ports all the tg junk for icemoon, not yet changed to make it all compile
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@@ -161,10 +161,14 @@
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#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
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#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
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#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
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//LAVALAND
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#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
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#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
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//SNOSTATION
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#define ICEMOON_DEFAULT_ATMOS "o2=14;n2=23;TEMP=80"
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//ATMOSIA GAS MONITOR TAGS
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#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
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#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
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@@ -37,8 +37,15 @@ require only minor tweaks.
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#define ZTRAIT_AWAY "Away Mission"
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ICE_RUINS "Ice Ruins"
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#define ZTRAIT_ICE_RUINS_UNDERGROUND "Ice Ruins Underground"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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//boolean - weather types that occur on the level
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#define ZTRAIT_SNOWSTORM "Weather_Snowstorm"
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#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
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#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -67,6 +74,7 @@ require only minor tweaks.
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#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
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#define ZTRAITS_LAVALAND list(\
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ZTRAIT_MINING = TRUE, \
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ZTRAIT_ASHSTORM = TRUE, \
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ZTRAIT_LAVA_RUINS = TRUE, \
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ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
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ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
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@@ -101,4 +109,4 @@ require only minor tweaks.
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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#define MAP_TYPE_STATION "station"
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@@ -265,6 +265,7 @@
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#define WIZARD_AGE_MIN 30 //youngest a wizard can be
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#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
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#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
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#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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@@ -38,11 +38,12 @@
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define ALLOWINTERNALS (1<<3) //mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
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#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
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#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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