ports all the tg junk for icemoon, not yet changed to make it all compile
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@@ -467,6 +467,12 @@
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else
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new /obj/effect/temp_visual/bleed(get_turf(owner))
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/datum/status_effect/stacking/saw_bleed/bloodletting
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id = "bloodletting"
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stack_threshold = 7
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max_stacks = 7
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bleed_damage = 20
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/datum/status_effect/neck_slice
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id = "neck_slice"
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status_type = STATUS_EFFECT_UNIQUE
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