ports all the tg junk for icemoon, not yet changed to make it all compile
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@@ -350,11 +350,28 @@
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icon = 'icons/obj/flora/rocks.dmi'
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resistance_flags = FIRE_PROOF
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density = TRUE
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/// Itemstack that is dropped when a rock is mined with a pickaxe
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var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
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/// Amount of the itemstack to drop
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var/mineAmount = 20
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/obj/structure/flora/rock/Initialize()
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. = ..()
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icon_state = "[icon_state][rand(1,3)]"
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/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
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if(!mineResult || W.tool_behaviour != TOOL_MINING)
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return ..()
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if(flags_1 & NODECONSTRUCT_1)
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return ..()
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to_chat(user, "<span class='notice'>You start mining...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You finish mining the rock.</span>")
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if(mineResult && mineAmount)
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new mineResult(get_turf(src), mineAmount)
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SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
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qdel(src)
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/obj/structure/flora/rock/pile
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icon_state = "lavarocks"
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desc = "A pile of rocks."
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