diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 520721560a..b0c7299b34 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -14,7 +14,7 @@ circuit = /obj/item/circuitboard/machine/sleeper req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines var/efficiency = 1 - var/min_health = -25 + var/min_health = 30 var/list/available_chems var/controls_inside = FALSE var/list/possible_chems = list( diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 71f39608b5..8f7fce8e3e 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -256,7 +256,6 @@ return return ..() - /obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() if(.) //damage received diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index e61a17b4ec..9fa4d730b6 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -88,6 +88,28 @@ else return ..() +/obj/structure/chair/alt_attack_hand(mob/living/user) + if(Adjacent(user) && istype(user)) + if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1) + return TRUE + if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user))) + to_chat(user, "You can't do that right now!") + return TRUE + if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) + to_chat(user, "You're too exhausted for that.") + return TRUE + var/mob/living/poordude = buckled_mobs[1] + if(!istype(poordude)) + return TRUE + user.visible_message("[user] pulls [src] out from under [poordude].", "You pull [src] out from under [poordude].") + var/C = new item_chair(loc) + user.put_in_hands(C) + poordude.Knockdown(20)//rip in peace + user.adjustStaminaLoss(5) + unbuckle_all_mobs(TRUE) + qdel(src) + return TRUE + /obj/structure/chair/attack_tk(mob/user) if(!anchored || has_buckled_mobs() || !isturf(user.loc)) ..() diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 771b4bc04e..8b078802f0 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -237,6 +237,12 @@ start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr req_access = list(ACCESS_RD) +/obj/structure/displaycase/clown + desc = "In the event of clown, honk glass." + alert = TRUE + start_showpiece_type = /obj/item/bikehorn + req_access = list(ACCESS_CENT_GENERAL) + /obj/structure/displaycase/trophy name = "trophy display case" desc = "Store your trophies of accomplishment in here, and they will stay forever." diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 99f8875aef..0bb081625b 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -182,6 +182,17 @@ else return ..() +/obj/structure/table/alt_attack_hand(mob/user) + if(user && Adjacent(user) && !user.incapacitated()) + user.setClickCooldown(CLICK_CD_MELEE) + if(istype(user) && user.a_intent == INTENT_HARM) + user.visible_message("[user] slams [user.p_their()] palms down on [src].", "You slam your palms down on [src].") + playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1) + else + user.visible_message("[user] slaps [user.p_their()] hands on [src].", "You slap your hands on [src].") + playsound(src, 'sound/weapons/tap.ogg', 50, 1) + user.do_attack_animation(src) + return TRUE /obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0) if(!(flags_1 & NODECONSTRUCT_1)) diff --git a/modular_citadel/code/game/machinery/Sleeper.dm b/modular_citadel/code/game/machinery/Sleeper.dm deleted file mode 100644 index 4cf04524b2..0000000000 --- a/modular_citadel/code/game/machinery/Sleeper.dm +++ /dev/null @@ -1,2 +0,0 @@ -/obj/machinery/sleeper - min_health = 30 diff --git a/modular_citadel/code/game/machinery/displaycases.dm b/modular_citadel/code/game/machinery/displaycases.dm deleted file mode 100644 index f660475cfc..0000000000 --- a/modular_citadel/code/game/machinery/displaycases.dm +++ /dev/null @@ -1,5 +0,0 @@ -/obj/structure/displaycase/clown - desc = "In the event of clown, honk glass." - alert = 1 - start_showpiece_type = /obj/item/bikehorn - req_access = list(ACCESS_CENT_GENERAL) diff --git a/modular_citadel/code/game/objects/structures/beds_chairs/chair.dm b/modular_citadel/code/game/objects/structures/beds_chairs/chair.dm deleted file mode 100644 index b7843727df..0000000000 --- a/modular_citadel/code/game/objects/structures/beds_chairs/chair.dm +++ /dev/null @@ -1,21 +0,0 @@ -/obj/structure/chair/alt_attack_hand(mob/living/user) - if(Adjacent(user) && istype(user)) - if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1) - return TRUE - if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user))) - to_chat(user, "You can't do that right now!") - return TRUE - if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) - to_chat(user, "You're too exhausted for that.") - return TRUE - var/mob/living/poordude = buckled_mobs[1] - if(!istype(poordude)) - return TRUE - user.visible_message("[user] pulls [src] out from under [poordude].", "You pull [src] out from under [poordude].") - var/C = new item_chair(loc) - user.put_in_hands(C) - poordude.Knockdown(20)//rip in peace - user.adjustStaminaLoss(5) - unbuckle_all_mobs(TRUE) - qdel(src) - return TRUE diff --git a/modular_citadel/code/game/objects/structures/tables_racks.dm b/modular_citadel/code/game/objects/structures/tables_racks.dm deleted file mode 100644 index 69dbe4e1cb..0000000000 --- a/modular_citadel/code/game/objects/structures/tables_racks.dm +++ /dev/null @@ -1,10 +0,0 @@ -/obj/structure/table/alt_attack_hand(mob/user) - if(user && Adjacent(user) && !user.incapacitated()) - if(istype(user) && user.a_intent == INTENT_HARM) - user.visible_message("[user] slams [user.p_their()] palms down on [src].", "You slam your palms down on [src].") - playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1) - else - user.visible_message("[user] slaps [user.p_their()] hands on [src].", "You slap your hands on [src].") - playsound(src, 'sound/weapons/tap.ogg', 50, 1) - user.do_attack_animation(src) - return TRUE diff --git a/tgstation.dme b/tgstation.dme index 33a4251dd7..deffee6617 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -3066,8 +3066,6 @@ #include "modular_citadel\code\datums\status_effects\chems.dm" #include "modular_citadel\code\datums\status_effects\debuffs.dm" #include "modular_citadel\code\datums\wires\autoylathe.dm" -#include "modular_citadel\code\game\machinery\displaycases.dm" -#include "modular_citadel\code\game\machinery\Sleeper.dm" #include "modular_citadel\code\game\machinery\toylathe.dm" #include "modular_citadel\code\game\machinery\vending.dm" #include "modular_citadel\code\game\machinery\wishgranter.dm" @@ -3082,8 +3080,6 @@ #include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm" #include "modular_citadel\code\game\objects\items\devices\radio\headset.dm" #include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm" -#include "modular_citadel\code\game\objects\structures\tables_racks.dm" -#include "modular_citadel\code\game\objects\structures\beds_chairs\chair.dm" #include "modular_citadel\code\modules\admin\admin.dm" #include "modular_citadel\code\modules\admin\chat_commands.dm" #include "modular_citadel\code\modules\admin\holder2.dm"