ports all the tg junk for icemoon, not yet changed to make it all compile

This commit is contained in:
Detective Google
2020-04-24 00:02:03 -05:00
parent f714403d6e
commit 71be8ed2fc
85 changed files with 267915 additions and 105 deletions
+30 -10
View File
@@ -11,13 +11,27 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
/// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
var/map_name
var/valid_territory = TRUE // If it's a valid territory for gangs to claim
var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
/// If it's valid territory for gangs/cults to summon
var/valid_territory = TRUE
/// if blobs can spawn there and if it counts towards their score.
var/blob_allowed = TRUE
/// whether servants can warp into this area from Reebe
var/clockwork_warp_allowed = TRUE
/// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
/// If mining tunnel generation is allowed in this area
var/tunnel_allowed = FALSE
/// If flora are allowed to spawn in this area randomly through tunnel generation
var/flora_allowed = FALSE
/// if mobs can be spawned by natural random generation
var/mob_spawn_allowed = FALSE
/// If megafauna can be spawned by natural random generation
var/megafauna_spawn_allowed = FALSE
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE
@@ -25,11 +39,14 @@
var/lightswitch = TRUE
var/requires_power = TRUE
var/always_unpowered = FALSE // This gets overridden to 1 for space in area/Initialize().
/// This gets overridden to 1 for space in area/Initialize().
var/always_unpowered = FALSE
var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
/// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/outdoors = FALSE
var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
/// Size of the area in open turfs, only calculated for indoors areas.
var/areasize = 0
var/power_equip = TRUE
var/power_light = TRUE
@@ -43,9 +60,12 @@
var/static_environ
var/has_gravity = 0
var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
var/hidden = FALSE //Hides area from player Teleport function.
var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
/// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
var/noteleport = FALSE
/// Hides area from player Teleport function.
var/hidden = FALSE
/// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/safe = FALSE
/// If false, loading multiple maps with this area type will create multiple instances.
var/unique = TRUE
+74
View File
@@ -3,6 +3,7 @@
/area/mine
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flora_allowed = TRUE
/area/mine/explored
name = "Mine"
@@ -17,6 +18,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
flora_allowed FALSE
/area/mine/unexplored
name = "Mine"
@@ -31,6 +33,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
tunnel_allowed = TRUE
/area/mine/lobby
name = "Mining Station"
@@ -82,6 +85,7 @@
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
flora_allowed = TRUE
/area/lavaland/surface
name = "Lavaland"
@@ -114,9 +118,79 @@
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
tunnel_allowed = TRUE
mob_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
megafauna_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
flora_allowed = FALSE
/**********************Ice Moon Areas**************************/
/area/icemoon
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
flora_allowed = TRUE
blob_allowed = FALSE
/area/icemoon/surface
name = "Icemoon"
icon_state = "explored"
always_unpowered = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
ambientsounds = MINING
/area/icemoon/underground
name = "Icemoon Caves"
outdoors = TRUE
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = MINING
/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
name = "Icemoon Caves"
icon_state = "unexplored"
tunnel_allowed = TRUE
mob_spawn_allowed = TRUE
megafauna_spawn_allowed = TRUE
/area/icemoon/underground/unexplored/rivers // rivers spawn here
icon_state = "danger"
/area/icemoon/underground/explored
name = "Icemoon Underground"
flora_allowed = FALSE
/area/icemoon/surface/outdoors
name = "Icemoon Wastes"
outdoors = TRUE
/area/icemoon/surface/outdoors/labor_camp
name = "Icemoon Labor Camp"
flora_allowed = FALSE
/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
tunnel_allowed = TRUE
mob_spawn_allowed = TRUE
/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
icon_state = "danger"
/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
mob_spawn_allowed = FALSE
+9
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@@ -0,0 +1,9 @@
// Icemoon Ruins
/area/ruin/unpowered/buried_library
name = "Buried Library"
icon_state = "dk_yellow"
/area/ruin/powered/bathhouse
name = "Bath House"
icon_state = "dk_yellow"