOVE_FORCE_VERY_STRONG || (horizontal && L.mob_size > MOB_SIZE_TINY && L.density))
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>There's something large on top of [src], preventing it from opening.</span>" )
|
||||
return FALSE
|
||||
@@ -137,44 +134,16 @@
|
||||
if(closet != src && !closet.wall_mounted)
|
||||
return FALSE
|
||||
for(var/mob/living/L in T)
|
||||
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
|
||||
if(L.anchored || L.move_resist >= MOVE_FORCE_VERY_STRONG || (horizontal && L.mob_size > MOB_SIZE_TINY && L.density))
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>There's something too large in [src], preventing it from closing.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
|
||||
if(!secure)
|
||||
return FALSE
|
||||
if(broken)
|
||||
to_chat(user, "<span class='notice'>[src] is broken!</span>")
|
||||
return FALSE
|
||||
if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
|
||||
to_chat(user, "<span class='notice'>[src] is missing locker electronics!</span>")
|
||||
return FALSE
|
||||
if(!check_access)
|
||||
return TRUE
|
||||
if(allowed(user))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
|
||||
/obj/structure/closet/proc/togglelock(mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(eigen_target)
|
||||
return
|
||||
if(opened)
|
||||
return
|
||||
if(!can_lock(user))
|
||||
return
|
||||
locked = !locked
|
||||
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
||||
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/proc/dump_contents(var/override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
|
||||
/obj/structure/closet/proc/dump_contents(override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
|
||||
var/atom/L = drop_location()
|
||||
for(var/atom/movable/AM in src)
|
||||
if(AM == lockerelectronics && override)
|
||||
if(AM == lockerelectronics && override) // this stops the electronics from being dumped out? huh
|
||||
continue
|
||||
AM.forceMove(L)
|
||||
if(throwing) // you keep some momentum when getting out of a thrown closet
|
||||
@@ -187,18 +156,30 @@
|
||||
for(var/atom/movable/AM in L)
|
||||
if(AM != src && insert(AM) == -1) // limit reached
|
||||
break
|
||||
// for(var/i in reverseRange(L.GetAllContents()))
|
||||
// var/atom/movable/thing = i
|
||||
// SEND_SIGNAL(thing, COMSIG_TRY_STORAGE_HIDE_ALL)
|
||||
|
||||
/obj/structure/closet/proc/open(mob/living/user)
|
||||
if(opened || !can_open(user))
|
||||
/obj/structure/closet/proc/open(mob/living/user, force = FALSE)
|
||||
if(!can_open(user, force))
|
||||
return
|
||||
playsound(loc, open_sound, 15, 1, -3)
|
||||
if(opened)
|
||||
return
|
||||
welded = FALSE
|
||||
locked = FALSE // if you manage to open it, then its not welded/locked, hello?!
|
||||
playsound(loc, open_sound, 15, TRUE, -3)
|
||||
opened = TRUE
|
||||
if(!dense_when_open)
|
||||
density = FALSE
|
||||
climb_time *= 0.5 //it's faster to climb onto an open thing
|
||||
dump_contents()
|
||||
update_icon()
|
||||
return 1
|
||||
after_open(user, force)
|
||||
return TRUE
|
||||
|
||||
///Proc to override for effects after opening a door
|
||||
/obj/structure/closet/proc/after_open(mob/living/user, force = FALSE)
|
||||
return
|
||||
|
||||
/obj/structure/closet/proc/insert(atom/movable/AM)
|
||||
if(contents.len >= storage_capacity)
|
||||
@@ -208,19 +189,19 @@
|
||||
do_teleport(AM, get_turf(eigen_target), 0)
|
||||
if(eigen_target.opened == FALSE)
|
||||
eigen_target.bust_open()
|
||||
else
|
||||
AM.forceMove(src)
|
||||
return TRUE
|
||||
|
||||
AM.forceMove(src)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/structure/closet/proc/insertion_allowed(atom/movable/AM)
|
||||
if(ismob(AM))
|
||||
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
|
||||
return FALSE
|
||||
var/mob/living/L = AM
|
||||
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
|
||||
if(L.anchored || L.move_resist >= MOVE_FORCE_VERY_STRONG || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
|
||||
return FALSE
|
||||
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
|
||||
if(horizontal && L.density)
|
||||
@@ -236,13 +217,13 @@
|
||||
else if(istype(AM, /obj/structure/closet))
|
||||
return FALSE
|
||||
|
||||
else if(istype(AM, /obj/effect))
|
||||
else if(iseffect(AM)) // todo: move to atom/movable
|
||||
return FALSE
|
||||
|
||||
else if(isobj(AM))
|
||||
if((!allow_dense && AM.density) || AM.anchored || AM.has_buckled_mobs())
|
||||
return FALSE
|
||||
if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
|
||||
else if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
|
||||
return TRUE
|
||||
else if(!allow_objects && !istype(AM, /obj/effect/dummy/chameleon))
|
||||
return FALSE
|
||||
@@ -255,25 +236,356 @@
|
||||
if(!opened || !can_close(user))
|
||||
return FALSE
|
||||
take_contents()
|
||||
playsound(loc, close_sound, 15, 1, -3)
|
||||
climb_time = initial(climb_time)
|
||||
playsound(loc, close_sound, 15, TRUE, -3)
|
||||
opened = FALSE
|
||||
density = TRUE
|
||||
update_icon()
|
||||
after_close(user)
|
||||
return TRUE
|
||||
|
||||
///Proc to override for effects after closing a door
|
||||
/obj/structure/closet/proc/after_close(mob/living/user)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/proc/toggle(mob/living/user)
|
||||
if(opened)
|
||||
return close(user)
|
||||
else
|
||||
return open(user)
|
||||
|
||||
|
||||
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
||||
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
||||
new material_drop(loc, material_drop_amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/obj_break(damage_flag)
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
bust_open()
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/W, mob/user, params)
|
||||
if(user in src)
|
||||
return
|
||||
if(src.tool_interact(W,user))
|
||||
return 1 // No afterattack
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/proc/tool_interact(obj/item/W, mob/living/user)//returns TRUE if attackBy call shouldn't be continued (because tool was used/closet was of wrong type), FALSE if otherwise
|
||||
. = TRUE
|
||||
if(opened)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
// eigen check
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to deconstruct!</span>")
|
||||
return
|
||||
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(!opened)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>",
|
||||
"<span class='hear'>You hear welding.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
else // for example cardboard box is cut with wirecutters
|
||||
user.visible_message("<span class='notice'>[user] cut apart \the [src].</span>", \
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return
|
||||
else if(W.tool_behaviour == TOOL_WELDER && can_weld_shut)
|
||||
// eigen check
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to deconstruct!</span>")
|
||||
return
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(opened)
|
||||
return
|
||||
welded = !welded
|
||||
after_weld(welded)
|
||||
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelded"] \the [src].</span>",
|
||||
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
|
||||
"<span class='hear'>You hear welding.</span>")
|
||||
log_game("[key_name(user)] [welded ? "welded":"unwelded"] closet [src] with [W] at [AREACOORD(src)]")
|
||||
update_icon()
|
||||
else if(W.tool_behaviour == TOOL_WRENCH && anchorable)
|
||||
if(isinspace() && !anchored)
|
||||
return
|
||||
set_anchored(!anchored)
|
||||
W.play_tool_sound(src, 75)
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='hear'>You hear a ratchet.</span>")
|
||||
else if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
var/item_is_id = W.GetID()
|
||||
if(!item_is_id)
|
||||
return FALSE
|
||||
if(item_is_id || !toggle(user))
|
||||
togglelock(user)
|
||||
// cit addons
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
handle_lock_addition(user, W)
|
||||
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
handle_lock_removal(user, W)
|
||||
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/proc/after_weld(weld_state)
|
||||
return
|
||||
|
||||
/obj/structure/closet/MouseDrop_T(atom/movable/O, mob/living/user)
|
||||
if(!istype(O) || O.anchored || istype(O, /obj/screen))
|
||||
return
|
||||
if(!istype(user) || user.incapacitated() || user.lying)
|
||||
return
|
||||
if(!Adjacent(user) || !user.Adjacent(O))
|
||||
return
|
||||
if(user == O) //try to climb onto it
|
||||
return ..()
|
||||
if(!opened)
|
||||
return
|
||||
if(!isturf(O.loc))
|
||||
return
|
||||
|
||||
var/actuallyismob = 0
|
||||
if(isliving(O))
|
||||
actuallyismob = 1
|
||||
else if(!isitem(O))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/targets = list(O, src)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("<span class='warning'>[user] [actuallyismob ? "tries to ":""]stuff [O] into [src].</span>", \
|
||||
"<span class='warning'>You [actuallyismob ? "try to ":""]stuff [O] into [src].</span>", \
|
||||
"<span class='hear'>You hear clanging.</span>")
|
||||
if(actuallyismob)
|
||||
if(do_after_mob(user, targets, 40))
|
||||
user.visible_message("<span class='notice'>[user] stuffs [O] into [src].</span>", \
|
||||
"<span class='notice'>You stuff [O] into [src].</span>", \
|
||||
"<span class='hear'>You hear a loud metal bang.</span>")
|
||||
var/mob/living/L = O
|
||||
if(!issilicon(L))
|
||||
L.DefaultCombatKnockdown(40)
|
||||
if(istype(src, /obj/structure/closet/supplypod/extractionpod))
|
||||
O.forceMove(src)
|
||||
else
|
||||
O.forceMove(T)
|
||||
close()
|
||||
else
|
||||
O.forceMove(T)
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/relaymove(mob/living/user, direction)
|
||||
if(user.stat || !isturf(loc))
|
||||
return
|
||||
if(locked)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
return
|
||||
container_resist(user)
|
||||
|
||||
/obj/structure/closet/on_attack_hand(mob/user)
|
||||
if(user.lying && get_dist(src, user) > 0)
|
||||
return
|
||||
|
||||
if(!toggle(user))
|
||||
togglelock(user)
|
||||
|
||||
|
||||
/obj/structure/closet/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/closet/attack_robot(mob/user)
|
||||
if(user.Adjacent(src))
|
||||
return attack_hand(user)
|
||||
|
||||
// tk grab then use on self
|
||||
/obj/structure/closet/attack_self_tk(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/closet/verb/verb_toggleopen()
|
||||
set src in view(1)
|
||||
set category = "Object"
|
||||
set name = "Toggle Open"
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE) || !isturf(loc))
|
||||
return
|
||||
|
||||
if(iscarbon(usr) || issilicon(usr) || isdrone(usr))
|
||||
return toggle(usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
|
||||
|
||||
// Objects that try to exit a locker by stepping were doing so successfully,
|
||||
// and due to an oversight in turf/Enter() were going through walls. That
|
||||
// should be independently resolved, but this is also an interesting twist.
|
||||
/obj/structure/closet/Exit(atom/movable/AM)
|
||||
open()
|
||||
if(AM.loc == src)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/container_resist(mob/living/user)
|
||||
if(opened)
|
||||
return
|
||||
if(ismovable(loc))
|
||||
// user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
// user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/atom/movable/AM = loc
|
||||
AM.relay_container_resist(user, src)
|
||||
return
|
||||
if(!welded && !locked)
|
||||
open()
|
||||
return
|
||||
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
// user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
// user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='hear'>You hear banging from [src].</span>")
|
||||
if(do_after(user,(breakout_time), target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
|
||||
return
|
||||
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
|
||||
user.visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>",
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
bust_open()
|
||||
else
|
||||
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/proc/bust_open()
|
||||
welded = FALSE //applies to all lockers
|
||||
locked = FALSE //applies to critter crates and secure lockers only
|
||||
broken = TRUE //applies to secure lockers only
|
||||
open()
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc))
|
||||
return
|
||||
if(opened || !secure)
|
||||
return
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/proc/togglelock(mob/living/user, silent)
|
||||
if(secure && !broken)
|
||||
if(allowed(user))
|
||||
if(iscarbon(user))
|
||||
add_fingerprint(user)
|
||||
locked = !locked
|
||||
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
||||
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
||||
update_icon()
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='alert'>Access Denied.</span>")
|
||||
else if(secure && broken)
|
||||
to_chat(user, "<span class='warning'>\The [src] is broken!</span>")
|
||||
|
||||
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
||||
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
return ..()
|
||||
if(!user.canUseTopic(src) || !isturf(user.loc) || !user.Adjacent(src) || !user.CanReach(src))
|
||||
return
|
||||
dive_into(user)
|
||||
|
||||
/obj/structure/closet/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(!secure || broken)
|
||||
return
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
|
||||
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
|
||||
"<span class='hear'>You hear a faint electrical spark.</span>")
|
||||
playsound(src, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
||||
broken = TRUE
|
||||
locked = FALSE
|
||||
if(!QDELETED(lockerelectronics))
|
||||
QDEL_NULL(lockerelectronics)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
|
||||
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/structure/closet/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if (!(. & EMP_PROTECT_CONTENTS))
|
||||
for(var/obj/O in src)
|
||||
O.emp_act(severity)
|
||||
if(secure && !broken && !(. & EMP_PROTECT_SELF))
|
||||
if(prob(50 / severity))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20 / severity) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_accesses())
|
||||
if(!QDELETED(lockerelectronics))
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
/obj/structure/closet/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
A.ex_act(severity, target)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/closet/singularity_act()
|
||||
dump_contents()
|
||||
..()
|
||||
|
||||
/obj/structure/closet/AllowDrop()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/closet/return_temperature()
|
||||
return
|
||||
|
||||
/obj/structure/closet/proc/dive_into(mob/living/user)
|
||||
var/turf/T1 = get_turf(user)
|
||||
var/turf/T2 = get_turf(src)
|
||||
if(!opened)
|
||||
if(locked)
|
||||
togglelock(user, TRUE)
|
||||
if(!open(user))
|
||||
to_chat(user, "<span class='warning'>It won't budge!</span>")
|
||||
return
|
||||
step_towards(user, T2)
|
||||
T1 = get_turf(user)
|
||||
if(T1 == T2)
|
||||
user.set_resting(TRUE, TRUE)
|
||||
if(!close(user))
|
||||
to_chat(user, "<span class='warning'>You can't get [src] to close!</span>")
|
||||
user.set_resting(FALSE, TRUE)
|
||||
return
|
||||
user.set_resting(FALSE, TRUE)
|
||||
togglelock(user)
|
||||
T1.visible_message("<span class='warning'>[user] dives into [src]!</span>")
|
||||
|
||||
/obj/structure/closet/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return (user in src)
|
||||
|
||||
/// cit specific ///
|
||||
|
||||
/obj/structure/closet/proc/handle_lock_addition(mob/user, obj/item/electronics/airlock/E)
|
||||
add_fingerprint(user)
|
||||
if(lock_in_use)
|
||||
@@ -336,294 +648,17 @@
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
||||
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
||||
new material_drop(loc, material_drop_amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/obj_break(damage_flag)
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
bust_open()
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/W, mob/user, params)
|
||||
if(user in src)
|
||||
return
|
||||
if(src.tool_interact(W,user))
|
||||
return 1 // No afterattack
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/proc/tool_interact(obj/item/W, mob/user)//returns TRUE if attackBy call shouldnt be continued (because tool was used/closet was of wrong type), FALSE if otherwise
|
||||
. = TRUE
|
||||
if(opened)
|
||||
if(istype(W, cutting_tool))
|
||||
var/welder = FALSE
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin [welder ? "slicing" : "deconstructing"] \the [src] apart...</span>")
|
||||
welder = TRUE
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to [welder ? "slice" : "deconstruct"]!</span>")
|
||||
return
|
||||
if(!opened)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] [welder ? "slice" : "deconstruct"]s apart \the [src].</span>",
|
||||
"<span class='notice'>You [welder ? "slice" : "deconstruct"] \the [src] apart with \the [W].</span>",
|
||||
"<span class='italics'>You hear [welder ? "welding" : "rustling of screws and metal"].</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.a_intent != INTENT_HARM && user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
handle_lock_addition(user, W)
|
||||
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
handle_lock_removal(user, W)
|
||||
else if(W.tool_behaviour == TOOL_WELDER && can_weld_shut)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to weld!</span>")
|
||||
return
|
||||
if(opened)
|
||||
return
|
||||
welded = !welded
|
||||
after_weld(welded)
|
||||
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelds"] \the [src].</span>",
|
||||
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
update_icon()
|
||||
else if(W.tool_behaviour == TOOL_WRENCH && anchorable)
|
||||
if(isinspace() && !anchored)
|
||||
return
|
||||
setAnchored(!anchored)
|
||||
W.play_tool_sound(src, 75)
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
else if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
if(W.GetID() || !toggle(user))
|
||||
togglelock(user)
|
||||
else
|
||||
/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
|
||||
if(!secure)
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/proc/after_weld(weld_state)
|
||||
return
|
||||
|
||||
/obj/structure/closet/MouseDrop_T(atom/movable/O, mob/living/user)
|
||||
if(!istype(O) || O.anchored || istype(O, /obj/screen))
|
||||
return
|
||||
if(!istype(user) || user.incapacitated() || user.lying)
|
||||
return
|
||||
if(!Adjacent(user) || !user.Adjacent(O))
|
||||
return
|
||||
if(user == O) //try to climb onto it
|
||||
return ..()
|
||||
if(!opened)
|
||||
return
|
||||
if(!isturf(O.loc))
|
||||
return
|
||||
|
||||
var/actuallyismob = 0
|
||||
if(isliving(O))
|
||||
actuallyismob = 1
|
||||
else if(!isitem(O))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/targets = list(O, src)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("<span class='warning'>[user] [actuallyismob ? "tries to ":""]stuff [O] into [src].</span>", \
|
||||
"<span class='warning'>You [actuallyismob ? "try to ":""]stuff [O] into [src].</span>", \
|
||||
"<span class='italics'>You hear clanging.</span>")
|
||||
if(actuallyismob)
|
||||
if(do_after_mob(user, targets, 40))
|
||||
user.visible_message("<span class='notice'>[user] stuffs [O] into [src].</span>", \
|
||||
"<span class='notice'>You stuff [O] into [src].</span>", \
|
||||
"<span class='italics'>You hear a loud metal bang.</span>")
|
||||
var/mob/living/L = O
|
||||
if(!issilicon(L))
|
||||
L.DefaultCombatKnockdown(40)
|
||||
if(istype(src, /obj/structure/closet/supplypod/extractionpod))
|
||||
O.forceMove(src)
|
||||
else
|
||||
O.forceMove(T)
|
||||
close()
|
||||
else
|
||||
O.forceMove(T)
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/relaymove(mob/user)
|
||||
if(user.stat || !isturf(loc) || !isliving(user))
|
||||
return
|
||||
if(locked || welded)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
return
|
||||
container_resist(user)
|
||||
|
||||
/obj/structure/closet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.lying && get_dist(src, user) > 0)
|
||||
return
|
||||
|
||||
if(!toggle(user))
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/closet/attack_robot(mob/user)
|
||||
if(user.Adjacent(src))
|
||||
return attack_hand(user)
|
||||
|
||||
// tk grab then use on self
|
||||
/obj/structure/closet/attack_self_tk(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/closet/verb/verb_toggleopen()
|
||||
set src in oview(1)
|
||||
set category = "Object"
|
||||
set name = "Toggle Open"
|
||||
|
||||
var/mob/living/L = usr
|
||||
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='notice'>[src] is broken!</span>")
|
||||
return FALSE
|
||||
|
||||
if(iscarbon(usr) || issilicon(usr) || isdrone(usr))
|
||||
return attack_hand(usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
|
||||
|
||||
// Objects that try to exit a locker by stepping were doing so successfully,
|
||||
// and due to an oversight in turf/Enter() were going through walls. That
|
||||
// should be independently resolved, but this is also an interesting twist.
|
||||
/obj/structure/closet/Exit(atom/movable/AM)
|
||||
open()
|
||||
if(AM.loc == src)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/container_resist(mob/living/user)
|
||||
if(opened)
|
||||
return
|
||||
if(ismovable(loc))
|
||||
var/atom/movable/AM = loc
|
||||
AM.relay_container_resist(user, src)
|
||||
return
|
||||
if(!welded && !locked)
|
||||
open()
|
||||
return
|
||||
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear banging from [src].</span>")
|
||||
if(do_after(user,(breakout_time), target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
|
||||
return
|
||||
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
|
||||
user.visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>",
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
bust_open()
|
||||
else
|
||||
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
|
||||
to_chat(user, "<span class='notice'>[src] is missing locker electronics!</span>")
|
||||
return FALSE
|
||||
if(!check_access)
|
||||
return TRUE
|
||||
togglelock(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
||||
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
return ..()
|
||||
if(!user.canUseTopic(src) || !isturf(user.loc) || !user.Adjacent(src) || !user.CanReach(src))
|
||||
return
|
||||
dive_into(user)
|
||||
|
||||
/obj/structure/closet/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(!secure || broken)
|
||||
return
|
||||
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
|
||||
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
|
||||
"<span class='italics'>You hear a faint electrical spark.</span>")
|
||||
playsound(src, "sparks", 50, 1)
|
||||
broken = TRUE
|
||||
locked = FALSE
|
||||
if(!QDELETED(lockerelectronics))
|
||||
QDEL_NULL(lockerelectronics)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
|
||||
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/structure/closet/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if (!(. & EMP_PROTECT_CONTENTS))
|
||||
for(var/obj/O in src)
|
||||
O.emp_act(severity)
|
||||
if(!secure || broken)
|
||||
return ..()
|
||||
if(prob(severity/2))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(severity/5) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_accesses())
|
||||
if(!QDELETED(lockerelectronics))
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
/obj/structure/closet/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
A.ex_act(severity, target)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/closet/singularity_act()
|
||||
dump_contents()
|
||||
..()
|
||||
|
||||
/obj/structure/closet/AllowDrop()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/closet/return_temperature()
|
||||
return
|
||||
|
||||
/obj/structure/closet/proc/dive_into(mob/living/user)
|
||||
var/turf/T1 = get_turf(user)
|
||||
var/turf/T2 = get_turf(src)
|
||||
if(!opened)
|
||||
if(locked)
|
||||
togglelock(user, TRUE)
|
||||
if(!open(user))
|
||||
to_chat(user, "<span class='warning'>It won't budge!</span>")
|
||||
return
|
||||
step_towards(user, T2)
|
||||
T1 = get_turf(user)
|
||||
if(T1 == T2)
|
||||
user.set_resting(TRUE, TRUE)
|
||||
if(!close(user))
|
||||
to_chat(user, "<span class='warning'>You can't get [src] to close!</span>")
|
||||
user.set_resting(FALSE, TRUE)
|
||||
return
|
||||
user.set_resting(FALSE, TRUE)
|
||||
togglelock(user)
|
||||
T1.visible_message("<span class='warning'>[user] dives into [src]!</span>")
|
||||
|
||||
/obj/structure/closet/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return (user in src)
|
||||
if(allowed(user))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
|
||||
@@ -17,10 +17,13 @@
|
||||
material_drop_amount = 5
|
||||
var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
|
||||
|
||||
/obj/structure/closet/crate/New()
|
||||
..()
|
||||
/obj/structure/closet/crate/Initialize()
|
||||
. = ..()
|
||||
if(icon_state == "[initial(icon_state)]open")
|
||||
opened = TRUE
|
||||
// AddElement(/datum/element/climbable, climb_time = crate_climb_time * 0.5, climb_stun = 0)
|
||||
// else
|
||||
// AddElement(/datum/element/climbable, climb_time = crate_climb_time, climb_stun = 0)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target)
|
||||
@@ -46,21 +49,16 @@
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
/obj/structure/closet/crate/tool_interact(obj/item/W, mob/user)
|
||||
if(W.tool_behaviour == TOOL_WIRECUTTER && manifest)
|
||||
tear_manifest(user)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/open(mob/living/user)
|
||||
/obj/structure/closet/crate/open(mob/living/user, force = FALSE)
|
||||
. = ..()
|
||||
if(. && manifest)
|
||||
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, TRUE)
|
||||
manifest.forceMove(get_turf(src))
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
// cit specific
|
||||
/obj/structure/closet/crate/handle_lock_addition()
|
||||
return
|
||||
|
||||
@@ -69,7 +67,7 @@
|
||||
|
||||
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
|
||||
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, TRUE)
|
||||
|
||||
manifest.forceMove(loc)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -202,8 +202,9 @@
|
||||
filled = 1
|
||||
release_pressure = ONE_ATMOSPHERE*2
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/Initialize(mapload, datum/gas_mixture/existing_mixture)
|
||||
. = ..()
|
||||
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
|
||||
..()
|
||||
|
||||
if(existing_mixture)
|
||||
air_contents.copy_from(existing_mixture)
|
||||
else
|
||||
@@ -221,10 +222,8 @@
|
||||
air_contents.set_temperature(starter_temp)
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/air/create_gas()
|
||||
var/oh_two = /datum/gas/oxygen
|
||||
var/dihydrogen = /datum/gas/nitrogen //how to piss of chemists
|
||||
air_contents.set_moles(oh_two, (O2STANDARD * maximum_pressure * filled) * air_contents.return_volume() / (R_IDEAL_GAS_EQUATION * air_contents.return_temperature()))
|
||||
air_contents.set_moles(dihydrogen, (N2STANDARD * maximum_pressure * filled) * air_contents.return_volume() / (R_IDEAL_GAS_EQUATION * air_contents.return_temperature()))
|
||||
air_contents.set_moles(/datum/gas/oxygen, (O2STANDARD * maximum_pressure * filled) * air_contents.return_volume() / (R_IDEAL_GAS_EQUATION * air_contents.return_temperature()))
|
||||
air_contents.set_moles(/datum/gas/nitrogen, (N2STANDARD * maximum_pressure * filled) * air_contents.return_volume() / (R_IDEAL_GAS_EQUATION * air_contents.return_temperature()))
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/update_icon_state()
|
||||
if(stat & BROKEN)
|
||||
|
||||
@@ -130,26 +130,28 @@
|
||||
|
||||
/obj/structure/closet/supplypod/update_overlays()
|
||||
. = ..()
|
||||
if (style == STYLE_INVISIBLE)
|
||||
if(style == STYLE_INVISIBLE)
|
||||
return
|
||||
if (rubble)
|
||||
|
||||
if(rubble)
|
||||
. += rubble.getForeground(src)
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
for (var/atom/A in contents)
|
||||
|
||||
if(style == STYLE_SEETHROUGH)
|
||||
for(var/atom/A in contents)
|
||||
var/mutable_appearance/itemIcon = new(A)
|
||||
itemIcon.transform = matrix().Translate(-1 * SUPPLYPOD_X_OFFSET, 0)
|
||||
. += itemIcon
|
||||
for (var/t in turfs_in_cargo)//T is just a turf's type
|
||||
for(var/t in turfs_in_cargo)//T is just a turf's type
|
||||
var/turf/turf_type = t
|
||||
var/mutable_appearance/itemIcon = mutable_appearance(initial(turf_type.icon), initial(turf_type.icon_state))
|
||||
itemIcon.transform = matrix().Translate(-1 * SUPPLYPOD_X_OFFSET, 0)
|
||||
. += itemIcon
|
||||
return
|
||||
|
||||
if (opened) //We're opened means all we have to worry about is masking a decal if we have one
|
||||
if (!decal) //We don't have a decal to mask
|
||||
if(opened) //We're opened means all we have to worry about is masking a decal if we have one
|
||||
if(!decal) //We don't have a decal to mask
|
||||
return
|
||||
if (!door) //We have a decal but no door, so let's just add the decal
|
||||
if(!door) //We have a decal but no door, so let's just add the decal
|
||||
. += decal
|
||||
return
|
||||
var/icon/masked_decal = new(icon, decal) //The decal we want to apply
|
||||
@@ -159,23 +161,25 @@
|
||||
door_masker.Blend("#000000", ICON_SUBTRACT)
|
||||
masked_decal.Blend(door_masker, ICON_ADD)
|
||||
. += masked_decal
|
||||
else //If we're closed
|
||||
if (!door) //We have no door, lets see if we have a decal. If not, theres nothing we need to do
|
||||
if (decal)
|
||||
. += decal
|
||||
return
|
||||
else if (GLOB.podstyles[style][POD_SHAPE] != POD_SHAPE_NORML) //If we're not a normal pod shape (aka, if we don't have fins), just add the door without masking
|
||||
. += door
|
||||
else
|
||||
var/icon/masked_door = new(icon, door) //The door we want to apply
|
||||
var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
|
||||
fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
|
||||
fin_masker.SwapColor("#ffffffff", null)
|
||||
fin_masker.Blend("#000000", ICON_SUBTRACT)
|
||||
masked_door.Blend(fin_masker, ICON_ADD)
|
||||
. += masked_door
|
||||
if (decal)
|
||||
return
|
||||
|
||||
//If we're closed
|
||||
if(!door) //We have no door, lets see if we have a decal. If not, theres nothing we need to do
|
||||
if(decal)
|
||||
. += decal
|
||||
return
|
||||
else if (GLOB.podstyles[style][POD_SHAPE] != POD_SHAPE_NORML) //If we're not a normal pod shape (aka, if we don't have fins), just add the door without masking
|
||||
. += door
|
||||
else
|
||||
var/icon/masked_door = new(icon, door) //The door we want to apply
|
||||
var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
|
||||
fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
|
||||
fin_masker.SwapColor("#ffffffff", null)
|
||||
fin_masker.Blend("#000000", ICON_SUBTRACT)
|
||||
masked_door.Blend(fin_masker, ICON_ADD)
|
||||
. += masked_door
|
||||
if(decal)
|
||||
. += decal
|
||||
|
||||
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
|
||||
if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
|
||||
@@ -192,7 +196,7 @@
|
||||
/obj/structure/closet/supplypod/toggle(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/open(mob/living/user, force = TRUE)
|
||||
/obj/structure/closet/supplypod/open(mob/living/user, force = FALSE)
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/proc/handleReturnAfterDeparting(atom/movable/holder = src)
|
||||
@@ -550,9 +554,6 @@
|
||||
var/obj/effect/pod_landingzone_effect/helper
|
||||
var/list/smoke_effects = new /list(13)
|
||||
|
||||
/obj/effect/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/pod_landingzone/Initialize(mapload, podParam, single_order = null, clientman)
|
||||
. = ..()
|
||||
if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
|
||||
@@ -647,4 +648,12 @@
|
||||
desc = "This disk provides a firmware update to the Express Supply Console, granting the use of Nanotrasen's Bluespace Drop Pods to the supply department."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cargodisk"
|
||||
// inhand_icon_state = "card-id"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
// let's not.
|
||||
/obj/structure/closet/supplypod/handle_lock_addition()
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/handle_lock_removal()
|
||||
return
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
|
||||
/obj/item/modular_computer/laptop/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Drag it in your hand to pick it up.</span>"
|
||||
if(screen_on)
|
||||
. += "<span class='notice'>Alt-click to close it.</span>"
|
||||
|
||||
@@ -76,6 +77,9 @@
|
||||
M.put_in_hand(src, H.held_index)
|
||||
|
||||
/obj/item/modular_computer/laptop/on_attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(screen_on && isturf(loc))
|
||||
return attack_self(user)
|
||||
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer")
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster")
|
||||
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
@@ -43,7 +44,7 @@
|
||||
|
||||
/datum/computer_file/program/job_management/proc/can_close_job(datum/job/job)
|
||||
if(!(job?.title in blacklisted))
|
||||
if(job.total_positions > length(GLOB.player_list) * (max_relative_positions / 100))
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return TRUE
|
||||
@@ -67,7 +68,7 @@
|
||||
if(!j || !can_open_job(j))
|
||||
return
|
||||
if(opened_positions[edit_job_target] >= 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
GLOB.time_last_changed_position = world.time / 10 // global cd
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
Reference in New Issue
Block a user