fixes + advanced injectors
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@@ -65,11 +65,6 @@
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if(!istype(P, /obj/item/projectile/magic/aoe/fireball))
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return
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var/obj/item/projectile/magic/aoe/fireball/F = P
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switch(strength)
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if(1 to 3)
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F.exp_light = strength-1
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if(4 to INFINITY)
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F.exp_heavy = strength-3
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F.exp_fire += strength
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